None of these are callbacks... Where's the dialog getting shown.
If the dialog isn't showing, then your issue will be where you show that dialog, not in the login command itself.
You do realise that putting that alone won't bring up anything will it... What CALLBACK is it hooked to, or what are you using to tell the script to show that dialog.
If you've just pasted this code into your script and expect it to work, then you REALLY need to start reading some tutorials, or learn how to script.
In short, it's in your OnPlayerConnect, and in there, should be the start of these functions to be bringing up the dialog itself.
Also, you need to have successfully connect to MySQL too. This could happen if there is some problem in MySQL. Check MySQL Logs if it has any errors.
Код:
public OnPlayerConnect(playerid)
{
ResetDamages(playerid);
SetPlayerColor(playerid, COLOR_CONNECT);
RemoveBuildingsForMall(playerid);
PLights[playerid] = 0;
NameTagHide[playerid] = 0;
maskOn{playerid} = false;
CreateAllTextDraws(playerid);
SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin],1642.2006,-2334.4751,-2.6797, 1.0, -1, -1, -1, -1, -1, -1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1);
///==================================================
// GANTON PARALEL CU GYM-UL
RemoveBuildingForPlayer(playerid, 3695, 2239.9297, -1790.6953, 17.0078, 0.25);
RemoveBuildingForPlayer(playerid, 3695, 2282.9922, -1790.6953, 17.0078, 0.25);
RemoveBuildingForPlayer(playerid, 3695, 2314.8203, -1790.6953, 17.0078, 0.25);
RemoveBuildingForPlayer(playerid, 3695, 2352.7188, -1790.6953, 17.0078, 0.25);
RemoveBuildingForPlayer(playerid, 3695, 2387.8203, -1790.6953, 17.0078, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2229.0469, -1810.0313, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2226.1641, -1807.3281, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2226.1641, -1801.8672, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2230.4141, -1815.1484, 11.3438, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2234.4844, -1817.9297, 12.0938, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2226.1641, -1791.0000, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2226.1641, -1796.4531, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 3584, 2239.9297, -1790.6953, 17.0078, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2226.1641, -1775.5078, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2226.1641, -1780.9844, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2228.6719, -1767.2734, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2226.1641, -1770.0469, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1307, 2249.8672, -1815.4141, 12.7500, 0.25);
RemoveBuildingForPlayer(playerid, 669, 2254.7266, -1827.4375, 12.5625, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 2259.9453, -1796.0703, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2258.3438, -1804.7422, 12.0938, 0.25);
RemoveBuildingForPlayer(playerid, 645, 2259.2656, -1773.2422, 11.1250, 0.25);
RemoveBuildingForPlayer(playerid, 17886, 2264.0391, -1789.2578, 20.7734, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2265.2969, -1791.0000, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2265.2969, -1796.4531, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2265.2969, -1807.3281, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2265.2969, -1801.8672, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2265.2969, -1770.0469, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2265.2969, -1775.5078, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2265.2969, -1780.9844, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2275.3906, -1820.7266, 12.0938, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2268.1875, -1810.0313, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2273.6953, -1810.0313, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 3584, 2282.9922, -1790.6953, 17.0078, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2267.8125, -1767.2734, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2273.3359, -1767.3438, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2271.6484, -1772.3984, 8.3516, 0.25);
RemoveBuildingForPlayer(playerid, 645, 2285.7578, -1762.1250, 12.2891, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 2297.8984, -1793.8203, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2297.3828, -1798.5391, 8.3516, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2297.1484, -1775.8750, 8.3516, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2305.0625, -1810.0313, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2302.1719, -1807.3281, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2302.1719, -1801.8672, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2302.1719, -1791.0000, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2302.1719, -1796.4531, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 3584, 2314.8203, -1790.6953, 17.0078, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2302.1719, -1775.5078, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2302.1719, -1770.0469, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2302.1719, -1780.9844, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2304.7813, -1767.3828, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1307, 2322.6484, -1815.4141, 12.7500, 0.25);
RemoveBuildingForPlayer(playerid, 645, 2332.8281, -1817.7109, 12.1172, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2341.7578, -1810.0313, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2338.8672, -1807.3281, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2341.7578, -1817.7266, 8.3594, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2338.8672, -1801.8672, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 2335.6484, -1796.6328, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2338.8672, -1791.0000, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2338.8672, -1796.4531, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2334.7109, -1785.0625, 12.0938, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2338.8672, -1775.5078, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2338.8672, -1780.9844, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 17887, 2343.6094, -1784.5078, 20.3125, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2338.8672, -1770.0469, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2341.3828, -1767.2734, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 669, 2329.1875, -1765.5234, 12.4375, 0.25);
RemoveBuildingForPlayer(playerid, 673, 2349.6172, -1763.3438, 11.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3584, 2352.7188, -1790.6953, 17.0078, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2367.6484, -1802.7969, 8.3594, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2367.6484, -1780.7734, 11.0469, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2378.3359, -1818.7266, 8.3594, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2374.1016, -1800.4688, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2374.1016, -1805.9297, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2376.9922, -1813.9297, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2374.1016, -1811.3828, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2374.1016, -1780.9844, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2374.1016, -1789.6016, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2374.1016, -1795.0547, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2376.6172, -1767.2734, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2374.1016, -1770.0469, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1408, 2374.1016, -1775.5078, 13.1563, 0.25);
RemoveBuildingForPlayer(playerid, 645, 2399.9766, -1815.9922, 11.8906, 0.25);
RemoveBuildingForPlayer(playerid, 3584, 2387.8203, -1790.6953, 17.0078, 0.25);
RemoveBuildingForPlayer(playerid, 673, 2398.5781, -1782.7734, 10.7031, 0.25);
RemoveBuildingForPlayer(playerid, 645, 2387.0234, -1763.6406, 12.1797, 0.25);
///REMOVE FROM EST LSPD
RemoveBuildingForPlayer(playerid, 17535, 2364.0547, -1391.5313, 41.3516, 0.25);
RemoveBuildingForPlayer(playerid, 17965, 2322.2813, -1355.1953, 25.4063, 0.25);
RemoveBuildingForPlayer(playerid, 1266, 2317.5859, -1355.8281, 37.2188, 0.25);
RemoveBuildingForPlayer(playerid, 17970, 2364.0547, -1391.5313, 41.3516, 0.25);
RemoveBuildingForPlayer(playerid, 17543, 2322.2813, -1355.1953, 25.4063, 0.25);
RemoveBuildingForPlayer(playerid, 1260, 2317.5938, -1355.8203, 37.2266, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2336.9844, -1350.5781, 22.7266, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2338.9141, -1336.4766, 22.7266, 0.25);
//===================================================
SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1);
RemoveBuildingForPlayer(playerid, 17535, 2364.0547, -1391.5313, 41.3516, 0.25);
RemoveBuildingForPlayer(playerid, 17965, 2322.2813, -1355.1953, 25.4063, 0.25);
RemoveBuildingForPlayer(playerid, 1266, 2317.5859, -1355.8281, 37.2188, 0.25);
RemoveBuildingForPlayer(playerid, 17970, 2364.0547, -1391.5313, 41.3516, 0.25);
RemoveBuildingForPlayer(playerid, 17543, 2322.2813, -1355.1953, 25.4063, 0.25);
RemoveBuildingForPlayer(playerid, 1260, 2317.5938, -1355.8203, 37.2266, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2336.9844, -1350.5781, 22.7266, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2338.9141, -1336.4766, 22.7266, 0.25);
//=======================================DEALERSHIP
RemoveBuildingForPlayer(playerid, 5951, 958.8203, -1359.8672, 17.9688, 0.25);
RemoveBuildingForPlayer(playerid, 6002, 931.2266, -1357.3281, 25.8203, 0.25);
RemoveBuildingForPlayer(playerid, 6003, 954.6875, -1305.7734, 30.1406, 0.25);
RemoveBuildingForPlayer(playerid, 1266, 932.5859, -1363.5156, 21.7969, 0.25);
RemoveBuildingForPlayer(playerid, 1261, 958.3359, -1377.3203, 24.1328, 0.25);
RemoveBuildingForPlayer(playerid, 5783, 908.5391, -1384.3281, 24.5156, 0.25);
RemoveBuildingForPlayer(playerid, 1260, 932.5859, -1363.5156, 21.7969, 0.25);
RemoveBuildingForPlayer(playerid, 5814, 931.2266, -1357.3281, 25.8203, 0.25);
RemoveBuildingForPlayer(playerid, 1522, 929.3281, -1352.1719, 12.3281, 0.25);
RemoveBuildingForPlayer(playerid, 716, 944.9063, -1389.3359, 12.2891, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 975.8125, -1391.0938, 15.6406, 0.25);
RemoveBuildingForPlayer(playerid, 1307, 969.2734, -1385.3984, 12.7813, 0.25);
RemoveBuildingForPlayer(playerid, 1438, 981.8750, -1385.9922, 12.6484, 0.25);
RemoveBuildingForPlayer(playerid, 1440, 948.7656, -1381.1641, 13.0469, 0.25);
RemoveBuildingForPlayer(playerid, 1267, 958.3359, -1377.3203, 24.1328, 0.25);
RemoveBuildingForPlayer(playerid, 5813, 958.8203, -1359.8672, 17.9688, 0.25);
RemoveBuildingForPlayer(playerid, 5818, 954.6875, -1305.7734, 30.1406, 0.25);
//========================PARCARE PECO SUD
RemoveBuildingForPlayer(playerid, 1412, 1917.3203, -1797.4219, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 1912.0547, -1797.4219, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 1906.7734, -1797.4219, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 1927.8516, -1797.4219, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 1922.5859, -1797.4219, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 1938.3906, -1797.4219, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 1933.1250, -1797.4219, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 1951.6094, -1821.1250, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 1951.6094, -1815.8594, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 1951.6094, -1810.5938, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 1951.6094, -1805.3281, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 1948.9844, -1797.4219, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 1943.6875, -1797.4219, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 1951.6094, -1800.0625, 13.8125, 0.25);
//=================PASARELA LSRP======================//
RemoveBuildingForPlayer(playerid, 792, 1139.9219, -1434.0703, 15.2109, 0.25);
RemoveBuildingForPlayer(playerid, 615, 1147.6016, -1416.8750, 13.9531, 0.25);
///==================================================
SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1);
RemoveBuildingForPlayer(playerid, 5681, 1921.4844, -1778.9141, 18.5781, 0.25);
RemoveBuildingForPlayer(playerid, 3366, 276.6563, 2023.7578, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3366, 276.6563, 1989.5469, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3366, 276.6563, 1955.7656, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 16619, 199.3359, 1943.8750, 18.2031, 0.25);
RemoveBuildingForPlayer(playerid, 3267, 188.2422, 2081.6484, 22.4453, 0.25);
RemoveBuildingForPlayer(playerid, 3277, 188.2422, 2081.6484, 22.4063, 0.25);
RemoveBuildingForPlayer(playerid, 16093, 211.6484, 1810.1563, 20.7344, 0.25);
RemoveBuildingForPlayer(playerid, 16638, 211.7266, 1809.1875, 18.9844, 0.25);
RemoveBuildingForPlayer(playerid, 3279, 262.0938, 1807.6719, 16.8203, 0.25);
RemoveBuildingForPlayer(playerid, 1411, 347.1953, 1799.2656, 18.7578, 0.25);
RemoveBuildingForPlayer(playerid, 1411, 342.9375, 1796.2891, 18.7578, 0.25);
RemoveBuildingForPlayer(playerid, 16670, 330.7891, 1813.2188, 17.8281, 0.25);
RemoveBuildingForPlayer(playerid, 3279, 113.3828, 1814.4531, 16.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3279, 165.9531, 1849.9922, 16.8203, 0.25);
RemoveBuildingForPlayer(playerid, 16095, 279.1328, 1829.7813, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 16094, 191.1406, 1870.0391, 21.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3279, 103.8906, 1901.1016, 16.8203, 0.25);
RemoveBuildingForPlayer(playerid, 16096, 120.5078, 1934.0313, 19.8281, 0.25);
RemoveBuildingForPlayer(playerid, 3279, 161.9063, 1933.0938, 16.8203, 0.25);
RemoveBuildingForPlayer(playerid, 16323, 199.3359, 1943.8750, 18.2031, 0.25);
RemoveBuildingForPlayer(playerid, 16671, 193.9531, 2051.7969, 20.1797, 0.25);
RemoveBuildingForPlayer(playerid, 3279, 233.4297, 1934.8438, 16.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3279, 267.0625, 1895.2969, 16.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3268, 276.6563, 2023.7578, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3268, 276.6563, 1989.5469, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3268, 276.6563, 1955.7656, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 16668, 357.9375, 2049.4219, 16.8438, 0.25);
RemoveBuildingForPlayer(playerid, 16669, 380.2578, 1914.9609, 17.4297, 0.25);
RemoveBuildingForPlayer(playerid, 17350, -54.9922, -1130.7266, 4.5781, 0.25);//TRUCKER INCEPUT
RemoveBuildingForPlayer(playerid, 1447, -89.9297, -1133.7500, 1.3906, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -87.0547, -1132.6797, 0.0469, 0.25);
RemoveBuildingForPlayer(playerid, 1462, -79.2500, -1137.7188, 0.0547, 0.25);
RemoveBuildingForPlayer(playerid, 3285, -73.8047, -1141.4219, 1.9844, 0.25);
RemoveBuildingForPlayer(playerid, 17072, -54.9922, -1130.7266, 4.5781, 0.25);
RemoveBuildingForPlayer(playerid, 17073, -56.1250, -1130.1719, 4.4922, 0.25);
RemoveBuildingForPlayer(playerid, 1462, -84.3750, -1116.0938, 0.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1447, -84.0547, -1117.2188, 1.3906, 0.25);
RemoveBuildingForPlayer(playerid, 1415, -68.3516, -1104.9922, 0.2188, 0.25);
RemoveBuildingForPlayer(playerid, 1462, -60.3594, -1116.9375, 0.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -63.6719, -1125.6953, 0.0469, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -63.4141, -1115.4141, 0.0469, 0.25);
RemoveBuildingForPlayer(playerid, 1415, -63.8125, -1106.4219, 0.2188, 0.25);//TRUCKER SFARSIT
return 1;
}
Your server has issues. you need to fix that first.
You just posted up in the NGRP thread showing the function not found messages, yet that relates to the MySQL not loading, which would corespond to this issue. (GTLS mentioned this)
The worst part is every time, people post up the bottom of the log where it says that a function isn't found, yet the start of the log is the most needed.
If you can't read logs, then I highly doubt you'll have any success in running this shitty script.
I've not looked at it, but they set the sawnoff shotgun skill twice, at _2_ different locations, all tucked away in RemoveBuildingForPlayer... You can't even notice it unless you read line for line.
Like, that's completely shitty coding that... Especially where they do 2 other weapons at the top of that callback, and they're both together.
This is a very big reason on why NGGs script is truely trash, and why their development teams were more a friends group, than a coding group.
If you're going to code as a group, then people should be teaching, not just mish-mashing everything together like a fucking mutant hybrid from a test tube.