TextDraw errors. - Printable Version
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+--- Thread: TextDraw errors. (
/showthread.php?tid=654223)
TextDraw errors. -
BlackLineCnR - 23.05.2018
Code:
public OnPlayerCommandPerformed(playerid, cmdtext[], success)
{
if (!success)
{
}
else
{
new Text:Unknow;
Unknow = TextDrawCreate(318, 384, "Unknown Command");
TextDrawFont(Unknow , 1);
TextDrawLetterSize(Unknow , 0.6, 4.2);
TextDrawColor(Unknow , 0xFFFFFFFF);
TextDrawSetOutline(Unknow , 0);
TextDrawSetProportional(Unknow , 1);
TextDrawSetShadow(Unknow , 1);
TextDrawShowForPlayer(playerid, Unknow);
}
return 1;
}
I added this textdraw, So whenever a player enters wrong command it will be shown but nothing is happening :/
Re: TextDraw errors. -
BlackLineCnR - 23.05.2018
Sorry for bumping, And this textdraw isnt disappearing -_-
Re: TextDraw errors. -
FailerZ - 23.05.2018
I really suggest you to use
https://sampwiki.blast.hk/wiki/GameTextForPlayer for this case.
But if you really want to use textdraws you can create a timer
https://sampwiki.blast.hk/wiki/SetTimerEx to hide it after time
Also you are creating the textdraw everytime, why not just create it under OnGameModeInit so you can then just show/hide it
Btw you have reversed the logic with that if statement, put the code under if(!success)
Example:
PHP Code:
public OnPlayerCommandPerformed(playerid, cmdtext[], success)
{
if (!success)
{
GameTextForPlayer(playerid, "Unknown Command", 3000, 1);
}
return 1;
}
Re: TextDraw errors. -
AlexMSK - 23.05.2018
Simply creating on it's right function and using a timer to destroy it and make sure you read this >
https://sampwiki.blast.hk/wiki/Textdraw
E.g code
PHP Code:
new Text:Unknow;
forward unkcmd(playerid);
public unkcmd(playerid)
{
TextDrawHideForPlayer(playerid, Unknow);
return 1;
}
public OnPlayerCommandPerformed(playerid, cmdtext[], success)
{
if (!success)
{
TextDrawShowForPlayer(playerid, Unknow);
SetTimerEx("unkcmd", 5000, false, "i", playerid);
}
return 1;
}
public OnGameModeInit()
{
Unknow = TextDrawCreate(318, 384, "Unknown Command");
TextDrawFont(Unknow , 1);
TextDrawLetterSize(Unknow , 0.6, 4.2);
TextDrawColor(Unknow , 0xFFFFFFFF);
TextDrawSetOutline(Unknow , 0);
TextDrawSetProportional(Unknow , 1);
TextDrawSetShadow(Unknow , 1);
return 1;
}