PHP код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DUELDIALOG)
{
if(response)
{
if(listitem == 0)
{
//ShowPlayerDialog(playerid, DUELDIALOG+1, DIALOG_STYLE_LIST, "Choose Place", "Stadium\nVice Stadium\nWare House", "Select", "Back");
SendClientMessage(dueler, blue, "You have challenge %s to duel. Please wait for him to accept");
new string[128];
format(string, 128, "%s has challenge you to duel using Desert Eagle", pName(dueler));
ShowPlayerDialog(target, DUELINVITE+1, DIALOG_STYLE_MSGBOX, string, "Accept", "Reject");
}
if(listitem == 1)
{
//ShowPlayerDialog(playerid, DUELDIALOG+2, DIALOG_STYLE_LIST, "Choose Place", "Stadium\nVice Stadium\nWare House", "Select", "Back");
SendClientMessage(dueler, blue, "You have challenge %s to duel. Please wait for him to accept");
new string[128];
format(string, 128, "%s has challenge you to duel using Sawn-Off Shotgun", pName(dueler));
ShowPlayerDialog(target, DUELINVITE+2, DIALOG_STYLE_MSGBOX, string, "Accept", "Reject");
}
}
}
if(dialogid == DUELINVITE+1)
{
if(response)
{
//------------
SetPlayerPos(dueler,1368.0883,-19.5623,1000.9219);
SetPlayerFacingAngle(dueler,266.5214);
SetPlayerHealth(dueler,100);
SetPlayerArmour(dueler,100);
SetPlayerInterior(dueler,1);
SetPlayerVirtualWorld(dueler,dueler+88);
//------------
SetPlayerPos(target,1368.0883,-19.5623,1000.9219);
SetPlayerFacingAngle(target,266.5214);
SetPlayerHealth(target,100);
SetPlayerArmour(target,100);
SetPlayerInterior(target,1);
SetPlayerVirtualWorld(target,dueler+88);
//------------
GivePlayerWeapon(dueler, 24, 999999);
GivePlayerWeapon(target, 24, 999999);
new string[128];
format(string, 128, "Duel Between %s and %s has started [Desert Eagle] [Ware House]", pName(target), pName(dueler));
SendClientMessageToAll(green, string);
induel[target] = 1;
induel[dueler] = 1;
if(cdt[dueler] == 6) {
GameTextForPlayer(dueler, "~p~Duel Starting...", 1000, 6); GameTextForPlayer(target, "~p~Duel Starting...", 1000, 6);
}
cdt[dueler]--;
if(cdt[dueler] == 0)
{
TogglePlayerControllable(dueler, 1); TogglePlayerControllable(target, 1);
PlayerPlaySound(dueler, 1057, 0.0, 0.0, 0.0); PlayerPlaySound(target, 1057, 0.0, 0.0, 0.0);
GameTextForPlayer(dueler, "~g~GO~ r~!", 1000, 6); GameTextForPlayer(target, "~g~GO~ r~!", 1000, 6);
return 0;
}
else
{
new text[7]; format(text, sizeof(text), "~w~%d", cdt[target]);
PlayerPlaySound(dueler, 1056, 0.0, 0.0, 0.0); PlayerPlaySound(target, 1056, 0.0, 0.0, 0.0);
TogglePlayerControllable(dueler, 0); TogglePlayerControllable(target, 0);
GameTextForPlayer(dueler, text, 1000, 6); GameTextForPlayer(target, text, 1000, 6);
}
SetTimerEx("Duel", 1000, 0, "dd", dueler, target);
}
if(!response)
{
induelinvite[target] = 0;
new string[128];
format(string, 128, "%s has rejected your duel invitation", pName(target));
SendClientMessage(dueler, red, string);
}
}
if(dialogid == DUELINVITE+2)
{
if(response)
{
SetPlayerPos(dueler,1368.0883,-19.5623,1000.9219);
SetPlayerFacingAngle(dueler,266.5214);
SetPlayerHealth(dueler,100);
SetPlayerArmour(dueler,100);
SetPlayerInterior(dueler,1);
SetPlayerVirtualWorld(dueler,dueler+88);
//------------
SetPlayerPos(target,1368.0883,-19.5623,1000.9219);
SetPlayerFacingAngle(target,266.5214);
SetPlayerHealth(target,100);
SetPlayerArmour(target,100);
SetPlayerInterior(target,1);
SetPlayerVirtualWorld(target,dueler+88);
//------------
GivePlayerWeapon(dueler, 26, 999999);
GivePlayerWeapon(target, 26, 999999);
new string[128];
format(string, 128, "Duel Between %s and %s has started [Sawn-Off Shotgun] [Ware House]", pName(target), pName(dueler));
SendClientMessageToAll(green, string);
induel[target] = 1;
induel[dueler] = 1;
if(cdt[dueler] == 6) {
GameTextForPlayer(dueler, "~p~Duel Starting...", 1000, 6); GameTextForPlayer(target, "~p~Duel Starting...", 1000, 6);
}
cdt[dueler]--;
if(cdt[dueler] == 0)
{
TogglePlayerControllable(dueler, 1); TogglePlayerControllable(target, 1);
PlayerPlaySound(dueler, 1057, 0.0, 0.0, 0.0); PlayerPlaySound(target, 1057, 0.0, 0.0, 0.0);
GameTextForPlayer(dueler, "~g~GO~ r~!", 1000, 6); GameTextForPlayer(target, "~g~GO~ r~!", 1000, 6);
return 0;
}
else
{
new text[7]; format(text, sizeof(text), "~w~%d", cdt[target]);
PlayerPlaySound(dueler, 1056, 0.0, 0.0, 0.0); PlayerPlaySound(target, 1056, 0.0, 0.0, 0.0);
TogglePlayerControllable(dueler, 0); TogglePlayerControllable(target, 0);
GameTextForPlayer(dueler, text, 1000, 6); GameTextForPlayer(target, text, 1000, 6);
}
SetTimerEx("Duel", 1000, 0, "dd", dueler, target);
}
if(!response)
{
induelinvite[target] = 0;
new string[128];
format(string, 128, "%s has rejected your duel invitation", pName(target));
SendClientMessage(dueler, red, string);
}
}
...
I found no errors, but idk if it's work cause I dont have a friend and server to test it.
If the code compiles, you're only halfway there. You will still need to test the code somehow.