House rows = 37 House 1 ID = 1 * 1 houses were loaded from the database.
public OnGameModeInit()
{
....
mysql_tquery(g_SQL, "SELECT * FROM `houses`", "Query_LoadHouses");
....
}
public Query_LoadHouses()
{
new rows = cache_num_rows();
if(!rows)
return print("* No houses were loaded from the database.");
printf("House rows = %d", rows);
new countHouses = 0;
for(new i = 0; i < rows; i++)
{
cache_get_value_int(i, "ID", HouseInfo[i+1][HouseID]);
if(HouseInfo[i+1][HouseID])
{
printf("House %d ID = %d", i+1, HouseInfo[i+1][HouseID]);
cache_get_value_int(i, "OwnerID", HouseInfo[i+1][HouseOwnerID]);
cache_get_value_int(i, "MarketPrice", HouseInfo[i+1][HouseMarketPrice]);
cache_get_value_float(i, "ExteriorX", HouseInfo[i+1][HouseExteriorX]);
cache_get_value_float(i, "ExteriorY", HouseInfo[i+1][HouseExteriorY]);
cache_get_value_float(i, "ExteriorZ", HouseInfo[i+1][HouseExteriorZ]);
cache_get_value_float(i, "ExteriorA", HouseInfo[i+1][HouseExteriorA]);
cache_get_value_int(i, "ExteriorInt", HouseInfo[i+1][HouseExteriorInt]);
cache_get_value_int(i, "ExteriorVW", HouseInfo[i+1][HouseExteriorVW]);
cache_get_value_float(i, "InteriorX", HouseInfo[i+1][HouseInteriorX]);
cache_get_value_float(i, "InteriorY", HouseInfo[i+1][HouseInteriorY]);
cache_get_value_float(i, "InteriorZ", HouseInfo[i+1][HouseInteriorZ]);
cache_get_value_float(i, "InteriorA", HouseInfo[i+1][HouseInteriorA]);
cache_get_value_int(i, "InteriorInt", HouseInfo[i+1][HouseInteriorInt]);
cache_get_value_int(i, "Locked", HouseInfo[i+1][HouseLocked]);
cache_get_value_int(i, "CashBox", HouseInfo[i+1][HouseCashBox]);
// I rrly do not like this code, but having a loop made the compiler cry :(
cache_get_value_int(i, "Weapons0", HouseInfo[i+1][HouseWeapons][0]);
cache_get_value_int(i, "Weapons1", HouseInfo[i+1][HouseWeapons][1]);
cache_get_value_int(i, "Weapons2", HouseInfo[i+1][HouseWeapons][2]);
cache_get_value_int(i, "Weapons3", HouseInfo[i+1][HouseWeapons][3]);
cache_get_value_int(i, "Weapons4", HouseInfo[i+1][HouseWeapons][4]);
cache_get_value_int(i, "Weapons5", HouseInfo[i+1][HouseWeapons][5]);
cache_get_value_int(i, "Weapons6", HouseInfo[i+1][HouseWeapons][6]);
cache_get_value_int(i, "Weapons7", HouseInfo[i+1][HouseWeapons][7]);
cache_get_value_int(i, "Weapons8", HouseInfo[i+1][HouseWeapons][8]);
cache_get_value_int(i, "Weapons9", HouseInfo[i+1][HouseWeapons][9]);
cache_get_value_int(i, "Weapons10", HouseInfo[i+1][HouseWeapons][10]);
cache_get_value_int(i, "Weapons11", HouseInfo[i+1][HouseWeapons][11]);
cache_get_value_int(i, "Weapons12", HouseInfo[i+1][HouseWeapons][12]);
cache_get_value_int(i, "Weapons13", HouseInfo[i+1][HouseWeapons][13]);
cache_get_value_int(i, "Weapons14", HouseInfo[i+1][HouseWeapons][14]);
cache_get_value_int(i, "Weapons15", HouseInfo[i+1][HouseWeapons][15]);
cache_get_value_int(i, "Weapons16", HouseInfo[i+1][HouseWeapons][16]);
cache_get_value_int(i, "Weapons17", HouseInfo[i+1][HouseWeapons][17]);
cache_get_value_int(i, "Weapons18", HouseInfo[i+1][HouseWeapons][18]);
cache_get_value_int(i, "Weapons19", HouseInfo[i+1][HouseWeapons][19]);
cache_get_value_int(i, "Weapons20", HouseInfo[i+1][HouseWeapons][20]);
// I rrly do not like this code, but having a loop made the compiler cry :(
cache_get_value_int(i, "WeaponsAmmo0", HouseInfo[i+1][HouseWeaponsAmmo][0]);
cache_get_value_int(i, "WeaponsAmmo1", HouseInfo[i+1][HouseWeaponsAmmo][1]);
cache_get_value_int(i, "WeaponsAmmo2", HouseInfo[i+1][HouseWeaponsAmmo][2]);
cache_get_value_int(i, "WeaponsAmmo3", HouseInfo[i+1][HouseWeaponsAmmo][4]);
cache_get_value_int(i, "WeaponsAmmo5", HouseInfo[i+1][HouseWeaponsAmmo][5]);
cache_get_value_int(i, "WeaponsAmmo6", HouseInfo[i+1][HouseWeaponsAmmo][6]);
cache_get_value_int(i, "WeaponsAmmo7", HouseInfo[i+1][HouseWeaponsAmmo][7]);
cache_get_value_int(i, "WeaponsAmmo8", HouseInfo[i+1][HouseWeaponsAmmo][8]);
cache_get_value_int(i, "WeaponsAmmo9", HouseInfo[i+1][HouseWeaponsAmmo][9]);
cache_get_value_int(i, "WeaponsAmmo10", HouseInfo[i+1][HouseWeaponsAmmo][10]);
cache_get_value_int(i, "WeaponsAmmo11", HouseInfo[i+1][HouseWeaponsAmmo][11]);
cache_get_value_int(i, "WeaponsAmmo12", HouseInfo[i+1][HouseWeaponsAmmo][12]);
cache_get_value_int(i, "WeaponsAmmo13", HouseInfo[i+1][HouseWeaponsAmmo][13]);
cache_get_value_int(i, "WeaponsAmmo14", HouseInfo[i+1][HouseWeaponsAmmo][14]);
cache_get_value_int(i, "WeaponsAmmo15", HouseInfo[i+1][HouseWeaponsAmmo][15]);
cache_get_value_int(i, "WeaponsAmmo16", HouseInfo[i+1][HouseWeaponsAmmo][16]);
cache_get_value_int(i, "WeaponsAmmo17", HouseInfo[i+1][HouseWeaponsAmmo][17]);
cache_get_value_int(i, "WeaponsAmmo18", HouseInfo[i+1][HouseWeaponsAmmo][18]);
cache_get_value_int(i, "WeaponsAmmo19", HouseInfo[i+1][HouseWeaponsAmmo][19]);
cache_get_value_int(i, "WeaponsAmmo20", HouseInfo[i+1][HouseWeaponsAmmo][20]);
cache_get_value_float(i, "PlacePosX", HouseInfo[i+1][HousePlacePosX]);
cache_get_value_float(i, "PlacePosY", HouseInfo[i+1][HousePlacePosY]);
cache_get_value_float(i, "PlacePosZ", HouseInfo[i+1][HousePlacePosZ]);
cache_get_value_int(i, "Boombox", HouseInfo[i+1][HouseBoombox]);
cache_get_value_int(i, "RentFee", HouseInfo[i+1][HouseRentFee]);
cache_get_value_int(i, "Rentable", HouseInfo[i+1][HouseRentable]);
new query[128];
mysql_format(g_SQL, query, sizeof query, "SELECT * FROM furniture WHERE HouseID = %d", HouseInfo[i+1][HouseID]);
mysql_tquery(g_SQL, query, "OnLoadFurniture", "d", i);
if(HouseInfo[i+1][HouseLocked] == 0)
HouseInfo[i+1][HouseLocked] = 1;
UpdateHousePickup(i+1);
countHouses++;
}
}
printf("* %d houses were loaded from the database.", countHouses);
return 1;
}
[22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877) [22:09:01] [ERROR] cache_get_value_name_int: no active cache (./Source/Properties/House.pwn:877)
Try commenting the query to load your furniture and see if that does the trick.
If it now loads all houses, you can be certain that sending the query and calling the OnLoadFurniture callback exitst the house-loading loop by going to the other callback and not returning here. Then you can fix it by loading all furniture at once after you've finished loading all the houses and looping through the result and store your furniture at each house. You may want to order it all by the HouseID. If not, then I don't know what the problem might be. |
HouseInfo[i+1][HouseID]);
cache_get_value_int(i, "Weapons0", HouseInfo[i+1][HouseWeapons][0]);
cache_get_value_int(i, "Weapons1", HouseInfo[i+1][HouseWeapons][1]);
cache_get_value_int(i, "Weapons2", HouseInfo[i+1][HouseWeapons][2]);
cache_get_value_int(i, "Weapons3", HouseInfo[i+1][HouseWeapons][3]);
cache_get_value_int(i, "Weapons4", HouseInfo[i+1][HouseWeapons][4]);
cache_get_value_int(i, "Weapons5", HouseInfo[i+1][HouseWeapons][5]);
cache_get_value_int(i, "Weapons6", HouseInfo[i+1][HouseWeapons][6]);
cache_get_value_int(i, "Weapons7", HouseInfo[i+1][HouseWeapons][7]);
cache_get_value_int(i, "Weapons8", HouseInfo[i+1][HouseWeapons][8]);
cache_get_value_int(i, "Weapons9", HouseInfo[i+1][HouseWeapons][9]);
cache_get_value_int(i, "Weapons10", HouseInfo[i+1][HouseWeapons][10]);
cache_get_value_int(i, "Weapons11", HouseInfo[i+1][HouseWeapons][11]);
cache_get_value_int(i, "Weapons12", HouseInfo[i+1][HouseWeapons][12]);
cache_get_value_int(i, "Weapons13", HouseInfo[i+1][HouseWeapons][13]);
cache_get_value_int(i, "Weapons14", HouseInfo[i+1][HouseWeapons][14]);
cache_get_value_int(i, "Weapons15", HouseInfo[i+1][HouseWeapons][15]);
cache_get_value_int(i, "Weapons16", HouseInfo[i+1][HouseWeapons][16]);
cache_get_value_int(i, "Weapons17", HouseInfo[i+1][HouseWeapons][17]);
cache_get_value_int(i, "Weapons18", HouseInfo[i+1][HouseWeapons][18]);
cache_get_value_int(i, "Weapons19", HouseInfo[i+1][HouseWeapons][19]);
cache_get_value_int(i, "Weapons20", HouseInfo[i+1][HouseWeapons][20]);
new query[128];
mysql_format(g_SQL, query, sizeof query, "SELECT * FROM furniture WHERE HouseID = %d", HouseInfo[i+1][HouseID]);
mysql_tquery(g_SQL, query, "OnLoadFurniture", "d", i);
mysql_tquery(g_SQL, "SELECT * FROM furniture", "OnLoadFurnitures");
There are tons of mistakes in your code!
Why are you adding +1 to the loop ID? The arrays start from 0 not 1 and you should. PHP код:
SQL is a relational database, make use of foreign keys. Make a separate table dedicated to house weapons! PHP код:
Just run this query separately once you've loaded all the houses! PHP код:
PHP код:
|
public OnGameModeInit() { .... mysql_tquery(g_SQL, "SELECT * FROM houses", "Query_LoadHouses", ""); .... } public Query_LoadHouses() { new rows = cache_num_rows(); mysql_store_result(); if(rows) { for(new i; i < rows; i++) { new h; h = cache_get_field_content_int(i, "ID"); cache_get_field_content(i, "OwnerID", HouseInfo[h][HouseOwnerID]); HouseInfo[h][HouseMarketPrice] = cache_get_field_content_int(i, "hpass"); HouseInfo[h][HouseExteriorX] = cache_get_field_content_float(i, "ExteriorX"); HouseInfo[h][HouseExteriorY] = cache_get_field_content_float(i, "ExteriorY"); HouseInfo[h][HouseExteriorZ] = cache_get_field_content_float(i, "ExteriorZ"); HouseInfo[h][HouseExteriorA] = cache_get_field_content_float(i, "ExteriorA"); HouseInfo[h][HouseExteriorInt] = cache_get_field_content_int(i, "ExteriorInt") HouseInfo[h][HouseExteriorVW] = cache_get_field_content_int(i, "ExteriorVW") HouseInfo[h][HouseInteriorX] = cache_get_field_content_float(i, "InteriorX"); HouseInfo[h][HouseInteriorY] = cache_get_field_content_float(i, "InteriorY"); HouseInfo[h][HouseInteriorZ] = cache_get_field_content_float(i, "InteriorZ"); HouseInfo[h][HouseInteriorA] = cache_get_field_content_float(i, "InteriorA"); HouseInfo[h][HouseInteriorInt] = cache_get_field_content_int(i, "InteriorInt"); HouseInfo[h][HouseLocked] = cache_get_field_content_int(i, "Locked"); HouseInfo[h][HouseCashBox] = cache_get_field_content_int(i, "CashBox"); // I rrly do not like this code, but having a loop made the compiler cry :( cache_get_value_int(i, "Weapons0", HouseInfo[h][HouseWeapons][0]); cache_get_value_int(i, "Weapons1", HouseInfo[h][HouseWeapons][1]); cache_get_value_int(i, "Weapons2", HouseInfo[h][HouseWeapons][2]); cache_get_value_int(i, "Weapons3", HouseInfo[h][HouseWeapons][3]); cache_get_value_int(i, "Weapons4", HouseInfo[h][HouseWeapons][4]); cache_get_value_int(i, "Weapons5", HouseInfo[h][HouseWeapons][5]); cache_get_value_int(i, "Weapons6", HouseInfo[h][HouseWeapons][6]); cache_get_value_int(i, "Weapons7", HouseInfo[h][HouseWeapons][7]); cache_get_value_int(i, "Weapons8", HouseInfo[h][HouseWeapons][8]); cache_get_value_int(i, "Weapons9", HouseInfo[h][HouseWeapons][9]); cache_get_value_int(i, "Weapons10", HouseInfo[h][HouseWeapons][10]); cache_get_value_int(i, "Weapons11", HouseInfo[h][HouseWeapons][11]); cache_get_value_int(i, "Weapons12", HouseInfo[h][HouseWeapons][12]); cache_get_value_int(i, "Weapons13", HouseInfo[h][HouseWeapons][13]); cache_get_value_int(i, "Weapons14", HouseInfo[h][HouseWeapons][14]); cache_get_value_int(i, "Weapons15", HouseInfo[h][HouseWeapons][15]); cache_get_value_int(i, "Weapons16", HouseInfo[h][HouseWeapons][16]); cache_get_value_int(i, "Weapons17", HouseInfo[h][HouseWeapons][17]); cache_get_value_int(i, "Weapons18", HouseInfo[h][HouseWeapons][18]); cache_get_value_int(i, "Weapons19", HouseInfo[h][HouseWeapons][19]); cache_get_value_int(i, "Weapons20", HouseInfo[h][HouseWeapons][20]); // I rrly do not like this code, but having a loop made the compiler cry :( cache_get_value_int(i, "WeaponsAmmo0", HouseInfo[h][HouseWeaponsAmmo][0]); cache_get_value_int(i, "WeaponsAmmo1", HouseInfo[h][HouseWeaponsAmmo][1]); cache_get_value_int(i, "WeaponsAmmo2", HouseInfo[h][HouseWeaponsAmmo][2]); cache_get_value_int(i, "WeaponsAmmo3", HouseInfo[h][HouseWeaponsAmmo][4]); cache_get_value_int(i, "WeaponsAmmo5", HouseInfo[h][HouseWeaponsAmmo][5]); cache_get_value_int(i, "WeaponsAmmo6", HouseInfo[h][HouseWeaponsAmmo][6]); cache_get_value_int(i, "WeaponsAmmo7", HouseInfo[h][HouseWeaponsAmmo][7]); cache_get_value_int(i, "WeaponsAmmo8", HouseInfo[h][HouseWeaponsAmmo][8]); cache_get_value_int(i, "WeaponsAmmo9", HouseInfo[h][HouseWeaponsAmmo][9]); cache_get_value_int(i, "WeaponsAmmo10", HouseInfo[h][HouseWeaponsAmmo][10]); cache_get_value_int(i, "WeaponsAmmo11", HouseInfo[h][HouseWeaponsAmmo][11]); cache_get_value_int(i, "WeaponsAmmo12", HouseInfo[h][HouseWeaponsAmmo][12]); cache_get_value_int(i, "WeaponsAmmo13", HouseInfo[h][HouseWeaponsAmmo][13]); cache_get_value_int(i, "WeaponsAmmo14", HouseInfo[h][HouseWeaponsAmmo][14]); cache_get_value_int(i, "WeaponsAmmo15", HouseInfo[h][HouseWeaponsAmmo][15]); cache_get_value_int(i, "WeaponsAmmo16", HouseInfo[h][HouseWeaponsAmmo][16]); cache_get_value_int(i, "WeaponsAmmo17", HouseInfo[h][HouseWeaponsAmmo][17]); cache_get_value_int(i, "WeaponsAmmo18", HouseInfo[h][HouseWeaponsAmmo][18]); cache_get_value_int(i, "WeaponsAmmo19", HouseInfo[h][HouseWeaponsAmmo][19]); cache_get_value_int(i, "WeaponsAmmo20", HouseInfo[h][HouseWeaponsAmmo][20]); cache_get_value_float(i, "PlacePosX", HouseInfo[h][HousePlacePosX]); cache_get_value_float(i, "PlacePosY", HouseInfo[h][HousePlacePosY]); cache_get_value_float(i, "PlacePosZ", HouseInfo[h][HousePlacePosZ]); cache_get_value_int(i, "Boombox", HouseInfo[h][HouseBoombox]); cache_get_value_int(i, "RentFee", HouseInfo[h][HouseRentFee]); cache_get_value_int(i, "Rentable", HouseInfo[h][HouseRentable]); new query[128]; mysql_format(g_SQL, query, sizeof query, "SELECT * FROM furniture WHERE HouseID = %d", HouseInfo[h][HouseID]); mysql_tquery(g_SQL, query, "OnLoadFurniture", "d", h); if(HouseInfo[h][HouseLocked] == 0) HouseInfo[h][HouseLocked] = 1; UpdateHousePickup(h); h++; } } mysql_free_result(); printf("* %d houses were loaded from the database.", rows); return 1; }
Код:
public OnGameModeInit() { .... mysql_tquery(g_SQL, "SELECT * FROM houses", "Query_LoadHouses", ""); .... } public Query_LoadHouses() { new rows = cache_num_rows(); mysql_store_result(); if(rows) { for(new i; i < rows; i++) { new h; h = cache_get_field_content_int(i, "ID"); cache_get_field_content(i, "OwnerID", HouseInfo[h][HouseOwnerID]); HouseInfo[h][HouseMarketPrice] = cache_get_field_content_int(i, "hpass"); HouseInfo[h][HouseExteriorX] = cache_get_field_content_float(i, "ExteriorX"); HouseInfo[h][HouseExteriorY] = cache_get_field_content_float(i, "ExteriorY"); HouseInfo[h][HouseExteriorZ] = cache_get_field_content_float(i, "ExteriorZ"); HouseInfo[h][HouseExteriorA] = cache_get_field_content_float(i, "ExteriorA"); HouseInfo[h][HouseExteriorInt] = cache_get_field_content_int(i, "ExteriorInt") HouseInfo[h][HouseExteriorVW] = cache_get_field_content_int(i, "ExteriorVW") HouseInfo[h][HouseInteriorX] = cache_get_field_content_float(i, "InteriorX"); HouseInfo[h][HouseInteriorY] = cache_get_field_content_float(i, "InteriorY"); HouseInfo[h][HouseInteriorZ] = cache_get_field_content_float(i, "InteriorZ"); HouseInfo[h][HouseInteriorA] = cache_get_field_content_float(i, "InteriorA"); HouseInfo[h][HouseInteriorInt] = cache_get_field_content_int(i, "InteriorInt"); HouseInfo[h][HouseLocked] = cache_get_field_content_int(i, "Locked"); HouseInfo[h][HouseCashBox] = cache_get_field_content_int(i, "CashBox"); // I rrly do not like this code, but having a loop made the compiler cry :( cache_get_value_int(i, "Weapons0", HouseInfo[h][HouseWeapons][0]); cache_get_value_int(i, "Weapons1", HouseInfo[h][HouseWeapons][1]); cache_get_value_int(i, "Weapons2", HouseInfo[h][HouseWeapons][2]); cache_get_value_int(i, "Weapons3", HouseInfo[h][HouseWeapons][3]); cache_get_value_int(i, "Weapons4", HouseInfo[h][HouseWeapons][4]); cache_get_value_int(i, "Weapons5", HouseInfo[h][HouseWeapons][5]); cache_get_value_int(i, "Weapons6", HouseInfo[h][HouseWeapons][6]); cache_get_value_int(i, "Weapons7", HouseInfo[h][HouseWeapons][7]); cache_get_value_int(i, "Weapons8", HouseInfo[h][HouseWeapons][8]); cache_get_value_int(i, "Weapons9", HouseInfo[h][HouseWeapons][9]); cache_get_value_int(i, "Weapons10", HouseInfo[h][HouseWeapons][10]); cache_get_value_int(i, "Weapons11", HouseInfo[h][HouseWeapons][11]); cache_get_value_int(i, "Weapons12", HouseInfo[h][HouseWeapons][12]); cache_get_value_int(i, "Weapons13", HouseInfo[h][HouseWeapons][13]); cache_get_value_int(i, "Weapons14", HouseInfo[h][HouseWeapons][14]); cache_get_value_int(i, "Weapons15", HouseInfo[h][HouseWeapons][15]); cache_get_value_int(i, "Weapons16", HouseInfo[h][HouseWeapons][16]); cache_get_value_int(i, "Weapons17", HouseInfo[h][HouseWeapons][17]); cache_get_value_int(i, "Weapons18", HouseInfo[h][HouseWeapons][18]); cache_get_value_int(i, "Weapons19", HouseInfo[h][HouseWeapons][19]); cache_get_value_int(i, "Weapons20", HouseInfo[h][HouseWeapons][20]); // I rrly do not like this code, but having a loop made the compiler cry :( cache_get_value_int(i, "WeaponsAmmo0", HouseInfo[h][HouseWeaponsAmmo][0]); cache_get_value_int(i, "WeaponsAmmo1", HouseInfo[h][HouseWeaponsAmmo][1]); cache_get_value_int(i, "WeaponsAmmo2", HouseInfo[h][HouseWeaponsAmmo][2]); cache_get_value_int(i, "WeaponsAmmo3", HouseInfo[h][HouseWeaponsAmmo][4]); cache_get_value_int(i, "WeaponsAmmo5", HouseInfo[h][HouseWeaponsAmmo][5]); cache_get_value_int(i, "WeaponsAmmo6", HouseInfo[h][HouseWeaponsAmmo][6]); cache_get_value_int(i, "WeaponsAmmo7", HouseInfo[h][HouseWeaponsAmmo][7]); cache_get_value_int(i, "WeaponsAmmo8", HouseInfo[h][HouseWeaponsAmmo][8]); cache_get_value_int(i, "WeaponsAmmo9", HouseInfo[h][HouseWeaponsAmmo][9]); cache_get_value_int(i, "WeaponsAmmo10", HouseInfo[h][HouseWeaponsAmmo][10]); cache_get_value_int(i, "WeaponsAmmo11", HouseInfo[h][HouseWeaponsAmmo][11]); cache_get_value_int(i, "WeaponsAmmo12", HouseInfo[h][HouseWeaponsAmmo][12]); cache_get_value_int(i, "WeaponsAmmo13", HouseInfo[h][HouseWeaponsAmmo][13]); cache_get_value_int(i, "WeaponsAmmo14", HouseInfo[h][HouseWeaponsAmmo][14]); cache_get_value_int(i, "WeaponsAmmo15", HouseInfo[h][HouseWeaponsAmmo][15]); cache_get_value_int(i, "WeaponsAmmo16", HouseInfo[h][HouseWeaponsAmmo][16]); cache_get_value_int(i, "WeaponsAmmo17", HouseInfo[h][HouseWeaponsAmmo][17]); cache_get_value_int(i, "WeaponsAmmo18", HouseInfo[h][HouseWeaponsAmmo][18]); cache_get_value_int(i, "WeaponsAmmo19", HouseInfo[h][HouseWeaponsAmmo][19]); cache_get_value_int(i, "WeaponsAmmo20", HouseInfo[h][HouseWeaponsAmmo][20]); cache_get_value_float(i, "PlacePosX", HouseInfo[h][HousePlacePosX]); cache_get_value_float(i, "PlacePosY", HouseInfo[h][HousePlacePosY]); cache_get_value_float(i, "PlacePosZ", HouseInfo[h][HousePlacePosZ]); cache_get_value_int(i, "Boombox", HouseInfo[h][HouseBoombox]); cache_get_value_int(i, "RentFee", HouseInfo[h][HouseRentFee]); cache_get_value_int(i, "Rentable", HouseInfo[h][HouseRentable]); new query[128]; mysql_format(g_SQL, query, sizeof query, "SELECT * FROM furniture WHERE HouseID = %d", HouseInfo[h][HouseID]); mysql_tquery(g_SQL, query, "OnLoadFurniture", "d", h); if(HouseInfo[h][HouseLocked] == 0) HouseInfo[h][HouseLocked] = 1; UpdateHousePickup(h); h++; } } mysql_free_result(); printf("* %d houses were loaded from the database.", rows); return 1; } |