CMD:changename(playerid, params[]) //not working { new name[256], string[256]; if(sscanf(params, "s[256]", name)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /changename (Name)"); RequestedName[playerid] = name; RequestedNameID[playerid] = 1; SendClientMessage(playerid, -1, "[NAME CHANGE] Admin will review your request. Please note that request might get denied."); for (new i = 0; i != MAX_PLAYERS; ++i) { if(pInfo[i][pAdmin] >= 1) { format(string,sizeof(string), "{33CCFF}[NAME CHANGE] %s {FFFFFF}is requesting a name change to {33CCFF}%s. (/accept | /deny)", pInfo[playerid][pName], name); SendClientMessage(playerid, -1, string); } } return 1; } |
CMD:changename(playerid, params[])
{
new name[MAX_PLAYER_NAME+1], string[100];
if(sscanf(params, "s", name)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /changename (Name)");
RequestedName[playerid] = name;
RequestedNameID[playerid] = 1;
SendClientMessage(playerid, -1, "[NAME CHANGE] Admin will review your request. Please note that request might get denied.");
for (new i = 0; i != MAX_PLAYERS; ++i)
{
if(pInfo[i][pAdmin] >= 1)
{
format(string,sizeof(string), "{33CCFF}[NAME CHANGE] %s {FFFFFF}is requesting a name change to {33CCFF}%s. (/accept | /deny)", pInfo[playerid][pName], name);
SendClientMessage(playerid, -1, string);
}
}
return 1;
}
CMD:accept(playerid, params[])
{
new targetid;
if(!pInfo[i][pAdmin]) return SendClientMessage(playerid, -1, "you're not an admin.");
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /accept (targetid)");
if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, -1, "Player Isn't connected.");
if(RequestedNameID[targetid] == 0) return SendClientMessage(playerid, -1, "invalid player specified");
SetPlayerName(targetid, RequestedName[playerid]);
SendClientMessage(targetid, -1, "Your namechange request was accepted.");
RequestedName[playerid] = "None";
RequestedNameID[playerid] = 0;
return 1;
}
CMD:deny(playerid, params[])
{
new targetid;
if(!pInfo[i][pAdmin]) return SendClientMessage(playerid, -1, "you're not an admin.");
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /deny (targetid)");
if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, -1, "Player Isn't connected.");
if(RequestedNameID[targetid] == 0) return SendClientMessage(playerid, -1, "invalid player specified");
SendClientMessage(targetid, -1, "Your namechange request was denied.");
RequestedName[playerid] = "None";
RequestedNameID[playerid] = 0;
return 1;
}
new targetid; CMD:changename(playerid, params[]) { new name[MAX_PLAYER_NAME+1], string[100]; if(sscanf(params, "s[24]", name)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /changename (Name)"); RequestedName[playerid] = name; RequestedNameID[playerid] = 1; targetid = playerid; SendClientMessage(playerid, -1, "[NAME CHANGE] Admin will review your request. Please note that request might get denied."); for (new i = 0; i != MAX_PLAYERS; ++i) { if(pInfo[i][pAdmin] >= 1) { format(string,sizeof(string), "{33CCFF}[NAME CHANGE] %s {FFFFFF}is requesting a name change to {33CCFF}%s. (/accept | /deny)", pInfo[playerid][pName], name); SendClientMessage(playerid, -1, string); } } return 1; } CMD:accept(playerid, params[]) { if(!pInfo[playerid][pAdmin]) return SendClientMessage(playerid, -1, "you're not an admin."); if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /accept (targetid)"); if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, -1, "Player Isn't connected."); if(RequestedNameID[targetid] == 0) return SendClientMessage(playerid, -1, "invalid player specified"); SetPlayerName(targetid, RequestedName[targetid]); SendClientMessage(targetid, -1, "Your namechange request was accepted."); RequestedName[targetid] = "None"; RequestedNameID[targetid] = 0; return 1; } CMD:deny(playerid, params[]) { if(!pInfo[playerid][pAdmin]) return SendClientMessage(playerid, -1, "you're not an admin."); if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /deny (targetid)"); if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, -1, "Player Isn't connected."); if(RequestedNameID[targetid] == 0) return SendClientMessage(playerid, -1, "invalid player specified"); SendClientMessage(targetid, -1, "Your namechange request was denied."); RequestedName[targetid] = "None"; RequestedNameID[targetid] = 0; return 1; }