COMMAND:inventory(playerid,params[]) { new string[512],CHstr[256],Hstr[256],Beltstr[256],Crowstr[256],Rodstr[256],Ifixstr[256],Flipstr[256]; if (PlayerInfo[playerid][pCharm] == 0)format(CHstr, sizeof(CHstr), "~w~You Do ~r~Not ~w~Have A ~p~Lucky Charm");else format(CHstr, sizeof(CHstr), "~g~You Have A ~p~Lucky Charm"); if (PlayerInfo[playerid][pHealthIns] > 0)format(Hstr, sizeof(Hstr), "~g~You Have Health Insurance");else format(Hstr, sizeof(Hstr), "~w~You Currently Do ~r~Not ~w~Have ~p~Health Insurance"); if (PlayerInfo[playerid][pChastityBelt] == 0) format(Beltstr, sizeof(Beltstr),"~r~No");else format(Beltstr, sizeof(Beltstr),"~g~Yes"); if (PlayerInfo[playerid][pCrowbar] == 0) format(Crowstr, sizeof(Crowstr),"~r~No");else format(Crowstr, sizeof(Crowstr),"~g~Yes"); if (PlayerInfo[playerid][pFishingRod] == 0) format(Rodstr, sizeof(Rodstr),"~r~No");else format(Rodstr, sizeof(Rodstr),"~g~Yes"); if (PlayerInfo[playerid][TrackKit] == 0) format(Ifixstr, sizeof(Ifixstr),"~r~No");else format(Ifixstr, sizeof(Ifixstr),"~g~Yes"); if (PlayerInfo[playerid][FlipKit] == 0) format(Flipstr, sizeof(Flipstr),"~r~No");else format(Flipstr, sizeof(Flipstr),"~g~Yes"); HideTextDrawMenu(playerid); ShowTextDrawMenu(playerid, TD_MENU_INFO,"~y~INVENTORY", 24, 0);// pet ins //charm //belt //condoms //crowbar //fish //Rod //ifix //Repair kit //flipkit /credits format(string, sizeof(string), "~n~Cash: ~g~$%d ~w~Bank: ~g~$%d~n~~n~~w~Pet: ~p~%s~n~~n~%s~n~~n~~w~%s~n~~n~~w~Chastity Belt: %s~n~~w~Adrenaline Pills: ~p~%d ~n~~w~~w~Condoms ~p~%d ~n~~n~~w~Fishing Rod: ~p~%s~n~~w~Fish: ~p~%d~n~~n~~w~Crowbar: ~p~%s~n~~w~InstaFix: %s ~n~~w~Flip Kit: %s ~n~~w~Repair Kits: ~p~%d~n~~w~Vehicle Credits: ~p~%d~n~~n~~w~You Are Carrying ~g~%d Grams ~w~Of Drugs", GetPlayerCash(playerid), PlayerInfo[playerid][pBank], PetNames[PlayerInfo[playerid][pPet]], Hstr, CHstr, Beltstr, PlayerInfo[playerid][pPills], PlayerInfo[playerid][pCondom], Rodstr, PlayerInfo[playerid][pFishes], Crowstr, Ifixstr, Flipstr, PlayerInfo[playerid][FixKit], PlayerInfo[playerid][pVehCredit], PlayerInfo[playerid][pDrugs]); ShowTextDrawMenuItems(playerid, 0, string, " ", " ",0); return 1; }
ShowTextDrawMenuItems is not a default function, can you post up a code?
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stock ShowTextDrawMenu(playerid, menuid, title[], lines, options) { new string[256]; HideTextDrawMenu(playerid); switch (lines) { case 1: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 2: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 3: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 4: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 5: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 6: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 7: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 8: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 9: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 10: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 11: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 12: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 13: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 14: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 15: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 16: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 17: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 18: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 19: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 20: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 21: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 22: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 23: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 24: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 25: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 26: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 27: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 28: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 29: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); case 30: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title); } TextDrawSetString(Menu_Title[playerid], string); TextDrawShowForPlayer(playerid, Menu_Title[playerid]); if (options > 0) { format(string, sizeof(string), "Press (~y~T~w~) Or (~y~F6~w~) And Enter A Number~n~Press ~y~LMB ~w~To Close This Box"); }else{ format(string, sizeof(string), "Press ~y~LMB Or ~y~N ~w~To Close This Box"); } switch (lines) { case 1: format(string, sizeof(string), "%s", string); case 2: format(string, sizeof(string), "%s", string); case 3: format(string, sizeof(string), " ~n~%s", string); case 4: format(string, sizeof(string), " ~n~ ~n~%s", string); case 5: format(string, sizeof(string), " ~n~ ~n~ ~n~%s", string); case 6: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~%s", string); case 7: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 8: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 9: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 10: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 11: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 12: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 13: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 14: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 15: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 16: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 17: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 18: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 19: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 20: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 21: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 22: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 23: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 24: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 25: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 26: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 27: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 28: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 29: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); case 30: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string); } TextDrawSetString(Menu_End[playerid], string); TextDrawShowForPlayer(playerid, Menu_End[playerid]); Menu_Options[playerid] = options; PlayerInfo[playerid][pTextdraw] = menuid; }
stock ShowTextDrawMenuItems(playerid, row, stats[], column1[], column2[],item_price,item = 0) { if (row == 0) { TextDrawSetString(Menu_Stats[playerid], stats); TextDrawSetString(Menu_StatsCont[playerid], " "); TextDrawShowForPlayer(playerid, Menu_Stats[playerid]); TextDrawShowForPlayer(playerid, Menu_StatsCont[playerid]); }else{ TextDrawSetString(Menu_Column1[playerid][row], column1); TextDrawSetString(Menu_Column2[playerid][row], column2); TextDrawShowForPlayer(playerid, Menu_Column1[playerid][row]); TextDrawShowForPlayer(playerid, Menu_Column2[playerid][row]); } Menu_Item_Price[playerid][row] = item_price; Menu_Item[playerid][row] = item; }
can u show me where is this textdraws created and also what variable did u use? new Menu_Stats[....]?
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#define MAX_TEXTDRAW 2 #define MAX_TEXTDRAW_ROWS 25 new Text:Menu_Title[MAX_PLAYERS]; new Text:Menu_Stats[MAX_PLAYERS]; new Text:Menu_StatsCont[MAX_PLAYERS]; new Text:Menu_End[MAX_PLAYERS]; new Text:Menu_Column1[MAX_PLAYERS][MAX_TEXTDRAW_ROWS]; new Text:Menu_Column2[MAX_PLAYERS][MAX_TEXTDRAW_ROWS]; new Menu_Options[MAX_PLAYERS]; new Menu_CurrentOptionSlot[MAX_PLAYERS]; new Menu_Item_Price[MAX_PLAYERS][MAX_TEXTDRAW_ROWS]; new Menu_Item[MAX_PLAYERS][MAX_TEXTDRAW_ROWS]; new Menu_ItemSellerid[MAX_PLAYERS]; new Menu_ItemSaleTime[MAX_PLAYERS]; new Menu_ItemLastSelect[MAX_PLAYERS]; new Menu_Items[MAX_PLAYERS]; new Menu_ItemName[MAX_PLAYERS][11][256]; new Menu_ItemPrice[MAX_PLAYERS][11]; new Menu_ItemMinPrice[MAX_PLAYERS][11]; new Menu_ItemMaxPrice[MAX_PLAYERS][11];
for (new playerid = 0; playerid < MAX_PLAYERS; playerid++) { Menu_Title[playerid] = TextDrawCreate(133.000000, 120.000000, " "); TextDrawAlignment(Menu_Title[playerid], 2); TextDrawBackgroundColor(Menu_Title[playerid], 150); TextDrawFont(Menu_Title[playerid], 3); TextDrawLetterSize(Menu_Title[playerid], 0.410000, 0.899999); TextDrawColor(Menu_Title[playerid], -1); TextDrawSetOutline(Menu_Title[playerid], 1); TextDrawSetProportional(Menu_Title[playerid], 1); TextDrawSetShadow(Menu_Title[playerid], 1); TextDrawUseBox(Menu_Title[playerid], 1); TextDrawBoxColor(Menu_Title[playerid], 150); TextDrawTextSize(Menu_Title[playerid], 0.000000, 248.000000); Menu_Stats[playerid] = TextDrawCreate(131.000000, 142.000000, " "); TextDrawAlignment(Menu_Stats[playerid], 2); TextDrawBackgroundColor(Menu_Stats[playerid], 150); TextDrawFont(Menu_Stats[playerid], 1); TextDrawLetterSize(Menu_Stats[playerid], 0.230000, 0.899999); TextDrawColor(Menu_Stats[playerid], -1); TextDrawSetOutline(Menu_Stats[playerid], 1); TextDrawSetProportional(Menu_Stats[playerid], 1); TextDrawSetShadow(Menu_Stats[playerid], 1); Menu_StatsCont[playerid] = TextDrawCreate(131.000000, 142.000000, " "); TextDrawAlignment(Menu_StatsCont[playerid], 2); TextDrawBackgroundColor(Menu_StatsCont[playerid], 150); TextDrawFont(Menu_StatsCont[playerid], 1); TextDrawLetterSize(Menu_StatsCont[playerid], 0.230000, 0.899999); TextDrawColor(Menu_StatsCont[playerid], -1); TextDrawSetOutline(Menu_StatsCont[playerid], 1); TextDrawSetProportional(Menu_StatsCont[playerid], 1); TextDrawSetShadow(Menu_StatsCont[playerid], 1); Menu_End[playerid] = TextDrawCreate(132.000000, 155.000000, " "); TextDrawAlignment(Menu_End[playerid], 2); TextDrawBackgroundColor(Menu_End[playerid], 150); TextDrawFont(Menu_End[playerid], 1); TextDrawLetterSize(Menu_End[playerid], 0.230000, 0.89999); TextDrawColor(Menu_End[playerid], -1); TextDrawSetOutline(Menu_End[playerid], 1); TextDrawSetProportional(Menu_End[playerid], 1); TextDrawSetShadow(Menu_End[playerid], 1); new Float:ChatBoxY = 156.000000; for (new r = 0; r < MAX_TEXTDRAW_ROWS; r++) { Menu_Column1[playerid][r] = TextDrawCreate(15.000000, ChatBoxY, "~y~1 ~w~- ~g~Item 1"); TextDrawBackgroundColor(Menu_Column1[playerid][r], 150); TextDrawFont(Menu_Column1[playerid][r], 1); TextDrawLetterSize(Menu_Column1[playerid][r], 0.230000, 0.899999); TextDrawColor(Menu_Column1[playerid][r], -1); TextDrawSetOutline(Menu_Column1[playerid][r], 1); TextDrawSetProportional(Menu_Column1[playerid][r], 1); TextDrawSetShadow(Menu_Column1[playerid][r], 1); Menu_Column2[playerid][r] = TextDrawCreate(198.000000, ChatBoxY, "~b~$100000000"); TextDrawBackgroundColor(Menu_Column2[playerid][r], 150); TextDrawFont(Menu_Column2[playerid][r], 1); TextDrawLetterSize(Menu_Column2[playerid][r], 0.230000, 0.899999); TextDrawColor(Menu_Column2[playerid][r], -1); TextDrawSetOutline(Menu_Column2[playerid][r], 1); TextDrawSetProportional(Menu_Column2[playerid][r], 1); TextDrawSetShadow(Menu_Column2[playerid][r], 1); ChatBoxY += 10.000000; } }