COMMAND:inventory(playerid,params[])
{
new string[512],CHstr[256],Hstr[256],Beltstr[256],Crowstr[256],Rodstr[256],Ifixstr[256],Flipstr[256];
if (PlayerInfo[playerid][pCharm] == 0)format(CHstr, sizeof(CHstr), "~w~You Do ~r~Not ~w~Have A ~p~Lucky Charm");else format(CHstr, sizeof(CHstr), "~g~You Have A ~p~Lucky Charm");
if (PlayerInfo[playerid][pHealthIns] > 0)format(Hstr, sizeof(Hstr), "~g~You Have Health Insurance");else format(Hstr, sizeof(Hstr), "~w~You Currently Do ~r~Not ~w~Have ~p~Health Insurance");
if (PlayerInfo[playerid][pChastityBelt] == 0) format(Beltstr, sizeof(Beltstr),"~r~No");else format(Beltstr, sizeof(Beltstr),"~g~Yes");
if (PlayerInfo[playerid][pCrowbar] == 0) format(Crowstr, sizeof(Crowstr),"~r~No");else format(Crowstr, sizeof(Crowstr),"~g~Yes");
if (PlayerInfo[playerid][pFishingRod] == 0) format(Rodstr, sizeof(Rodstr),"~r~No");else format(Rodstr, sizeof(Rodstr),"~g~Yes");
if (PlayerInfo[playerid][TrackKit] == 0) format(Ifixstr, sizeof(Ifixstr),"~r~No");else format(Ifixstr, sizeof(Ifixstr),"~g~Yes");
if (PlayerInfo[playerid][FlipKit] == 0) format(Flipstr, sizeof(Flipstr),"~r~No");else format(Flipstr, sizeof(Flipstr),"~g~Yes");
HideTextDrawMenu(playerid);
ShowTextDrawMenu(playerid, TD_MENU_INFO,"~y~INVENTORY", 24, 0);// pet ins //charm //belt //condoms //crowbar //fish //Rod //ifix //Repair kit //flipkit /credits
format(string, sizeof(string), "~n~Cash: ~g~$%d ~w~Bank: ~g~$%d~n~~n~~w~Pet: ~p~%s~n~~n~%s~n~~n~~w~%s~n~~n~~w~Chastity Belt: %s~n~~w~Adrenaline Pills: ~p~%d ~n~~w~~w~Condoms ~p~%d ~n~~n~~w~Fishing Rod: ~p~%s~n~~w~Fish: ~p~%d~n~~n~~w~Crowbar: ~p~%s~n~~w~InstaFix: %s ~n~~w~Flip Kit: %s ~n~~w~Repair Kits: ~p~%d~n~~w~Vehicle Credits: ~p~%d~n~~n~~w~You Are Carrying ~g~%d Grams ~w~Of Drugs",
GetPlayerCash(playerid),
PlayerInfo[playerid][pBank],
PetNames[PlayerInfo[playerid][pPet]],
Hstr,
CHstr,
Beltstr,
PlayerInfo[playerid][pPills],
PlayerInfo[playerid][pCondom],
Rodstr,
PlayerInfo[playerid][pFishes],
Crowstr,
Ifixstr,
Flipstr,
PlayerInfo[playerid][FixKit],
PlayerInfo[playerid][pVehCredit],
PlayerInfo[playerid][pDrugs]);
ShowTextDrawMenuItems(playerid, 0, string, " ", " ",0);
return 1;
}
|
ShowTextDrawMenuItems is not a default function, can you post up a code?
|
stock ShowTextDrawMenu(playerid, menuid, title[], lines, options)
{
new string[256];
HideTextDrawMenu(playerid);
switch (lines)
{
case 1: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 2: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 3: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 4: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 5: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 6: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 7: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 8: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 9: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 10: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 11: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 12: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 13: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 14: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 15: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 16: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 17: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 18: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 19: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 20: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 21: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 22: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 23: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 24: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 25: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 26: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 27: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 28: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 29: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
case 30: format(string, sizeof(string), " ~n~%s~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ", title);
}
TextDrawSetString(Menu_Title[playerid], string);
TextDrawShowForPlayer(playerid, Menu_Title[playerid]);
if (options > 0)
{
format(string, sizeof(string), "Press (~y~T~w~) Or (~y~F6~w~) And Enter A Number~n~Press ~y~LMB ~w~To Close This Box");
}else{
format(string, sizeof(string), "Press ~y~LMB Or ~y~N ~w~To Close This Box");
}
switch (lines)
{
case 1: format(string, sizeof(string), "%s", string);
case 2: format(string, sizeof(string), "%s", string);
case 3: format(string, sizeof(string), " ~n~%s", string);
case 4: format(string, sizeof(string), " ~n~ ~n~%s", string);
case 5: format(string, sizeof(string), " ~n~ ~n~ ~n~%s", string);
case 6: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~%s", string);
case 7: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 8: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 9: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 10: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 11: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 12: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 13: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 14: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 15: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 16: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 17: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 18: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 19: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 20: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 21: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 22: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 23: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 24: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 25: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 26: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 27: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 28: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 29: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
case 30: format(string, sizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~%s", string);
}
TextDrawSetString(Menu_End[playerid], string);
TextDrawShowForPlayer(playerid, Menu_End[playerid]);
Menu_Options[playerid] = options;
PlayerInfo[playerid][pTextdraw] = menuid;
}
stock ShowTextDrawMenuItems(playerid, row, stats[], column1[], column2[],item_price,item = 0)
{
if (row == 0)
{
TextDrawSetString(Menu_Stats[playerid], stats);
TextDrawSetString(Menu_StatsCont[playerid], " ");
TextDrawShowForPlayer(playerid, Menu_Stats[playerid]);
TextDrawShowForPlayer(playerid, Menu_StatsCont[playerid]);
}else{
TextDrawSetString(Menu_Column1[playerid][row], column1);
TextDrawSetString(Menu_Column2[playerid][row], column2);
TextDrawShowForPlayer(playerid, Menu_Column1[playerid][row]);
TextDrawShowForPlayer(playerid, Menu_Column2[playerid][row]);
}
Menu_Item_Price[playerid][row] = item_price;
Menu_Item[playerid][row] = item;
}
|
can u show me where is this textdraws created and also what variable did u use? new Menu_Stats[....]?
|
#define MAX_TEXTDRAW 2 #define MAX_TEXTDRAW_ROWS 25 new Text:Menu_Title[MAX_PLAYERS]; new Text:Menu_Stats[MAX_PLAYERS]; new Text:Menu_StatsCont[MAX_PLAYERS]; new Text:Menu_End[MAX_PLAYERS]; new Text:Menu_Column1[MAX_PLAYERS][MAX_TEXTDRAW_ROWS]; new Text:Menu_Column2[MAX_PLAYERS][MAX_TEXTDRAW_ROWS]; new Menu_Options[MAX_PLAYERS]; new Menu_CurrentOptionSlot[MAX_PLAYERS]; new Menu_Item_Price[MAX_PLAYERS][MAX_TEXTDRAW_ROWS]; new Menu_Item[MAX_PLAYERS][MAX_TEXTDRAW_ROWS]; new Menu_ItemSellerid[MAX_PLAYERS]; new Menu_ItemSaleTime[MAX_PLAYERS]; new Menu_ItemLastSelect[MAX_PLAYERS]; new Menu_Items[MAX_PLAYERS]; new Menu_ItemName[MAX_PLAYERS][11][256]; new Menu_ItemPrice[MAX_PLAYERS][11]; new Menu_ItemMinPrice[MAX_PLAYERS][11]; new Menu_ItemMaxPrice[MAX_PLAYERS][11];
for (new playerid = 0; playerid < MAX_PLAYERS; playerid++)
{
Menu_Title[playerid] = TextDrawCreate(133.000000, 120.000000, " ");
TextDrawAlignment(Menu_Title[playerid], 2);
TextDrawBackgroundColor(Menu_Title[playerid], 150);
TextDrawFont(Menu_Title[playerid], 3);
TextDrawLetterSize(Menu_Title[playerid], 0.410000, 0.899999);
TextDrawColor(Menu_Title[playerid], -1);
TextDrawSetOutline(Menu_Title[playerid], 1);
TextDrawSetProportional(Menu_Title[playerid], 1);
TextDrawSetShadow(Menu_Title[playerid], 1);
TextDrawUseBox(Menu_Title[playerid], 1);
TextDrawBoxColor(Menu_Title[playerid], 150);
TextDrawTextSize(Menu_Title[playerid], 0.000000, 248.000000);
Menu_Stats[playerid] = TextDrawCreate(131.000000, 142.000000, " ");
TextDrawAlignment(Menu_Stats[playerid], 2);
TextDrawBackgroundColor(Menu_Stats[playerid], 150);
TextDrawFont(Menu_Stats[playerid], 1);
TextDrawLetterSize(Menu_Stats[playerid], 0.230000, 0.899999);
TextDrawColor(Menu_Stats[playerid], -1);
TextDrawSetOutline(Menu_Stats[playerid], 1);
TextDrawSetProportional(Menu_Stats[playerid], 1);
TextDrawSetShadow(Menu_Stats[playerid], 1);
Menu_StatsCont[playerid] = TextDrawCreate(131.000000, 142.000000, " ");
TextDrawAlignment(Menu_StatsCont[playerid], 2);
TextDrawBackgroundColor(Menu_StatsCont[playerid], 150);
TextDrawFont(Menu_StatsCont[playerid], 1);
TextDrawLetterSize(Menu_StatsCont[playerid], 0.230000, 0.899999);
TextDrawColor(Menu_StatsCont[playerid], -1);
TextDrawSetOutline(Menu_StatsCont[playerid], 1);
TextDrawSetProportional(Menu_StatsCont[playerid], 1);
TextDrawSetShadow(Menu_StatsCont[playerid], 1);
Menu_End[playerid] = TextDrawCreate(132.000000, 155.000000, " ");
TextDrawAlignment(Menu_End[playerid], 2);
TextDrawBackgroundColor(Menu_End[playerid], 150);
TextDrawFont(Menu_End[playerid], 1);
TextDrawLetterSize(Menu_End[playerid], 0.230000, 0.89999);
TextDrawColor(Menu_End[playerid], -1);
TextDrawSetOutline(Menu_End[playerid], 1);
TextDrawSetProportional(Menu_End[playerid], 1);
TextDrawSetShadow(Menu_End[playerid], 1);
new Float:ChatBoxY = 156.000000;
for (new r = 0; r < MAX_TEXTDRAW_ROWS; r++)
{
Menu_Column1[playerid][r] = TextDrawCreate(15.000000, ChatBoxY, "~y~1 ~w~- ~g~Item 1");
TextDrawBackgroundColor(Menu_Column1[playerid][r], 150);
TextDrawFont(Menu_Column1[playerid][r], 1);
TextDrawLetterSize(Menu_Column1[playerid][r], 0.230000, 0.899999);
TextDrawColor(Menu_Column1[playerid][r], -1);
TextDrawSetOutline(Menu_Column1[playerid][r], 1);
TextDrawSetProportional(Menu_Column1[playerid][r], 1);
TextDrawSetShadow(Menu_Column1[playerid][r], 1);
Menu_Column2[playerid][r] = TextDrawCreate(198.000000, ChatBoxY, "~b~$100000000");
TextDrawBackgroundColor(Menu_Column2[playerid][r], 150);
TextDrawFont(Menu_Column2[playerid][r], 1);
TextDrawLetterSize(Menu_Column2[playerid][r], 0.230000, 0.899999);
TextDrawColor(Menu_Column2[playerid][r], -1);
TextDrawSetOutline(Menu_Column2[playerid][r], 1);
TextDrawSetProportional(Menu_Column2[playerid][r], 1);
TextDrawSetShadow(Menu_Column2[playerid][r], 1);
ChatBoxY += 10.000000;
}
}