public OnPlayerUpdate(playerid)
{
if(PlayerStatus[playerid][dead] == false)
{
if(!GetPlayerWeapon(playerid))
{
if(PlayerStatus[playerid][pw] == true)
{
GivePlayerWeapon(playerid, 4, 1);
PlayerStatus[playerid][pw] = false;
}
else
{
GivePlayerWeapon(playerid, Weaps[PlayerStatus[playerid][glevel]], 99999);
PlayerStatus[playerid][pw] = true;
}
}
else PlayerStatus[playerid][pw] = GetPlayerWeapon(playerid) == 4 ? false : true;
}
return 1;
}
|
Hi,
You can use ResetPlayerWeapons(playerid) before giving a new weapon. |