Dialog menus with y_dialogs?? - Printable Version
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Dialog menus with y_dialogs?? -
Greggu - 30.03.2018
Ok, so i wanted to make a simple weapon selection dialog where weapons are divided by category.
I tried using y_dialogs and looked up the tutorial on how to use it, but i'm not sure how to make it so when you click on a category, another dialog shows up with the actual weapons inside such category.
I could just use OnDialogResponse but that is so tedious and time consuming
Код:
cmd:weapon(playerid, params[])
{
inline Response(pid, dialogid, response, listitem, string:inputtext[])
{
#pragma unused pid, dialogid, response, listitem, inputtext
switch(response)
{
}
}
Dialog_ShowCallback(playerid, using inline Response, DIALOG_STYLE_LIST, "WEP", "guns\nautomatic\nnon-auto\nmelee\nspecial", "select", "exit");
return 1;
}
Anyone know how i should go about this