if(dialogid == DIALOG_TELES2)
{
if(response)
{
switch(listitem)
{
case 0:
{
SetPlayerPos(playerid , 1070.51,-328.16,76.47 );
SetPlayerFacingAngle (playerid , 0.281855);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid, "~w~Loading...~r~ Disco Road!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
else if(IsPlayerInAnyVehicle ( playerid ) )
{
SetVehiclePos(GetPlayerVehicleID(playerid) , 1070.51,-328.16,76.47 );
SetVehicleZAngle (GetPlayerVehicleID(playerid) , 0.281855);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid, "~w~Loading...~r~ Disco Road!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
case 1:
{
if(!IsPlayerInAnyVehicle ( playerid ) )
{
SetPlayerPos(playerid , -298.85,1530.51,78.14 );
SetPlayerFacingAngle (playerid , 0.281855);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid, "~w~Loading...~r~ Drift Spot 1!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
else if(IsPlayerInAnyVehicle ( playerid ) )
{
SetVehiclePos(GetPlayerVehicleID(playerid) , -298.85,1530.51,78.14 );
SetVehicleZAngle (GetPlayerVehicleID(playerid) , 0.281855);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid, "~w~Loading...~r~ Drift Spot 1!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
}
case 2:
{
if(!IsPlayerInAnyVehicle ( playerid ) )
{
SetPlayerPos(playerid , 2827.49,1411.28,13.59);
SetPlayerFacingAngle (playerid , 22.3200);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid, "~w~Loading...~r~ Drift 2!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
else if(IsPlayerInAnyVehicle ( playerid ) )
{
SetVehiclePos(GetPlayerVehicleID(playerid) , 2827.49,1411.28,13.59);
SetVehicleZAngle (GetPlayerVehicleID(playerid) , 22.3200);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid, "~w~Loading...~r~ Drift 2!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
}
case 3:
{
if(!IsPlayerInAnyVehicle ( playerid ) )
{
SetPlayerPos(playerid , -2815.01,1297.74,11.75 );
SetPlayerFacingAngle (playerid , 0.281855);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid, "~w~Loading...~r~ Tubes 1!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
else if(IsPlayerInAnyVehicle ( playerid ) )
{
SetVehiclePos(GetPlayerVehicleID(playerid) , -2815.01,1297.74,11.75 );
SetVehicleZAngle (GetPlayerVehicleID(playerid) , 0.281855);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid, "~w~Loading...~r~ Tubes 1!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
}
case 4:
{
if(!IsPlayerInAnyVehicle ( playerid ) )
{
SetPlayerPos(playerid , -2746.55,566.16,16.56 );
SetPlayerFacingAngle (playerid , 0.281855);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid, "~w~Loading...~r~ Tubes 2!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
else if(IsPlayerInAnyVehicle ( playerid ) )
{
SetVehiclePos(GetPlayerVehicleID(playerid) , -2746.55,566.16,16.56 );
SetVehicleZAngle (GetPlayerVehicleID(playerid) , 0.281855);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid, "~w~Loading...~r~ Tubes 2!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
}
case 5:
{
if(!IsPlayerInAnyVehicle ( playerid ) )
{
SetPlayerPos(playerid, -748.98,253.38,5.95);
SetPlayerFacingAngle(playerid, 6.0100);
SetPlayerInterior(playerid, 0);
GameTextForPlayer(playerid, "~w~Loading... ~r~tubes 3!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
else if(IsPlayerInAnyVehicle ( playerid ) )
{
SetVehiclePos(GetPlayerVehicleID(playerid) , -748.98,253.38,5.95);
SetVehicleZAngle (GetPlayerVehicleID(playerid) , 6.0100);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid, "~w~Loading... ~r~tubes 3!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
}
case 6:
{
if(!IsPlayerInAnyVehicle ( playerid ) )
{
SetPlayerPos(playerid , 2400.08,4170.88,60.84);
SetPlayerFacingAngle (playerid , 22.3200);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid, "~w~Loading...~r~ Coaster 1!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
else if(IsPlayerInAnyVehicle ( playerid ) )
{
SetVehiclePos(GetPlayerVehicleID(playerid) , 2400.08,4170.88,60.84);
SetVehicleZAngle (GetPlayerVehicleID(playerid) , 22.3200);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid, "~w~Loading...~r~ Coaster 1!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
}
case 7:
{
if(!IsPlayerInAnyVehicle ( playerid ) )
{
SetPlayerPos(playerid , -1946.86,-1781.57,837.85 );
SetPlayerFacingAngle (playerid , 0.281855);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid, "~w~Loading...~r~ coaster 2!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
else if(IsPlayerInAnyVehicle ( playerid ) )
{
SetVehiclePos(GetPlayerVehicleID(playerid) , -1946.86,-1781.57,837.85 );
SetVehicleZAngle (GetPlayerVehicleID(playerid) , 0.281855);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid, "~w~Loading...~r~ coaster 2!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
}
case 8:
{
if(!IsPlayerInAnyVehicle ( playerid ) )
{
SetPlayerPos(playerid , 1417.8788,2773.7261,10.8203);
SetPlayerFacingAngle (playerid , 22.3200);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid, "~w~Loading...~r~ Country Club!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
}
case 9:
{
if(!IsPlayerInAnyVehicle ( playerid ) )
{
SetPlayerPos(playerid, -178.50,1883.23,117.53);
SetPlayerFacingAngle(playerid, 345.4970);
SetPlayerInterior(playerid, 0);
GameTextForPlayer(playerid, "~w~Loading... ~r~Lounge!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
else if(IsPlayerInAnyVehicle ( playerid ) )
{
SetVehiclePos(GetPlayerVehicleID(playerid) , -178.50,1883.23,117.53);
SetVehicleZAngle (GetPlayerVehicleID(playerid) , 345.4970);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid, "~w~Loading... ~r~Lounge!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
}
case 10:
{
if(!IsPlayerInAnyVehicle ( playerid ) )
{
SetPlayerPos(playerid, -3829.8647,392.9852,19.9718);
SetPlayerFacingAngle(playerid, 345.4970);
SetPlayerInterior(playerid, 0);
GameTextForPlayer(playerid, "~w~Loading... ~r~VIP HOUSE!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
else if(IsPlayerInAnyVehicle ( playerid ) )
{
SetVehiclePos(GetPlayerVehicleID(playerid) , -3829.8647,392.9852,19.9718);
SetVehicleZAngle (GetPlayerVehicleID(playerid) , 345.4970);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid, "~w~Loading... ~r~VIP HOUSE!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
}
case 11:
{
if(!IsPlayerInAnyVehicle ( playerid ) )
{
SetPlayerPos(playerid, 216.55,-2749.07,8.84);
SetPlayerFacingAngle(playerid, 345.4970);
SetPlayerInterior(playerid, 0);
GameTextForPlayer(playerid, "~w~Loading... ~r~island!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
else if(IsPlayerInAnyVehicle ( playerid ) )
{
SetVehiclePos(GetPlayerVehicleID(playerid) , 216.55,-2749.07,8.84);
SetVehicleZAngle (GetPlayerVehicleID(playerid) , 345.4970);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid, "~w~Loading... ~r~island!", 3000, 1);
TogglePlayerControllable(playerid, false);
SetTimerEx("UnfreezePlayer", 3000, false, "i", playerid);
//GameTextForPlayer(playerid, "Loading objects...", 3000, 6);
}
}
}
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Comment part by part. Start by commenting 90% of your code, 80%, 70%, ...
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This is literally the code I found that's crashing it as stated above.
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