public OnPlayerSpawn(playerid)
{
switch( MapChange ) {
case 0: {
new gMap1 = random( sizeof ( gMapSpawns1 ));
SetPlayerPos(playerid, gMapSpawns1[gMap1][0], gMapSpawns1[gMap1][1], gMapSpawns1[gMap1][2]);
SetPlayerFacingAngle(playerid, gMapSpawns1[gMap1][2]);
}
case 1: {
new gMap2 = random( sizeof ( gMapSpawns2 ));
SetPlayerPos(playerid, gMapSpawns2[gMap2][0], gMapSpawns2[gMap2][1], gMapSpawns2[gMap2][2]);
SetPlayerFacingAngle(playerid, gMapSpawns2[gMap2][2]);
}
}
return 1;
}
new Float:gMapSpawns1[][]= {
{2161.4529,-1639.9576,14.2731},
{2250.9717,-1650.3555,15.4772},
{2245.1152,-1704.1963,22.8594},
{2317.3740,-1748.8496,13.3822},
{2352.1912,-1673.8510,13.5314},
{2427.8057,-1612.1277,26.6325},
{2513.1516,-1659.7305,13.6431},
{2522.6194,-1752.0939,13.5469},
{2463.5796,-1794.1737,13.6728}
};
new Float:gMapSpawns2[][]= {
{2229.6516,-1141.5068,25.7969},
{2197.3640,-1082.5574,39.3104},
{2223.5845,-1051.4462,48.1517},
{2207.5991,-1008.9668,61.5210},
{2143.5073,-1004.4036,61.9231},
{2427.8057,-1612.1277,26.6325},
{2081.8887,-1049.0695,30.9284},
{2052.9575,-1105.6431,24.4322},
{2040.0748,-1217.9811,22.8408}
};
|
I don't know what part of the code to show but Ill show u the tutorial
https://sampforum.blast.hk/showthread.php?tid=269336 basically the map doesnt change. (tell me what part i should show according from the tutorial) heres the onplayerspawn though Код:
public OnPlayerSpawn(playerid)
{
switch( MapChange ) {
case 0: {
new gMap1 = random( sizeof ( gMapSpawns1 ));
SetPlayerPos(playerid, gMapSpawns1[gMap1][0], gMapSpawns1[gMap1][1], gMapSpawns1[gMap1][2]);
SetPlayerFacingAngle(playerid, gMapSpawns1[gMap1][2]);
}
case 1: {
new gMap2 = random( sizeof ( gMapSpawns2 ));
SetPlayerPos(playerid, gMapSpawns2[gMap2][0], gMapSpawns2[gMap2][1], gMapSpawns2[gMap2][2]);
SetPlayerFacingAngle(playerid, gMapSpawns2[gMap2][2]);
}
}
return 1;
}
Код:
new Float:gMapSpawns1[][]= {
{2161.4529,-1639.9576,14.2731},
{2250.9717,-1650.3555,15.4772},
{2245.1152,-1704.1963,22.8594},
{2317.3740,-1748.8496,13.3822},
{2352.1912,-1673.8510,13.5314},
{2427.8057,-1612.1277,26.6325},
{2513.1516,-1659.7305,13.6431},
{2522.6194,-1752.0939,13.5469},
{2463.5796,-1794.1737,13.6728}
};
new Float:gMapSpawns2[][]= {
{2229.6516,-1141.5068,25.7969},
{2197.3640,-1082.5574,39.3104},
{2223.5845,-1051.4462,48.1517},
{2207.5991,-1008.9668,61.5210},
{2143.5073,-1004.4036,61.9231},
{2427.8057,-1612.1277,26.6325},
{2081.8887,-1049.0695,30.9284},
{2052.9575,-1105.6431,24.4322},
{2040.0748,-1217.9811,22.8408}
};
|
new Float:gMapSpawns1[9][3]= {
{2161.4529,-1639.9576,14.2731},
{2250.9717,-1650.3555,15.4772},
{2245.1152,-1704.1963,22.8594},
{2317.3740,-1748.8496,13.3822},
{2352.1912,-1673.8510,13.5314},
{2427.8057,-1612.1277,26.6325},
{2513.1516,-1659.7305,13.6431},
{2522.6194,-1752.0939,13.5469},
{2463.5796,-1794.1737,13.6728}
};
new Float:gMapSpawns2[9][3]= {
{2229.6516,-1141.5068,25.7969},
{2197.3640,-1082.5574,39.3104},
{2223.5845,-1051.4462,48.1517},
{2207.5991,-1008.9668,61.5210},
{2143.5073,-1004.4036,61.9231},
{2427.8057,-1612.1277,26.6325},
{2081.8887,-1049.0695,30.9284},
{2052.9575,-1105.6431,24.4322},
{2040.0748,-1217.9811,22.8408}
public OnPlayerSpawn(playerid)
{
switch( MapChange ) {// русскии попробуи так
case 0: {
switch(random(9)){
case 0: SetPlayerPos(playerid, 2161.4529,-1639.9576,14.2731);
case 1: SetPlayerPos(playerid, 2250.9717,-1650.3555,15.4772);
case 2: SetPlayerPos(playerid, 2245.1152,-1704.1963,22.8594);
case 3: SetPlayerPos(playerid, 2317.3740,-1748.8496,13.3822);
case 4: SetPlayerPos(playerid, 2352.1912,-1673.8510,13.5314);
case 5: SetPlayerPos(playerid, 2427.8057,-1612.1277,26.6325);
case 6: SetPlayerPos(playerid, 2513.1516,-1659.7305,13.6431);
case 7: SetPlayerPos(playerid, 2522.6194,-1752.0939,13.5469);
case 8: SetPlayerPos(playerid, 2463.5796,-1794.1737,13.6728);
}
SetPlayerFacingAngle(playerid, gMapSpawns1[gMap1][2]);
}
case 1: {
switch(random(9)){
case 0: SetPlayerPos(playerid, 2229.6516,-1141.5068,25.7969);
case 1: SetPlayerPos(playerid, 2197.3640,-1082.5574,39.3104);
case 2: SetPlayerPos(playerid, 2223.5845,-1051.4462,48.1517);
case 3: SetPlayerPos(playerid, 2207.5991,-1008.9668,61.5210);
case 4: SetPlayerPos(playerid, 2143.5073,-1004.4036,61.9231);
case 5: SetPlayerPos(playerid, 2427.8057,-1612.1277,26.6325);
case 6: SetPlayerPos(playerid, 2081.8887,-1049.0695,30.9284);
case 7: SetPlayerPos(playerid, 2052.9575,-1105.6431,24.4322);
case 8: SetPlayerPos(playerid, 2040.0748,-1217.9811,22.8408);
}
SetPlayerFacingAngle(playerid, gMapSpawns2[gMap2][2]);
}
}
return true;
}
enum MapInfo
{
Float:XPOS,
Float:YPOS,
Float:ZPOS
};
new Float:gMapSpawns1[][MapInfo] =
{
//Coords
{2161.4529,-1639.9576,14.2731},
{2250.9717,-1650.3555,15.4772},
{2245.1152,-1704.1963,22.8594},
{2317.3740,-1748.8496,13.3822},
{2352.1912,-1673.8510,13.5314},
{2427.8057,-1612.1277,26.6325},
{2513.1516,-1659.7305,13.6431},
{2522.6194,-1752.0939,13.5469},
{2463.5796,-1794.1737,13.6728}
};
public OnPlayerSpawn(playerid)
{
switch( MapChange )
{
case 0:
{
new gMap1 = random( sizeof ( gMapSpawns1 ));
SetPlayerPos(playerid, gMapSpawns1[gMap1][XPOS], gMapSpawns1[gMap1][YPOS], gMapSpawns1[gMap1][ZPOS]);
SetPlayerFacingAngle(playerid, gMapSpawns1[randombag][ZPOS]);
}
}
return 1;
}
new MapChange;
forward MapTimer(playerid);
}
SetTimer("ChangeMap", 5000, true);
MapChange = 0;
return 1;
}
public MapTimer(playerid)
{
MapChange ++;
GameTextForAll("~y~LOADING NEW MAP", 4000, 6);
SetTimer("StartingNewMap", 4000, false);
return 1;
}
public StartNewMap()
{
for(new i = 0; i < MAX_PLAYERS; i++) {
SpawnPlayer(i);
switch( MapChange ) {
case 0: {
SendClientMessage(i, -1, "{FF0000}[SERVER]: The map has been changed, You can start playing now.");
}
case 1: {
SendClientMessage(i, -1, "{FF0000}[SERVER]: The map has been changed, You can start playing now.");
}
}
}
return 1;
}
#define MapCount 2 //change this number to the amount of maps you have in your gamemode
static MapChange = 0;
forward MapTimer();
public MapTimer()
{
MapChange++;
if ( MapChange == MapCount )
MapChange = 0;
GameTextForAll("~y~LOADING NEW MAP", 4000, 6);
SetTimer("StartNewMap", 4000, false);
return 1;
}
forward StartNewMap();
public StartNewMap()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
SpawnPlayer(i);
SendClientMessage(i, -1, "{FF0000}[SERVER]: The map has been changed, You can start playing now.");
}
return 1;
}
SetTimer("MapTimer",180000,true);