new cmd[128]; if(sscanf(params, "s[128]", cmd)) return SFM(playerid, COLOR_GREY, "[USAGE] vtrunk (option)"), SFM(playerid, COLOR_GREY, "[OPTIONS] view take put"); if(strfind(cmd, "view") == 0) { new count = 0; SFM(playerid, COLOR_GREY, "Trunk Items"); for(new x = 0; x < 5; x++) { //getitems pass = count++ and print else nothing } if(count == 0) SFM(playerid, COLOR_YELLOWGREEN, "No items found in trunk."); count = 0; SFM(playerid, COLOR_GREY, "Trunk Weapons"); for(new x = 0; x < 5; x++) { //getweapons pass = count++ and print else nothing } if(count == 0) SFM(playerid, COLOR_YELLOWGREEN, "No weapons found in trunk."); } else if(strfind(cmd, "take") == 0) { new cmdex[128]; if(sscanf(cmd, "s[128]", cmdex)) return SFM(playerid, COLOR_GREY, "[USAGE] vtrunk take (weapon/item)"); if(strfind(cmdex, "weapon") == 0) { SFM(playerid, COLOR_GREY, "Under Construction!"); } else if(strfind(cmdex, "item") == 0) { //under construncton } else { SFM(playerid, COLOR_GREY, "[USAGE] vtrunk take (weapon/item)"); } } else if(strfind(cmd, "put") == 0) { new cmdex[128]; if(sscanf(cmd, "s[128]", cmdex)) return SFM(playerid, COLOR_GREY, "[USAGE] vtrunk put (weapon/item)"); if(strfind(cmdex, "weapon") == 0) { SFM(playerid, COLOR_GREY, "Under Construction!"); } else if(strfind(cmdex, "item") == 0) { //under construncton } else { SFM(playerid, COLOR_GREY, "[USAGE] vtrunk take (weapon/item)"); } } else { return 1; }
[03:05:36] [USAGE] vtrunk take (weapon/item) [03:05:45] [USAGE] vtrunk put (weapon/item)
/vtrunk take (and now anything that falls under this) /vtrunk put (and now anything that falls under this)
COMMAND:give(playerid, params[]) { new targetid, option[14], param[32], amount; if(sscanf(params, "us[14]S()[32]", targetid, option, param)) { SendClientMessage(playerid, -1, "[Usage]: /give [playerid] [option]"); SendClientMessage(playerid, -1, "List of options: Weapon, Cash."); return 1; } if(!strcmp(option, "weapon", true)) { // Give the weapon the player is currently holding... } else if(!strcmp(option, "cash", true)) { if(sscanf(param, "i", amount)) { return SendClientMessage(playerid, -1, "[Usage]: /give [playerid] [cash] [amount]"); } // Give the player some cash.. } return 1; }
Use something similar to this.
Код:
COMMAND:give(playerid, params[]) { new targetid, option[14], param[32], amount; if(sscanf(params, "us[14]S()[32]", targetid, option, param)) { SendClientMessage(playerid, -1, "[Usage]: /give [playerid] [option]"); SendClientMessage(playerid, -1, "List of options: Weapon, Cash."); return 1; } if(!strcmp(option, "weapon", true)) { // Give the weapon the player is currently holding... } else if(!strcmp(option, "cash", true)) { if(sscanf(param, "i", amount)) { return SendClientMessage(playerid, -1, "[Usage]: /give [playerid] [cash] [amount]"); } // Give the player some cash.. } return 1; } |