0.3.DL Custom object help -
Zeus666 - 17.03.2018
Hi. I want to put a custom skin to every weapon of my server
but i can't find the correct coordonates
can you help me ?
this is the coord
PHP Code:
SetPlayerAttachedObject(playerid, 4,-2000, 5, 0.1, 0.02, -0.05, 0, 0, 0, 1, 1, 1);
And i want to set it
if he has M4 in hand, SetPlayerAttachedObject
else
remove it.
PHP Code:
stock GetPlayerWeapon(playerid)
{
case 0: wepname = "Fists";
case 25: wepname = "Shotgun";
case 30: wepname = "AK-47";
case 31: wepname = "M4";
{
SetPlayerAttachedObject(playerid, 4,-2000, 5, 0.1, 0.02, -0.05, 0, 0, 0, 1, 1, 1);
}
case 34: wepname = "Sniper Rifle";
case 33: wepname = "Country Rifle";
case 22: wepname = "Pistol";
case 27: wepname = "SPAZ-12 Shotgun";
case 29: wepname = "MP5";
case 8: wepname = "Katana";
case 5: wepname = "Baseball Bat";
case 23: wepname = "Silenced Pistol";
case 45: wepname = "Thermal Vision Goggles";
case 44: wepname = "Night Vision Goggles";
}
Re: 0.3.DL Custom object help -
gobay - 29.03.2019
you must see this link to add specific coordinate by Bone Player :
https://sampwiki.blast.hk/wiki/Bone_IDs
here from wiki :
playerid The ID of the player to attach the object to.
index The index (slot) to assign the object to (0-9 since 0.3d, 0-4 in previous versions).
modelid The model to attach.
bone The bone to attach the object to.
fOffsetX (optional) X axis offset for the object position.
fOffsetY (optional) Y axis offset for the object position.
fOffsetZ (optional) Z axis offset for the object position.
fRotX (optional) X axis rotation of the object.
fRotY (optional) Y axis rotation of the object.
fRotZ (optional) Z axis rotation of the object.
fScaleX (optional) X axis scale of the object.
fScaleY (optional) Y axis scale of the object.
fScaleZ (optional) Z axis scale of the object.
materialcolor1 (optional) The first object color to set, as an integer or hex in ARGB color format.
materialcolor2 (optional) The second object color to set, as an integer or hex in ARGB color format
public OnPlayerSpawn(playerid){
SetPlayerAttachedObject(playerid, 3, 1609, 2); //Attach a turtle to the playerid's head, in slot 3
// example of using colors on an object being attached to the player:
SetPlayerAttachedObject(playerid, 3, 19487, 2, 0.101, -0.0, 0.0, 5.50, 84.60, 83.7, 1.0, 1.0, 1.0, 0xFF00FF00);
// Attach a white hat to the head of the player and paint it green
return 1;
}
Re: 0.3.DL Custom object help -
Lirbo - 29.03.2019
There are many attachment filterscripts, use them to adjust your weapon covers and it'd drop the right coords in your scriptfiles.