So, some of the people's admin level saves whereas some admin levels aren't saved, IDK why is this happening ?
I have uploaded the easydb.inc in pawno > include folder, one more thing. Score is saved of people but some of them aren't admins when they relog. How to fix this ? IDK which part of code to show
Код:
public OnPlayerDisconnect(playerid, reason)
{
KillTimer(gUser[playerid][u_updatetimer]);
for(new i; i < 3; i++)
{
TextDrawHideForPlayer(playerid, gGlobal[s_locktd][i]);
}
#if defined REPORT_TEXTDRAW
TextDrawHideForPlayer(playerid, gGlobal[s_reporttd]);
#endif
#if defined SPECTATE_TEXTDRAW
PlayerTextDrawHide(playerid, gUser[playerid][u_spectxt]);
#endif
LOOP_PLAYERS(i)
{
if(IsPlayerSpectating(i))
{
if(gUser[i][u_spec] && gUser[i][u_specid] == playerid)
{
UpdatePlayerSpectating(playerid, 0, true);
}
}
}
if(gUser[playerid][u_vehicle] != -1) EraseVeh(gUser[playerid][u_vehicle]);
new key = DB::RetrieveKey(gGlobal[s_usertable], "username", ReturnPlayerName(playerid));
if(key != DB_INVALID_KEY)
{
if(GetPVarInt(playerid, "GAdmin_Loggedin") != PLAYER_VARTYPE_NONE)
{
new DATE[18], date[3];
getdate(date[0], date[1], date[2]);
format(DATE, sizeof(DATE), "%i/%i/%i", date[2], date[1], date[0]);
PlayerConnectedTime(playerid, gUser[playerid][u_hours], gUser[playerid][u_minutes], gUser[playerid][u_seconds]);
DB::SetStringEntry(gGlobal[s_usertable], key, "laston", DATE);
DB::SetIntEntry(gGlobal[s_usertable], key, "kills", gUser[playerid][u_kills]);
DB::SetIntEntry(gGlobal[s_usertable], key, "deaths", gUser[playerid][u_deaths]);
DB::SetIntEntry(gGlobal[s_usertable], key, "score", GetPlayerScore(playerid));
DB::SetIntEntry(gGlobal[s_usertable], key, "money", GetPlayerMoney(playerid));
DB::SetIntEntry(gGlobal[s_usertable], key, "hours", gUser[playerid][u_hours]);
DB::SetIntEntry(gGlobal[s_usertable], key, "minutes", gUser[playerid][u_minutes]);
DB::SetIntEntry(gGlobal[s_usertable], key, "seconds", gUser[playerid][u_seconds]);
DB::SetIntEntry(gGlobal[s_usertable], key, "", 0);
}
}
#if defined ANTI_FLOOD
gUser[playerid][u_chattime] = 0;
#endif
#if defined ANTI_SPAM
format(gUser[playerid][u_chattext], 144, "");
#endif
new string[144], reasonstr[25];
switch(reason)
{
case 0: reasonstr = "Timeout";
case 1: reasonstr = "Quit";
case 2: reasonstr = "Kicked/Banned";
}
format(string, sizeof(string), "* %s[%i] have left the server! [%s]", ReturnPlayerName(playerid), playerid, reasonstr);
SendClientMessageToAll(COLOR_GREY, string);
return 1;
}