SetVehicleParamsForPlayer(99, j, 0, 0); SetVehicleParamsForPlayer(100, j, 0, 0); SetVehicleParamsForPlayer(101, j, 0, 0); SetVehicleParamsForPlayer(102, j, 0, 0); SetVehicleParamsForPlayer(103, j, 0, 0); SetVehicleParamsForPlayer(104, j, 0, 0); SetVehicleParamsForPlayer(105, j, 0, 0); SetVehicleParamsForPlayer(106, j, 0, 0); SetVehicleParamsForPlayer(107, j, 0, 0); SetVehicleParamsForPlayer(108, j, 0, 0); SetVehicleParamsForPlayer(109, j, 0, 0);
Originally Posted by James_Geist
Ok, I found this under "Car check"
Код:
SetVehicleParamsForPlayer(99, j, 0, 0); SetVehicleParamsForPlayer(100, j, 0, 0); SetVehicleParamsForPlayer(101, j, 0, 0); SetVehicleParamsForPlayer(102, j, 0, 0); SetVehicleParamsForPlayer(103, j, 0, 0); SetVehicleParamsForPlayer(104, j, 0, 0); SetVehicleParamsForPlayer(105, j, 0, 0); SetVehicleParamsForPlayer(106, j, 0, 0); SetVehicleParamsForPlayer(107, j, 0, 0); SetVehicleParamsForPlayer(108, j, 0, 0); SetVehicleParamsForPlayer(109, j, 0, 0); |
for(new c = 1; c < 254; c++) { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if (PlayerInfo[i][pJob] == 5) { SetVehicleParamsForPlayer(c, i, 0, 0); } } } if (gLastDriver[c] == 301) { CarRespawn©; } if (gLastDriver[c] >= 300) { gLastDriver[c]++; } //foundowner = -1; } return 1; }
public LockCar(carid) { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { SetVehicleParamsForPlayer(carid,i,0,1); } } } public UnLockCar(carid) { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(!IsAPlane(carid)) { SetVehicleParamsForPlayer(carid,i,0,0); } } } }
Originally Posted by James_Geist
I also have some other misc code with SetVehicleParamsForPlayer.
Код:
for(new c = 1; c < 254; c++) { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if (PlayerInfo[i][pJob] == 5) { SetVehicleParamsForPlayer(c, i, 0, 0); } } } if (gLastDriver[c] == 301) { CarRespawn©; } if (gLastDriver[c] >= 300) { gLastDriver[c]++; } //foundowner = -1; } return 1; } Код:
public LockCar(carid) { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { SetVehicleParamsForPlayer(carid,i,0,1); } } } public UnLockCar(carid) { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(!IsAPlane(carid)) { SetVehicleParamsForPlayer(carid,i,0,0); } } } } |
Originally Posted by James_Geist
So, if I remove this, will I still be able to lock cars?
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