[QUESTION] OnPlayerWeaponShot - Printable Version
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[QUESTION] OnPlayerWeaponShot -
Davidmkd123 - 03.03.2018
Hello guys, i wanted to know how the weapon shoot when
player throws a grande is definated. Is it when the player
throw the bomb, or when the bomb explodes?
Re: [QUESTION] OnPlayerWeaponShot -
Sew_Sumi - 03.03.2018
It's not too hard to have these in a test FS, and report all outputs to the RCON admin.
Someone should almost have done this already for testing things, and checking what will be fired, when.
Re: [QUESTION] OnPlayerWeaponShot -
ISmokezU - 03.03.2018
This is a really good question, however, I mainly believe it is when the grenade is fired and not exploded. I mean you throwing a grenade and disconnecting would still count as you throwed it. But I’m only guessing, perhaps do a small test like Sew_Sumi mentioned above and correct it.
Re: [QUESTION] OnPlayerWeaponShot -
Gammix - 04.03.2018
OnPlayerWeaponShot only reports you bullet weapons (no RPGs).
To detect if a player has thrown a grenade, OnPlayerKeyStateChange will be helpful. (Note: sometimes player press KEY_FIRE and switch weapon instantly can trigger false positive, hence the grenade is not thrown but callback occurs).