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whats wrong with this automatic gate? - Printable Version

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+---- Thread: whats wrong with this automatic gate? (/showthread.php?tid=65056)



whats wrong with this automatic gate? - gtalover12 - 09.02.2009

hey, well.. iv'e got one gate working but.. the others just WONT work .. thare using a skin check, here is the code

Top Of Script:
Код:
new SFPDGATE;
new IsNearSFPDGate[MAX_PLAYERS];
forward SFPDgate(playerid);

new GS;
stock IsACop(playerid)
GS = GetPlayerSkin(playerid)
OnGameModeInit:
Код:
SFPDGATE = CreateObject(968, -1572.186890, 658.823425, 6.962374, 0.0000, 268.8997, 270.0000);
SetTimer("SFPDgate",100, 1);
public SFPDgate:

Код:
public SFPDgate(playerid)

{
  for(new i = 0; i < MAX_PLAYERS; i++)
  {
   if(PlayerToPoint(i, 10.0, -1572.186890, 658.823425, 6.962374))
   {
     if(IsNearSFPDGate[i] == 0)
     {
        if(GS >= 281 && GS <= 280 && GS <= 282 && GS <= 283 && GS <= 288 && GS <= 284 && GS <= 285 && GS <= 286) 
				{
      		 SetObjectRot(SFPDGATE, 0.0000, 347.9679, 270.0000);
      		 IsNearSFPDGate[i] = 1;
    		}
   		}
   		else
   		{
     		if(IsNearSFPDGate[i] == 1)
     		{
     		SetObjectRot(SFPDGATE, 0.0000, 268.8997, 270.0000);
       	IsNearSFPDGate[i] = 0;
				}
			}
		}
	}
}
:/ wen i go up to the gate with the skin of the SWAT guy .. it doesnt move.. ? can someone help me out... ive got one working WITHOUT the skincheck.. but i want the gate for these skin ID's only:

281, 280, 282, 283, 288, 284, 285, 286.

THANKS in advanced


Re: whats wrong with this automatic gate? - Auto-Sized - 09.02.2009

pawn Код:
//top of script after includes/defines etc.

IsACop(playerid)
{
  if (GetPlayerSkin(playerid) >= 280 && GetPlayerSkin(playerid) <= 286)
    {
       return 1;
    }
  else if (GetPlayerSkin(playerid) == 288)
    {
       return 1;
    }
  return 0;
}

//change

if(GS >= 281 && GS <= 280 && GS <= 282 && GS <= 283 && GS <= 288 && GS <= 284 && GS <= 285 && GS <= 286)

//to

if (IsACop(playerid))
PlayerToPoint should only be needed to check if near gate.