How to make CP for ammu... - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: How to make CP for ammu... (
/showthread.php?tid=650491)
How to make CP for ammu... -
Jithu - 01.03.2018
I want to make CP for buying guns from ammu - nation also enter/exit
Does this works??
#include <streamer>
new CP_AmmuEnt;
new CP_AmmuExit;
Downside the GameModeInIt();
new CP_AmmuEnt = CreateCheckpoint(size, co-ordinates);
new CP_AmmuExit = CreateCheckpoint(sizeof, co-ordinates);
after that,
Downside the OnPlayerEnterCheckpoint
if(IsPlayerInRangeOfPoint(playerid, co-ordinates of ammu entering))
{
SetPlayerPos(playerid, co-ordinates of entering ammu);
}
then
if(IsPlayerInRangeOfPoint(playerid, co-ordinates of ammu exiting))
{
SetPlayerPos(playerid, co-ordinates of exiting ammu);
}
This works??
And i want to know that how to make checkpoint for buying too , guns!
__________________________________________________ _________________________
T H A N K S
__________________________________________________ _________________________
Re: How to make CP for ammu... -
Jithu - 01.03.2018
please someone tell me >>~!!!
Re: How to make CP for ammu... -
PepsiCola23 - 01.03.2018
I would use pickups for entrances and use OnPlayerPickUpPickup