Use Streamer and set the object to appear in the virtual world you want ("worldid" in CreateDynamicObject parameters) and set the player's virtual world so that the objects and player have the same virtual world.
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CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_OBJECT_SD, Float:drawdistance = STREAMER_OBJECT_DD, STREAMER_TAG_AREA areaid = STREAMER_TAG_AREA -1, priority = 0)