PYWNICA1[playerid] = TextDrawCreate(251.000000, 0.000000, "_"); TextDrawBackgroundColor(PYWNICA1[playerid], 255); TextDrawFont(PYWNICA1[playerid], 1); TextDrawLetterSize(PYWNICA1[playerid], 0.490000, 1.400000); TextDrawColor(PYWNICA1[playerid], -1); TextDrawSetOutline(PYWNICA1[playerid], 0); TextDrawSetProportional(PYWNICA1[playerid], 1); TextDrawSetShadow(PYWNICA1[playerid], 1); TextDrawUseBox(PYWNICA1[playerid], 1); TextDrawBoxColor(PYWNICA1[playerid], 100); TextDrawTextSize(PYWNICA1[playerid], 370.000000, 0.000000); PYWNICA2[playerid] = TextDrawCreate(282.000000, 1.000000, "LSDM"); TextDrawBackgroundColor(PYWNICA2[playerid], 255); TextDrawFont(PYWNICA2[playerid], 1); TextDrawLetterSize(PYWNICA2[playerid], 0.629999, 1.200000); TextDrawColor(PYWNICA2[playerid], -1); TextDrawSetOutline(PYWNICA2[playerid], 0); TextDrawSetProportional(PYWNICA2[playerid], 1); TextDrawSetShadow(PYWNICA2[playerid], 1);
new Text:firstcolor; new Text:secondcolor; new Text:thirdcolor; new havecolor[MAX_PLAYERS] = 0; public OnGameModeInit() { firstcolor = TextDrawCreate(251.000000, 0.000000, "_"); TextDrawBackgroundColor(firstcolor, 255); TextDrawFont(firstcolor, 1); TextDrawLetterSize(firstcolor, 0.490000, 1.400000); TextDrawColor(firstcolor, -1); TextDrawSetOutline(firstcolor, 0); TextDrawSetProportional(firstcolor, 1); TextDrawSetShadow(firstcolor, 1); TextDrawUseBox(firstcolor, 1); TextDrawBoxColor(firstcolor, 100); TextDrawTextSize(firstcolor, 370.000000, 0.000000); secondcolor = TextDrawCreate(251.000000, 0.000000, "_"); TextDrawBackgroundColor(secondcolor, 255); TextDrawFont(secondcolor, 1); TextDrawLetterSize(secondcolor, 0.490000, 1.400000); TextDrawColor(secondcolor, -1); TextDrawSetOutline(secondcolor, 0); TextDrawSetProportional(secondcolor, 1); TextDrawSetShadow(secondcolor, 1); TextDrawUseBox(secondcolor, 1); TextDrawBoxColor(secondcolor, 100); TextDrawTextSize(secondcolor, 370.000000, 0.000000); thirdcolor = TextDrawCreate(251.000000, 0.000000, "_"); TextDrawBackgroundColor(thirdcolor, 255); TextDrawFont(thirdcolor, 1); TextDrawLetterSize(thirdcolor, 0.490000, 1.400000); TextDrawColor(thirdcolor, -1); TextDrawSetOutline(thirdcolor, 0); TextDrawSetProportional(thirdcolor, 1); TextDrawSetShadow(thirdcolor, 1); TextDrawUseBox(thirdcolor, 1); TextDrawBoxColor(thirdcolor, 100); TextDrawTextSize(thirdcolor, 370.000000, 0.000000); return 1; } public OnPlayerConnect(playerid) { havecolor[playerid] = 1; SetTimerEx("changingcolor", 3000, true, "i", playerid);r return 1; } forward changingcolor(playerid); public changingcolor(playerid) { if(havecolor[playerid] == 1) { TextDrawHideForPlayer(playerid, thirdcolor); TextDrawShowForPlayer(playerid, firstcolor); havecolor[playerid] = 2; } else if(havecolor[playerid] == 2) { TextDrawHideForPlayer(playerid, firstcolor); TextDrawShowForPlayer(playerid, secondcolor); havecolor[playerid] = 3; } else if(havecolor[playerid] == 3) { TextDrawHideForPlayer(playerid, secondcolor); TextDrawShowForPlayer(playerid, thirdcolor); havecolor[playerid] = 1; } return 1; }
Try this
Код:
new Text:firstcolor; new Text:secondcolor; new Text:thirdcolor; new havecolor[MAX_PLAYERS] = 0; public OnGameModeInit() { firstcolor = TextDrawCreate(251.000000, 0.000000, "_"); TextDrawBackgroundColor(firstcolor, 255); TextDrawFont(firstcolor, 1); TextDrawLetterSize(firstcolor, 0.490000, 1.400000); TextDrawColor(firstcolor, -1); TextDrawSetOutline(firstcolor, 0); TextDrawSetProportional(firstcolor, 1); TextDrawSetShadow(firstcolor, 1); TextDrawUseBox(firstcolor, 1); TextDrawBoxColor(firstcolor, 100); TextDrawTextSize(firstcolor, 370.000000, 0.000000); secondcolor = TextDrawCreate(251.000000, 0.000000, "_"); TextDrawBackgroundColor(secondcolor, 255); TextDrawFont(secondcolor, 1); TextDrawLetterSize(secondcolor, 0.490000, 1.400000); TextDrawColor(secondcolor, -1); TextDrawSetOutline(secondcolor, 0); TextDrawSetProportional(secondcolor, 1); TextDrawSetShadow(secondcolor, 1); TextDrawUseBox(secondcolor, 1); TextDrawBoxColor(secondcolor, 100); TextDrawTextSize(secondcolor, 370.000000, 0.000000); thirdcolor = TextDrawCreate(251.000000, 0.000000, "_"); TextDrawBackgroundColor(thirdcolor, 255); TextDrawFont(thirdcolor, 1); TextDrawLetterSize(thirdcolor, 0.490000, 1.400000); TextDrawColor(thirdcolor, -1); TextDrawSetOutline(thirdcolor, 0); TextDrawSetProportional(thirdcolor, 1); TextDrawSetShadow(thirdcolor, 1); TextDrawUseBox(thirdcolor, 1); TextDrawBoxColor(thirdcolor, 100); TextDrawTextSize(thirdcolor, 370.000000, 0.000000); return 1; } public OnPlayerConnect(playerid) { havecolor[playerid] = 1; SetTimerEx("changingcolor", 3000, true, "i", playerid);r return 1; } forward changingcolor(playerid); public changingcolor(playerid) { if(havecolor[playerid] == 1) { TextDrawHideForPlayer(playerid, thirdcolor); TextDrawShowForPlayer(playerid, firstcolor); havecolor[playerid] = 2; } else if(havecolor[playerid] == 2) { TextDrawHideForPlayer(playerid, firstcolor); TextDrawShowForPlayer(playerid, secondcolor); havecolor[playerid] = 3; } else if(havecolor[playerid] == 3) { TextDrawHideForPlayer(playerid, secondcolor); TextDrawShowForPlayer(playerid, thirdcolor); havecolor[playerid] = 1; } return 1; } |
PYWNICA1[playerid] = TextDrawCreate(251.000000, 0.000000, "_");
TextDrawBackgroundColor(PYWNICA1[playerid], tdC); //Background color becomes a variable.
TextDrawFont(PYWNICA1[playerid], 1);
TextDrawLetterSize(PYWNICA1[playerid], 0.490000, 1.400000);
TextDrawColor(PYWNICA1[playerid], -1);
TextDrawSetOutline(PYWNICA1[playerid], 0);
TextDrawSetProportional(PYWNICA1[playerid], 1);
TextDrawSetShadow(PYWNICA1[playerid], 1);
TextDrawUseBox(PYWNICA1[playerid], 1);
TextDrawBoxColor(PYWNICA1[playerid], 100);
TextDrawTextSize(PYWNICA1[playerid], 370.000000, 0.000000);
PYWNICA2[playerid] = TextDrawCreate(282.000000, 1.000000, "LSDM");
TextDrawBackgroundColor(PYWNICA2[playerid], tdC); //Background color becomes a variable.
TextDrawFont(PYWNICA2[playerid], 1);
TextDrawLetterSize(PYWNICA2[playerid], 0.629999, 1.200000);
TextDrawColor(PYWNICA2[playerid], -1);
TextDrawSetOutline(PYWNICA2[playerid], 0);
TextDrawSetProportional(PYWNICA2[playerid], 1);
TextDrawSetShadow(PYWNICA2[playerid], 1);
new tdColorArr[4] = {255, 74, 22, 138};
new tdC = 255;
// printf("%d", tdC); --> used for debug
forward changeColor();
public changeColor() {
// printf("%d", tdColorArr[tdC]); --> used for debug
tdC = (tdC + 1) % sizeof(tdColorArr);
return 1;
}
//Under OnGameModeInit
setTimer("changeColor", 3000, true);