Incorrect textures - Printable Version
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Incorrect textures -
Secan - 17.02.2018
I can't seem to find a solution for the following problem:
https://preview.ibb.co/gapjVn/Naamloos.png
All my custom models with (seemingly) properly attached TXD's have different textures in game. I've unwrapped UWV's in 3dsmax, exported textures with kamsscripts and i've generated all txd's with txdworkshop. How can i solve this?
Re: Incorrect textures -
alanhutch - 17.02.2018
Try to see what texture you see in kdff gui.
Re: Incorrect textures -
Secan - 18.02.2018
Thanks for replying! I'm on the right track.
I've opened the model in kdff gui, textures were inivisible/improperly unwrapped from the original model. I've opened the txd file in txdworkshop and started messing around with the amount of mipmaps and now the texture is showing both in GTA and in kdff gui. Now i need to find out how to wrap the textures around the model correctly.
Re: Incorrect textures -
Secan - 18.02.2018
https://preview.ibb.co/iOzgBS/p1.png
https://preview.ibb.co/eXRpy7/p2.png
Same problem, different object, even though kdff shows the correct textures. What to do, what to do?
Edit: Problem solved! TXDworkshop does not support bmp files. I've extracted my bmp texture to tga, re-imported it and generated a new txd file.