PUBG spawn - Printable Version
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PUBG spawn -
Hend - 17.02.2018
Hi. How can i put 4++ player the andromeda? OR how can I create pubg spawn? :/
Re: PUBG spawn -
RogueDrifter - 17.02.2018
huh... SetPlayerPos? and look up the plane's interior id on weedar's
Re: PUBG spawn -
Hend - 17.02.2018
Quote:
Originally Posted by RogueDrifter
huh... SetPlayerPos? and look up the plane's interior id on weedar's
|
Ohmhm, But I want to see the plane. ( It's like I'm driving it. )
Re: PUBG spawn -
RogueDrifter - 17.02.2018
Quote:
Originally Posted by Hend
Ohmhm, But I want to see the plane. ( It's like I'm driving it. )
|
You mean the exterior??
Re: PUBG spawn -
jasperschellekens - 17.02.2018
If you mean exterior, create a bot controlling the plane and put player in as passenger or Maybe in some kind of spec mode
Re: PUBG spawn -
PepsiCola23 - 17.02.2018
Create a bot flying the plane,set the players camera to follow the plane route from behind,and when a players leaves the plane ,get the planes position and make the player parachute from that pos.
Re: PUBG spawn -
OneDay - 17.02.2018
Look at the area 51 mode in the server.
Re: PUBG spawn -
Mugala - 17.02.2018
you can make it with many ways, I'll give u some of them.
A) Spectating player to Andromeda.
1. first, you have to spectate player to vehicle Andromeda with PlayerSpectateVehicle -
https://sampwiki.blast.hk/wiki/PlayerSpectateVehicle
2. you have to check a key OnPlayerKeyStateChange and if the key is ENTER_VEHICLE than you must get the coordinates of Andromeda and put the players in these coordinates, with GetVehiclePos(andromeda,X,Y,Z);
SetPlayerPos(playerid,X,Y,Z-2); and fix a camera with SetCameraBehindPlayer(playerid);
so player is teleported under an andromeda.
B) Spectating player to an Object (plane)
1. you have to attach a player's camera to airplane object with AttachCameraToObject(playerid, objectid);
2. you must do the same like the example A, but for this time, u must get a coordinate of Object instead of Vehicle with GetObjectPos(objectid,X,Y,Z);