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Texture Studio - Basic Mapping Models - Printable Version

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Texture Studio - Basic Mapping Models - Crayder - 16.02.2018

I want to include a set of basic models in TS. This would include things such as properly sized walls, floors, spheres, planes, shapes, etc. Maybe even (for example, just an idea I came up with on the spot) a road building kit on 10x10 planes that TS would automatically build.

Our current checklist:
Код:
 Wall 0.25 x 2 x 4
 Wall 0.25 x 5 x 4
 Wall 0.25 x 10 x 4
 Doorway (standard size)
 Beam 0.25 x 0.25 x 1
 Beam 0.25 x 0.25 x 2
 Beam 0.25 x 0.25 x 4
 Beam 0.25 x 0.25 x 16
 I-Beam 0.25 x 0.25 x 1
 I-Beam 0.25 x 0.25 x 2
 I-Beam 0.25 x 0.25 x 4
 I-Beam 0.25 x 0.25 x 16
 Plane 5 x 5
 Plane 5 x 10
 Plane 10 x 10
 Plane 10 x 20
 Plane 20 x 20
 Plane 25 x 50
 Plane 50 x 50
 Plane 50 x 100
 Plane 100 x 100
 Sphere 0.5m
 Sphere 1m
 Sphere 2m
This thread is for ideas, if you think Texture Studio should have something please post your ideas. If you want to make contributions go to the GitHub issue.


#Edit: Can someone move this to the Modeling Discussion section? I feel like that's a bit more appropriate.


Re: Texture Studio - Basic Mapping Models - BarbaNegra - 16.02.2018

That would be awesome.!


Re: Texture Studio - Basic Mapping Models - n0minal - 16.02.2018

You could create a set of textures to work use, also, dynamically detect custom object textures and support custom objects in mapping


Re: Texture Studio - Basic Mapping Models - Crayder - 16.02.2018

Quote:
Originally Posted by n0minal
Посмотреть сообщение
You could create a set of textures to work use, also, dynamically detect custom object textures and support custom objects in mapping
Yes! So this also includes textures. All of TS's custom textures would be stored in one TXD, which would be used by these objects so you could use any of them to access the textures.


Re: Texture Studio - Basic Mapping Models - n0minal - 16.02.2018

Quote:
Originally Posted by Crayder
Посмотреть сообщение
Yes! So this also includes textures. All of TS's custom textures would be stored in one TXD, which would be used by these objects so you could use any of them to access the textures.
Nice, that would be a great work, pretty sure you'll do it the best as it can be, good luck.