You need to find the code of the images, and then set them as an image in the textdraw editor.
Pretty easy to do with timers, total of seconds and hides the first textdraw and at the same time shows the second one.
Textdraw*, exactly, how to say @Wallenstein111, use a timer for change the textdraws.
PHP код:
new PlayerText:WellTD[MAX_PLAYERS][2];//at the top of your gm
new WEllTdTimer[MAX_PLAYERS];//at the top of your gm
public OnPlayerConnect(playerid)
{
WellTD[playerid][0] = CreatePlayerTextDraw(playerid, -0.651468, -0.166672, "LOADSUK:loadsc2");
PlayerTextDrawTextSize(playerid, WellTD[playerid][0], 642.000000, 449.000000);
PlayerTextDrawAlignment(playerid, WellTD[playerid][0], 1);
PlayerTextDrawColor(playerid, WellTD[playerid][0], -1);
PlayerTextDrawSetShadow(playerid, WellTD[playerid][0], 0);
PlayerTextDrawBackgroundColor(playerid, WellTD[playerid][0], 255);
PlayerTextDrawFont(playerid, WellTD[playerid][0], 4);
PlayerTextDrawSetProportional(playerid, WellTD[playerid][0], 0);
WellTD[playerid][1] = CreatePlayerTextDraw(playerid, -0.651468, -0.166672, "LOADSUK:loadsc3");
PlayerTextDrawTextSize(playerid, WellTD[playerid][1], 642.000000, 449.000000);
PlayerTextDrawAlignment(playerid, WellTD[playerid][1], 1);
PlayerTextDrawColor(playerid, WellTD[playerid][1], -1);
PlayerTextDrawSetShadow(playerid, WellTD[playerid][1], 0);
PlayerTextDrawBackgroundColor(playerid, WellTD[playerid][1], 255);
PlayerTextDrawFont(playerid, WellTD[playerid][1], 4);
PlayerTextDrawSetProportional(playerid, WellTD[playerid][1], 0);
WEllTdTimer[playerid] = SetTimerEx("WellTdCh", 5000, 1, "i", playerid);
return 1;
}
forward WellTdCh(playerid);
public WellTdCh(playerid)
{
switch(random(2))
{
case 0:
{
PlayerTextDrawHide(playerid, WellTD[playerid][1]);
PlayerTextDrawHide(playerid, WellTD[playerid][0]);
PlayerTextDrawShow(playerid, WellTD[playerid][1]);
}
case 1:
{
PlayerTextDrawHide(playerid, WellTD[playerid][1]);
PlayerTextDrawHide(playerid, WellTD[playerid][0]);
PlayerTextDrawShow(playerid, WellTD[playerid][0]);
}
}
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
KillTimer(WEllTdTimer[playerid]);
PlayerTextDrawHide(playerid, WellTD[playerid][0]);
PlayerTextDrawHide(playerid, WellTD[playerid][1]);
return 1;
}