if ((newkeys==KEY_SUBMISSION))
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: You are not driving any car.");
new string2[128];
new vehid = GetPlayerVehicleID(playerid);
if(IsABike(vehid)) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: You can't turn on engine on a bike!");
if(Gas[vehid] == 0) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: This vehicle doesn't have fuel.");
new e,l,a,d,b,bo,o;
GetVehicleParamsEx(vehid,e,l,a,d,b,bo,o);
new name[25];
GetPlayerName(playerid, name, sizeof(name));
if(e == 0)
{
SetVehicleParamsEx(vehid,1,l,a,d,b,bo,o);
format(string2, sizeof(string2), "* %s turns on the engine of %s.", name,vehName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
ProxDetector(30.0, playerid, string2, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
SetVehicleParamsEx(vehid,0,l,a,d,b,bo,o);
format(string2, sizeof(string2), "* %s turns off the engine of%s.", name,vehName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
ProxDetector(30.0, playerid, string2, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
forward ResetFloodCntrl(playerid);
public ResetFloodCntrl(playerid)
{
floodcntrl[playerid] = 0;
return 1;
}
if ((newkeys==KEY_SUBMISSION))
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: You are not driving any car."); // actually u dont need this message, when player is on a foot key is not '2'
new string2[128];
new vehid = GetPlayerVehicleID(playerid);
if(IsABike(vehid)) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: You can't turn on engine on a bike!");
if(Gas[vehid] == 0) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: This vehicle doesn't have fuel.");
if(floodcntrl[playerid] != 1) floodcntrl[playerid] = 1;
else return SendClientMessage(playerid,-1,"u're too fast bro"); // anti flood message
SetTimerEx("ResetFloodCntrl",1000,0,"i",playerid); // 1 sec for reset
new e,l,a,d,b,bo,o;
GetVehicleParamsEx(vehid,e,l,a,d,b,bo,o);
new name[25];
GetPlayerName(playerid, name, sizeof(name));
if(e == 0)
{
SetVehicleParamsEx(vehid,1,l,a,d,b,bo,o);
format(string2, sizeof(string2), "* %s turns on the engine of %s.", name,vehName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
ProxDetector(30.0, playerid, string2, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
SetVehicleParamsEx(vehid,0,l,a,d,b,bo,o);
format(string2, sizeof(string2), "* %s turns off the engine of%s.", name,vehName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
ProxDetector(30.0, playerid, string2, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
|
you have to create timer, I'll give u example.
new floodcntrl[MAX_PLAYERS]; // at the top Код:
forward ResetFloodCntrl(playerid);
public ResetFloodCntrl(playerid)
{
floodcntrl[playerid] = 0;
return 1;
}
Код:
if ((newkeys==KEY_SUBMISSION))
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: You are not driving any car."); // actually u dont need this message, when player is on a foot key is not '2'
new string2[128];
new vehid = GetPlayerVehicleID(playerid);
if(IsABike(vehid)) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: You can't turn on engine on a bike!");
if(Gas[vehid] == 0) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: This vehicle doesn't have fuel.");
if(floodcntrl[playerid] != 1) floodcntrl[playerid] = 1;
else return SendClientMessage(playerid,-1,"u're too fast bro"); // anti flood message
SetTimerEx("ResetFloodCntrl",1000,0,"i",playerid); // 1 sec for reset
new e,l,a,d,b,bo,o;
GetVehicleParamsEx(vehid,e,l,a,d,b,bo,o);
new name[25];
GetPlayerName(playerid, name, sizeof(name));
if(e == 0)
{
SetVehicleParamsEx(vehid,1,l,a,d,b,bo,o);
format(string2, sizeof(string2), "* %s turns on the engine of %s.", name,vehName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
ProxDetector(30.0, playerid, string2, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
SetVehicleParamsEx(vehid,0,l,a,d,b,bo,o);
format(string2, sizeof(string2), "* %s turns off the engine of%s.", name,vehName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
ProxDetector(30.0, playerid, string2, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
|
new AntiSpamKey[MAX_PLAYERS];//Somewhere top
if((newkeys==KEY_SUBMISSION))
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: You are not driving any car."); // actually u dont need this message, when player is on a foot key is not '2'
new string2[128];
new vehid = GetPlayerVehicleID(playerid);
if(IsABike(vehid)) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: You can't turn on engine on a bike!");
if(Gas[vehid] == 0) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: This vehicle doesn't have fuel.");
if(gettime() < AntiSpamKey[playerid]) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Wait 1 second");//We defined + 1;
new e,l,a,d,b,bo,o;
GetVehicleParamsEx(vehid,e,l,a,d,b,bo,o);
new name[25];
GetPlayerName(playerid, name, sizeof(name));
AntiSpamKey[playerid] = gettime() + 1;//For how much seconds you want
if(e == 0)
{
SetVehicleParamsEx(vehid,1,l,a,d,b,bo,o);
format(string2, sizeof(string2), "* %s turns on the engine of %s.", name,vehName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
ProxDetector(30.0, playerid, string2, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
SetVehicleParamsEx(vehid,0,l,a,d,b,bo,o);
format(string2, sizeof(string2), "* %s turns off the engine of%s.", name,vehName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
ProxDetector(30.0, playerid, string2, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
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it works but its not what i want.
i dont want him to use the cmd every 1 second,i want him to get muted if he uses it more than 5 times in less than a few seconds.. |