A weird bug with my aleave command - Printable Version
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+--- Thread: A weird bug with my aleave command (
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A weird bug with my aleave command -
ivndosos - 26.01.2018
Код:
CMD:aleave(playerid, params[])
{
if(InArena1[playerid] == 1)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SendClientMessage(playerid, -1, "{EFB509}(INFO) You have left arena1!");
SpawnPlayer(playerid);
}
else
{
SendClientMessage(playerid, -1, "{c3c3c3}(INFO) You're not in the arena!");
}
return 1;
}
.
When I use that command, Instead of spawning, It spawns me at the sky somewhere far, Why so?
Re: A weird bug with my aleave command -
RowdyrideR - 26.01.2018
Show us the code where the player enters the arena
Re: A weird bug with my aleave command -
ivndosos - 26.01.2018
Код:
CMD:arena1(playerid, params[])
{
new Float:health, name[MAX_PLAYER_NAME], str[128];
GetPlayerHealth(playerid, health);
AFKTime[playerid] = SetTimer("AFKCheck",1000,1);
new arenainterior = GetPlayerInterior(playerid);
if(health < 90) return SendClientMessage(playerid, -1, "{c3c3c3}(INFO) You must have atleast 90 HP in order to go to the arena");
if(arenainterior == 18) return SendClientMessage(playerid, -1, "{c3c3c3}(INFO) You're already inside arena1, Use /aleave to leave");
else
{
InArena1[playerid] = 1;
SetPlayerVirtualWorld(playerid, 2);
SetPlayerInterior(playerid, 18);
new randomarena1 = random(sizeof(RandomArena1Spawns));
SetPlayerPos(playerid, RandomArena1Spawns[randomarena1][0],RandomArena1Spawns[randomarena1][1],RandomArena1Spawns[randomarena1][2]);
SetPlayerFacingAngle(playerid, RandomArena1Spawns[randomarena1][3]);
GetPlayerName(playerid, name, sizeof(name));
format(str, sizeof(str), "{4286f4}(INFO) %s has teleported to Arena 1, To go there type /arena1.", name);
SendClientMessageToAll(-1, str);
GivePlayerWeapon(playerid, 24, 999);
GivePlayerWeapon(playerid, 25, 999);
}
return 1;
}
Re: A weird bug with my aleave command -
rfr - 26.01.2018
is RandomArena1Spawns[randomarena1] a float?
Re: A weird bug with my aleave command -
ivndosos - 26.01.2018
I've fixed it, Had to add InArena1[playerid] = 0;
Haven't realized it, till my mate told me, lol.