
// includes
#include <a_samp>
#include <streamer>
#include <sscanf2>
// defines
#define MAX_PICKUP 40
#define INVALID_PICKUP_ID -1
new EnterPickup[5] = {INVALID_PICKUP_ID, ...}; // value of this array is {-1, ...}
enum ePickup
{
pObj,
Float: Pos[3],
Float: tPos[3],
Interior,
VirtualWorld,
Label[40],
};
new const gPickup[MAX_PICKUP][ePickup] =
{
{19198, {2413.1326,1123.7681,10.8203},{382.5162,173.8144,1008.3828}, 3, 1, "City Hall"}, // lvchIN
{19198, {389.6851,173.7902,1008.3828},{2417.8792,1123.6888,10.8203}, 0, 0, "Exit"}, // lvchOUT
{19198, {238.6472,138.7112,1003.0234},{382.5162,173.8144,1008.3828}, 0, 0, "Police Department"}, // LVPDIN
{19198, {2287.0774,2432.1848,10.8203},{2286.9553,2428.7073,10.8203}, 0, 0, "Exit"}, // LVPDOUT
{19198, {0,0,0}, {0,0,0}, 0, 0, "Airport"}, // LVaIN /// add map
{19198, {1672.8890,1447.8660,10.7871},{1678.4150,1447.0847,10.7751}, 0, 0, "Exit"}, // LVaOUT
{19198, {02018.9423,1017.8262,996.8750},{2014.4329,1017.8450,996.2214}, 0, 0, "Four Dragons Casino"}, // fourdIN
{19198, {2019.7300,1007.7938,10.8203},{2024.7816,1007.7968,10.8203}, 0, 0, "Exit"}, // fourdOUT
{19198, {2233.9539,1714.5076,1012.3828},{2234.2778,1710.7727,1011.3120}, 0, 0, "Calligulas Casino"}, // calgIN
{19198, {2196.6274,1677.1100,12.3672}, {2192.7361,1677.5398,12.3672}, 0, 0, "Exit"}, // calgOUT
{19198, {0,0,0},{2417.8792,1123.6888,10.8203}, 0, 0, "Pirate Casino"}, /////MAP NEEDED // piratIN
{19198, {1965.0487,1623.2053,12.8621},{1971.3026,1623.0610,12.8631}, 0, 0, "Exit"}, // piratOUT
{19198, {1133.1388,-15.4690,1000.6797},{2417.8792,1123.6888,10.8203}, 0, 0, "Redsands Casino"}, // rseIN
{19198, {1672.8890,1447.8660,10.7871},{382.5162,173.8144,1008.3828}, 0, 0, "Exit"}, // rseOUT
{19198, {296.8087,-112.0694,1001.5156},{2417.8792,1123.6888,10.8203}, 0, 0, "Ammunation"}, // nelvamIN
{19198, {2539.5422,2083.9460,10.8203},{2417.8792,1123.6888,10.8203}, 0, 0, "Exit"}, // 1nelvamOUT
{19198, {296.8087,-112.0694,1001.5156},{382.5162,173.8144,1008.3828}, 0, 0, "Ammunation"}, // selvamIN
{19198, {2155.0784,944.8185,10.8203},{2635.6113,1126.7527,11.1759}, 0, 0, "Exit"}, // selvamOUT
{19198, {-27.3612,-58.2661,1003.5469}, {-26.8388,-56.6087,1003.5469}, 0, 0, "24/7"}, // selv24IN
{19198, {2117.4941,896.7758,11.179}, {2635.6113,1126.7527,11.1759}, 0, 0, "Exit"}, // selv24OUT
{19198, {-27.3612,-58.2661,1003.5469}, {-26.8388,-56.6087,1003.5469}, 0, 0, "24/7"}, // strip24IN
{19198, {22194.9412,1991.0132,12.2969}, {2191.9456,1991.6254,12.0646}, 0, 0, "Exit"}, // strip24OUT
{19198, {-27.3612,-58.2661,1003.5469}, {-26.8388,-56.6087,1003.5469}, 0, 0, "24/7"}, // roca24IN
{19198, {2247.6245,2396.1694,10.8203}, {2248.3381,2398.9131,10.8203}, 0, 0, "Exit"}, // roca24OUT
{19198, {-27.3612,-58.2661,1003.5469}, {-26.8388,-56.6087,1003.5469}, 0, 0, "24/7"}, // roca24xIN
{19198, {2187.7112,2469.6611,11.2422}, {2190.2107,2468.5369,11.2422}, 0, 0, "Exit"}, // roca24xOUT
{19198, {-27.3612,-58.2661,1003.5469}, {-26.8388,-56.6087,1003.5469}, 0, 0, "24/7"}, // 1rseast24IN
{19198, {1937.8263,2307.2637,10.8203}, {1935.3301,2307.0039,10.8203}, 0, 0, "sExit"}, // rseast24OUT
{19198, {-27.3612,-58.2661,1003.5469}, {-26.8388,-56.6087,1003.5469}, 0, 0, "24/7"}, // eastlv24IN
{19198, {2546.5208,1972.6559,10.8203}, {2542.3298,1970.0658,10.8203}, 0, 0, "Exit"}, // eastlv24OUT
{19198, {0,0,0}, {2417.8792,1123.6888,10.8203}, 0, 0, "Hospital"}, /////add map/// lvhospIN
{19198, {1607.3708,1815.6986,10.8203}, {1607.4255,1821.0288,10.8280}, 0, 0, "Exit"}, // lvhospOUT
{19198, {207.6413,-111.2668,1005.1328}, {382.5162,173.8144,1008.3828}, 0, 0, "Binco"}, // stripbincIN
{19198, {2101.8923,2257.4243,11.0234}, {2104.2490,2257.2930,11.0234}, 0, 0, "Exit"}, // stripbincOUT
{19198, {161.3928,-97.1082,1001.8047}, {161.4176,-93.1467,1001.8047}, 0, 0, "ZIP"}, // stripzipIN
{19198, {2090.4836,2224.6982,11.0234}, {2083.5105,2222.1904,10.8203}, 0, 0, "Exit"}, // stripzipOUT
{19198, {207.6413,-111.2668,1005.1328}, {382.5162,173.8144,1008.3828}, 0, 0, "Binco"}, // airpbincoIN
{19198, {1657.0372,1733.3311,10.8281}, {1654.2834,1733.2018,10.8203}, 0, 0, "Exit"}, // airpbincoOUT
{19198, {161.3928,-97.1082,1001.8047}, {161.4176,-93.1467,1001.8047}, 0, 0, "ZIP"}, // lveastzipIN
{19198, {2572.0786,1904.9449,11.0234}, {2571.4175,1902.0344,11.0234}, 0, 0, "Exit"}, // lveastzipOUT
};
public OnFilterScriptInit()
{
for(new i; i < MAX_PICKUP; i ++)
{
gPickup[i][Pickup] = CreateDynamicPickup(gPickup[i][pObj], 1, gPickup[i][Pos][0], gPickup[i][Pos][1], gPickup[i][Pos][2], .streamdistance = 100.0); // creates all the pickup with one line, no need to extra work!
}
return 1;
}
public OnFilterScriptExit()
{ for(new i; i < MAX_PICKUP; i ++)
{
DestroyDynamicPickup(gPickup[i][Pickup]);
}
return 1;
}
public OnPlayerPickUpDynamicPickup(playerid, pickupid) {
for(new i; i < MAX_PICKUP; i ++) // this is a loop
{
SetPlayerPos(playerid, gPickup[i][tPos][0], gPickup[i][tPos][1], gPickup[i][tPos][2] + 0.5); // sets player pos
SetPlayerInterior(playerid, gPickup[i][Interior]);
SetPlayerVirtualWorld(playerid, gPickup[i][VirtualWorld]);
}
return 1;
}

public OnPlayerPickUpDynamicPickup(playerid, pickupid){
for(new i; i < MAX_PICKUP; i++)
{
SetPlayerPos(playerid, gPickup[i][tPos][0], gPickup[i][tPos][1], gPickup[i][tPos][2] + 0.5); // sets player pos
SetPlayerInterior(playerid, gPickup[i][Interior]);
SetPlayerVirtualWorld(playerid, gPickup[i][VirtualWorld]);
break;
}
return 1;
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
for(new i; i < MAX_PICKUP; i ++) // this is a loop
{
if(pickupid == gPickup[i][Pickup])
{
SetPlayerPos(playerid, gPickup[i][tPos][0], gPickup[i][tPos][1], gPickup[i][tPos][2] + 0.5); // sets player pos
SetPlayerInterior(playerid, gPickup[i][Interior]);
SetPlayerVirtualWorld(playerid, gPickup[i][VirtualWorld]);
break;
}
}
return 1;
}
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This should work:
Код:
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
for(new i; i < MAX_PICKUP; i ++) // this is a loop
{
if(pickupid == gPickup[i][Pickup])
{
SetPlayerPos(playerid, gPickup[i][tPos][0], gPickup[i][tPos][1], gPickup[i][tPos][2] + 0.5); // sets player pos
SetPlayerInterior(playerid, gPickup[i][Interior]);
SetPlayerVirtualWorld(playerid, gPickup[i][VirtualWorld]);
break;
}
}
return 1;
}
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