CMD:copcarloeschen(playerid, params[])
{
new vid;
if(!IsNumeric(params) || !strlen(params)) return SendClientMessage(playerid, 0xFF0000FF, "Error: Nutze: /copcarloeschen [Vehicle ID]");
vid = strval(params);
if(vid <= 0) return SendClientMessage(playerid, 0xFF0000FF, "Error: Vehicle-ID ist kein Fraktions-Fahrzeug.");
for(new i=0; i<MAX_cop_VEHICLES; i++)
{
if(copVehicle[i][e_vID] == vid)
{
copVehicle[i][e_modelID] = 0;
copVehicle[i][e_x] = 0.0;
copVehicle[i][e_y] = 0.0;
copVehicle[i][e_z] = 0.0;
copVehicle[i][e_a] = 0.0;
copVehicle[i][e_color1] = 0;
copVehicle[i][e_color2] = 0;
new query[128];
format(query, sizeof(query), "DELETE FROM copVehicles WHERE ID = '%i'",vid);
mysql_tquery(handle, query);
DestroyVehicle(copVehicle[i][e_vID]);
return SendClientMessage(playerid, 0x00FF00FF, "Fahrzeug gelцscht.");
}
}
return SendClientMessage(playerid, 0xFF0000FF, "Error: Vehicle-ID ist kein Fraktions-Fahrzeug.");
}
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This is not a smart way to do it, you can't be sure that the database ID will be the same as the in-game id's, as in-game id's may change over time.
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