format(recon_string, sizeof(recon_string), "~n~~n~~n~~n~~n~~n~~w~%s ~y~ID: ~w~%d~n~~g~%.1f hp",PlayerName(ReconanID[i]), ReconanID[i], zdravlje); GameTextForPlayer(i, recon_string, 3500, 3);
new recon_string[128],Float:zdravlje;
SetPlayerVirtualWorld(i,GetPlayerVirtualWorld(ReconanID[i]));
SetPlayerInterior(i,GetPlayerInterior(ReconanID[i]));
GetPlayerHealth(ReconanID[i],zdravlje);
if(IsPlayerInAnyVehicle(ReconanID[i]))
{
PlayerSpectateVehicle(i, GetPlayerVehicleID(ReconanID[i]));
format(recon_string, sizeof(recon_string), "~n~~n~~n~~n~~n~~n~~w~%s ~y~ID: ~w~%d~n~~g~%.1f hp~n~~r~%d km/h",PlayerName(ReconanID[i]), ReconanID[i], zdravlje, IgracevaBrzina(ReconanID[i]));
GameTextForPlayer(i, recon_string, 3500, 3);
}
else
{
PlayerSpectatePlayer(i, ReconanID[i]);
format(recon_string, sizeof(recon_string), "~n~~n~~n~~n~~n~~n~~w~%s ~y~ID: ~w~%d~n~~g~%.1f hp",PlayerName(ReconanID[i]), ReconanID[i], zdravlje);
GameTextForPlayer(i, recon_string, 3500, 3);
}
|
It's on timer and it's refreshing every 3 second.
Код:
new recon_string[128],Float:zdravlje;
SetPlayerVirtualWorld(i,GetPlayerVirtualWorld(ReconanID[i]));
SetPlayerInterior(i,GetPlayerInterior(ReconanID[i]));
GetPlayerHealth(ReconanID[i],zdravlje);
if(IsPlayerInAnyVehicle(ReconanID[i]))
{
PlayerSpectateVehicle(i, GetPlayerVehicleID(ReconanID[i]));
format(recon_string, sizeof(recon_string), "~n~~n~~n~~n~~n~~n~~w~%s ~y~ID: ~w~%d~n~~g~%.1f hp~n~~r~%d km/h",PlayerName(ReconanID[i]), ReconanID[i], zdravlje, IgracevaBrzina(ReconanID[i]));
GameTextForPlayer(i, recon_string, 3500, 3);
}
else
{
PlayerSpectatePlayer(i, ReconanID[i]);
format(recon_string, sizeof(recon_string), "~n~~n~~n~~n~~n~~n~~w~%s ~y~ID: ~w~%d~n~~g~%.1f hp",PlayerName(ReconanID[i]), ReconanID[i], zdravlje);
GameTextForPlayer(i, recon_string, 3500, 3);
}
|
format(string, sizeof(string), "~n~~n~~n~~n~~n~~g~%i~w~-~r~%i", trainingSucces[playerid], trainingMissed[playerid]);
CMD:recontest(playerid, params[])
{
new id,string[128];
if(sscanf(params, "u", id)) return Use(playerid,"/recontest [ID]");
if(id == INVALID_PLAYER_ID || !IsPlayerConnected(id)) return WrongID(playerid);
format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~w~%s ~y~ID: ~w~%d",PlayerName(id), id);
GameTextForPlayer(playerid, string, 4500, 3);
return 1;
}