[Q/A] Usage of SetDynamicObjectMaterialText - Printable Version
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[Q/A] Usage of SetDynamicObjectMaterialText -
SoFahim - 09.01.2018
You all know about the SetDynamicObjectMaterial and SetDynamicObjectMaterialText .
I am researching a few information about this.
Does SetDynamicObjectMaterialText/SetDynamicObjectMaterial somehow duplicate the objects? Or, how much usage it take per object?
If there 1index have SetDynamicObjectMaterial and another SetDynamicObjectMaterialText, does it produce object count or what type of usage it take?
Re: [Q/A] Usage of SetDynamicObjectMaterialText -
Logic_ - 09.01.2018
It doesn't create another object. It creates and the object and modifies the client to change the texture as ordered by the server.
Re: [Q/A] Usage of SetDynamicObjectMaterialText -
SoFahim - 09.01.2018
Quote:
Originally Posted by Logic_
It doesn't create another object. It creates and the object and modifies the client to change the texture as ordered by the server.
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I heard from a few place that it lag even if there only a few materials [ Not that much ] but, yet I couldn't find any lag by any chance..
I need more clear reply, hope there somehow to explain, thanks.
Re: [Q/A] Usage of SetDynamicObjectMaterialText -
Logic_ - 09.01.2018
Lag is from client side, not server side. They need a new machine, not you to run your server. However, every time player streams in that textured object, it's gonna re-apply the textures because of being 'Dynamic' (for the player)...