DeathMatch Map -
SonnyGamer - 06.01.2018
Hi guys
Today I made DM map for my project
I want to see your opinion about it
Final Version
Screenshots:
Re: DeathMatch Map -
MaiYan - 06.01.2018
nice one
Re: DeathMatch Map -
NaS - 06.01.2018
This doesn't look good nor fun to play DM on.
Re: DeathMatch Map -
SonnyGamer - 06.01.2018
Quote:
Originally Posted by MaiYan
nice one
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Thanks m8
Quote:
Originally Posted by NaS
This doesn't look good nor fun to play DM on.
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Could you give me an advice? What exactly is needed for fun in DM maps? So I can edit it and make it better. xD
Re: DeathMatch Map -
NaS - 06.01.2018
Quote:
Originally Posted by SonnyGamer
Thanks m8
Could you give me an advice? What exactly is needed for fun in DM maps? So I can edit it and make it better. xD
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I don't know where you'd set the spawns but from the elevated positions you will definitely be able to spawn kill, no matter where someone spawns. If they spawn inside the hangar it's even worse, the feet will be visible before that player can even shoot back. If it's TDM one team will probably get spawn trapped quickly.
I can only suggest you to test it with some people and try to play as unfair as possible. Because that's probably what players will do - they'll try to find unfair spots and use them to their advantage. I guess once you make it to the parking roofs you can shoot anyone that is below you, but they will have a hard time hitting you back - but that also depends on how many players are playing.
I personally like maps that have a few open spaced spots (maybe not as big) but also some smaller areas so you don't get shot from all sides all the time.
You could for example make the current map a bit smaller, add another similar area and connect them through a few tunnels or smaller passages. Or add some cover to the ground so you can actually hide from people on the parking roofs.
You can also texture the objects so it doesn't look like SAMP 2008 and/or use some SAMP objects (like the concrete or grass planes, which look much better than the airport ground everyone uses).
Re: DeathMatch Map -
SonnyGamer - 06.01.2018
Quote:
Originally Posted by NaS
I don't know where you'd set the spawns but from the elevated positions you will definitely be able to spawn kill, no matter where someone spawns. If they spawn inside the hangar it's even worse, the feet will be visible before that player can even shoot back. If it's TDM one team will probably get spawn trapped quickly.
I can only suggest you to test it with some people and try to play as unfair as possible. Because that's probably what players will do - they'll try to find unfair spots and use them to their advantage. I guess once you make it to the parking roofs you can shoot anyone that is below you, but they will have a hard time hitting you back - but that also depends on how many players are playing.
I personally like maps that have a few open spaced spots (maybe not as big) but also some smaller areas so you don't get shot from all sides all the time.
You could for example make the current map a bit smaller, add another similar area and connect them through a few tunnels or smaller passages. Or add some cover to the ground so you can actually hide from people on the parking roofs.
You can also texture the objects so it doesn't look like SAMP 2008 and/or use some SAMP objects (like the concrete or grass planes, which look much better than the airport ground everyone uses).
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I agree with everything you've suggested me. I will start editing the textures and the ground.
+REP for good suggestions
Re: DeathMatch Map -
MarkNelson - 06.01.2018
nice
Re: DeathMatch Map -
Venture1997 - 06.01.2018
I would recomend you using irregular walls,and texturing it. example: ID 18331. I can't imagine doing an map without texturing.the way it is now,looks very unnatural and amateur.If u need help to texture it,text me.
Re: DeathMatch Map -
SonnyGamer - 06.01.2018
Quote:
Originally Posted by Venture1997
I would recomend you using irregular walls,and texturing it. example: ID 18331. I can't imagine doing an map without texturing.the way it is now,looks very unnatural and amateur.If u need help to texture it,text me.
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Pictures are now edited
@MarkNelson thanks m8
Re: DeathMatch Map -
Bolex_ - 06.01.2018
Map looks good now, but textdraws are agerfasdad..
Re: DeathMatch Map -
RogueDrifter - 06.01.2018
Nice i like it.
Re: DeathMatch Map -
SonnyGamer - 06.01.2018
Quote:
Originally Posted by Bolex_
Map looks good now, but textdraws are agerfasdad.. 
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Well thank you
@RogueDrifter thank u too
Re: DeathMatch Map -
matiaas - 09.01.2018
very nice.
Re: DeathMatch Map -
Eoussama - 09.01.2018
Not the best map for the genre, but it would work, it does have the feel of a stunt map.