for(new i = 0; i < MAX_PLAYERS; i++)
{
}
forward VehicleHealthTimer();
public OnGameModeInit()
{
SetTimer("VehicleHealthTimer",5000,1);
return 1;
}
new Float:vhealth[MAX_VEHICLES];
public VehicleHealthTimer()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerInAnyVehicle(i))
{
GetVehicleHealth(GetPlayerVehicleID(i),vhealth[i]);
if(vhealth[i] <= 200)
{
RemovePlayerFromVehicle(i);
SendClientMessage(i,0xC60000FF,"You can't drive this car anymore!");
}
}
}
}
Originally Posted by CracKman
pawn Код:
|
forward Damage();
new DamageTimer;
new Float: VHealth[MAX_VEHICLES];
public OnGameModeInit()
{
DamageTimer = SetTimer("Damage", 1000, 1);
return 1;
}
public OnGameModeExit()
{
KillTimer("DamageTimer");
return 1;
}
public Damage()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(IsPlayerInAnyVehicle(i))
{
if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
{
new Text[255];
GetVehicleHealth(GetPlayerVehicleID(i), VHealth[i]);
format(Text, sizeof(Text), "%d", VHealth[i]);
SCM(i, COLOR_WHITE, Text);
if(VHealth[i] < 200)
{
SCM(i, COLOR_RED, "MAIN ERROR(Your car is too broken to drive!)");
RemovePlayerFromVehicle(i);
}
}
}
}
}
return 1;
}
public VehicleHealthTimer()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerInAnyVehicle(i))
{
new vehid=GetPlayerVehicleID(i);
GetVehicleHealth(vehid,vhealth[vehid]);
if(vhealth[vehid] <= 200)
{
RemovePlayerFromVehicle(i);
SendClientMessage(i,0xC60000FF,"You can't drive this car anymore!");
}
}
}
}
#include <a_samp> new Float:vhealth[MAX_VEHICLES]; forward VehicleHealthTimer(); public OnFilterScriptInit() { SetTimer("VehicleHealthTimer",1000,1); return 1; } public VehicleHealthTimer() { for(new i = 0; i < GetMaxPlayers(); i++) { if(IsPlayerInAnyVehicle(i)) { GetVehicleHealth(GetPlayerVehicleID(i),vhealth[i]); if(vhealth[i] < 250) { RemovePlayerFromVehicle(i); SendClientMessage(i,0xC60000FF,"You can't drive this car anymore!"); } } } }
// At the top of your script
new CarDamageTimer[MAX_PLAYERS];
forward CarDamage(playerid);
// At the end of your script
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER)
{
CarDamageTimer[playerid] = SetTimerEx("CarDamage", 1000, 1, "i", playerid);
return 1;
}
if(newstate == PLAYER_STATE_ONFOOT && oldstate == PLAYER_STATE_DRIVER)
{
KillTimer(CarDamageTimer[playerid]);
return 1;
}
return 1;
}
public CarDamage(playerid)
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new vehicleid;
new Float:vehhealth;
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleHealth(vehicleid, vehhealth);
if(vehhealth <= 299)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Status: You car has stalled and wont start back up");
return 1;
}
}
return 1;
}