C:\Users\Jon\Desktop\New folder (3)\GTA samp test server\pawno\include\sscanf2.inc(143) : warning 219: local variable "name" shadows a variable at a preceding level C:\Users\Jon\Desktop\New folder (3)\GTA samp test server\pawno\include\sscanf2.inc(187) : warning 219: local variable "name" shadows a variable at a preceding level C:\Users\Jon\Desktop\New folder (3)\GTA samp test server\pawno\include\sscanf2.inc(230) : warning 219: local variable "name" shadows a variable at a preceding level C:\Users\Jon\Desktop\New folder (3)\GTA samp test server\pawno\include\sscanf2.inc(255) : warning 219: local variable "reason" shadows a variable at a preceding level C:\Users\Jon\Desktop\New folder (3)\GTA samp test server\pawno\include\sscanf2.inc(336) : warning 219: local variable "string" shadows a variable at a preceding level C:\Users\Jon\Desktop\New folder (3)\GTA samp test server\pawno\include\sscanf2.inc(396) : warning 219: local variable "string" shadows a variable at a preceding level
name[MAX_PLAYER_NAME];
public OnPlayerDisconnect(playerid, reason)
SSCANF:weapon(string[])
public OnFilterScriptInit()
{
new
143 name[MAX_PLAYER_NAME];
144
145 SSCANF_Init(GetMaxPlayers(), INVALID_PLAYER_ID, MAX_PLAYER_NAME);
146 SSCANF_gInit = true;
147
148 // Check if there are any players that aren't initialized.
149 for (new i = 0; i < MAX_PLAYERS; i ++)
150 {
151 if (IsPlayerConnected(i) && !SSCANF_IsConnected(i))
152 {
153 GetPlayerName(i, name, MAX_PLAYER_NAME);
154 SSCANF_Join(i, name, IsPlayerNPC(i));
155 }
156 }
public OnGameModeInit()
{
if (!SSCANF_gInit)
{
new
187 name[MAX_PLAYER_NAME];
188
189 SSCANF_Init(GetMaxPlayers(), INVALID_PLAYER_ID, MAX_PLAYER_NAME);
190 SSCANF_gInit = true;
191
192 // Check if there are any players that aren't initialized.
193 for (new i = 0; i < MAX_PLAYERS; i ++)
194 {
195 if (IsPlayerConnected(i) && !SSCANF_IsConnected(i))
196 {
197 GetPlayerName(i, name, MAX_PLAYER_NAME);
198 SSCANF_Join(i, name, IsPlayerNPC(i));
199 }
}
new name[26];
public OnPlayerConnect(playerid)
{
new name[26];
GetPlayerName(playerid,name,26);
return 1;
}
new name[26];
public OnPlayerConnect(playerid)
{
new playername[26];//changed
GetPlayerName(playerid,playername,26);//changed
return 1;
}
|
shadows a variable |
static name[26];
<-- for you good sir smh. Lol