How to compare vehicle and player's interior? -
Ritzy2K - 25.12.2017
Native for player is available.
GetPlayerInterior(playerid)
But theres no GetVehicleInterior so im not sure how'd I compare a vehicle's and a player's a interior.
Re: How to compare vehicle and player's interior? -
RogueDrifter - 25.12.2017
Create it manually, basically before you do LinkVehicleToInterior save that interior into a variable and compare that variable to the player's interior u wanna compare to.
Re: How to compare vehicle and player's interior? -
Ritzy2K - 25.12.2017
Uh, I don't think so.
I don't want to set it's interior, I just want to retrieve it's current interior.
Re: How to compare vehicle and player's interior? -
MEW273 - 25.12.2017
There is no native function to return the vehicle's interior and from a quick search I can't find any plugin/extensions that claim to do so.
As RogueDrifter stated you need to store the interior variable when you use LinkVehicleToInterior and use that variable later.
By default when you create a vehicle it is set to interior 0, so unless you specify otherwise you can assume that the interior is always 0. If you add a variable to your vehicle enumerator that stores the interior ID even if it is 0 you can just retrieve that value to compare the interior.
Re: How to compare vehicle and player's interior? -
rfr - 25.12.2017
PHP код:
#include <a_samp>
#include <izcmd>
#include <sscanf2>
new vInt[MAX_PLAYERS] = 0;
CMD:vehicleint(playerid, parms[]) {
new vehicle = AddStaticVehicle(559, 2543.7505, -21.8345, 27.1899, 52.6054, -1, -1);
vInt[playerid] = LinkVehicleToInterior(vehicle, 6);
if(GetPlayerInterior(playerid) == vInt[playerid])
{
//execute code here
}
return 1;
}
idk
or
PHP код:
CMD:vehicleint1(playerid, parms[]) {
new vehicle = AddStaticVehicle(559, 2543.7505, -21.8345, 27.1899, 52.6054, -1, -1);
vInt[playerid] = LinkVehicleToInterior(vehicle, 6);
new string[64];
format(string, sizeof(string),"vehicle interior is %i.",vInt[playerid]);
SendClientMessage(playerid, -1, string);
return 1;
}
idk
Re: How to compare vehicle and player's interior? -
RIDE2DAY - 25.12.2017
vSync provides that function.
https://sampforum.blast.hk/showthread.php?tid=642022
You can see the full list of available functions here:
https://sampwiki.blast.hk/wiki/Vehicle_Synchronization
Re: How to compare vehicle and player's interior? -
JustNothing - 25.12.2017
Quote:
Originally Posted by rfr
PHP код:
#include <a_samp>
#include <izcmd>
#include <sscanf2>
new vInt[MAX_PLAYERS] = 0;
CMD:vehicleint(playerid, parms[]) {
new vehicle = AddStaticVehicle(559, 2543.7505, -21.8345, 27.1899, 52.6054, -1, -1);
vInt[playerid] = LinkVehicleToInterior(vehicle, 6);
if(GetPlayerInterior(playerid) == vInt[playerid])
{
//execute code here
}
return 1;
}
idk
or
PHP код:
CMD:vehicleint1(playerid, parms[]) {
new vehicle = AddStaticVehicle(559, 2543.7505, -21.8345, 27.1899, 52.6054, -1, -1);
vInt[playerid] = LinkVehicleToInterior(vehicle, 6);
new string[64];
format(string, sizeof(string),"vehicle interior is %i.",vInt[playerid]);
SendClientMessage(playerid, -1, string);
return 1;
}
idk
|
https://sampwiki.blast.hk/wiki/LinkVehicleToInterior
your code wont work properly because function not returns new id lol
this should work:
Код HTML:
new interiorVehicle[ MAX_VEHICLES ];
#if defined _ALS_LinkVehicleToInterior
#undef LinkVehicleToInterior
#else
#define _ALS_LinkVehicleToInterior
#endif
#define LinkVehicleToInterior interiorVehicle[ %0 ] = %1
// usage interiorVehicle[ vehicleid ] xdd
Re: How to compare vehicle and player's interior? -
NaS - 25.12.2017
Just create a new global array and update it everytime you set a vehicle's interior.
Remember vehicle ids start at 1 and not 0, so you have to access the array with vehicleid - 1 or declare the array with MAX_VEHICLES + 1.
Код:
new gVehicleInteriorIDs[MAX_VEHICLES];
n_LinkVehicleToInterior(vehicleid, interior)
{
LinkVehicleToInterior(vehicleid, interior),
gVehicleInteriorIDs[vehicleid - 1] = interior;
}
#define LinkVehicleToInterior n_LinkVehicleToInterior
GetVehicleInterior(vehicleid)
{
return gVehicleInteriorIDs[vehicleid - 1];
}
Make sure to reset the variable when you create new vehicles, otherwise the array could still contain another interior if that slot was used before.
Re: How to compare vehicle and player's interior? -
Ritzy2K - 25.12.2017
Thanks everybody for your input.
Fixed, thanks.