Код:
#include <a_samp>
new Text:website;
new Text:WXTDM;
new Text:Version;
public OnFilterScriptInit()
{
// Textdraw stuff
website = TextDrawCreate(489.000000, 428.000000, "www.wx-play.cf");
TextDrawBackgroundColor(website, 255);
TextDrawFont(website, 1);
TextDrawLetterSize(website, 0.500000, 2.000000);
TextDrawColor(website, -16776961);
TextDrawSetOutline(website, 0);
TextDrawSetProportional(website, 1);
TextDrawSetShadow(website, 1);
WXTDM = TextDrawCreate(499.000000, 96.000000, "WXTDM");
TextDrawBackgroundColor(WXTDM, 65535);
TextDrawFont(WXTDM, 1);
TextDrawLetterSize(WXTDM, 0.500000, 2.000000);
TextDrawColor(WXTDM, 16711935);
TextDrawSetOutline(WXTDM, 1);
TextDrawSetProportional(WXTDM, 1);
Version = TextDrawCreate(73.000000, 327.000000, "v10");
TextDrawBackgroundColor(Version, 255);
TextDrawFont(Version, 0);
TextDrawLetterSize(Version, 0.500000, 2.000000);
TextDrawColor(Version, 65535);
TextDrawSetOutline(Version, 0);
TextDrawSetProportional(Version, 1);
TextDrawSetShadow(Version, 1);
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
TextDrawShowForPlayer(i, website);
TextDrawShowForPlayer(i, WXTDM);
TextDrawShowForPlayer(i, Version);
}
}
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, website);
TextDrawShowForPlayer(playerid, WXTDM);
TextDrawShowForPlayer(playerid, Version);
return 1;
}
Why would that matter? there is no samp rule forbidding showing textdraws on connect which im using so that's not it,