SA-MP Forums Archive
Bodyparts - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Bodyparts (/showthread.php?tid=646744)



Bodyparts - Davidmkd123 - 22.12.2017

I saw some tutorials in samp wiki but it was the old 0.3z OnPlayerTakeDamage();
I need something to match the same script..like i want to make bodypart hit info.



Re: Bodyparts - Kwarde - 22.12.2017

I do not see what the problem is?
https://sampwiki.blast.hk/wiki/OnPlayerTakeDamage
'bodypart' has been ADDED since 0.3z. And I assume you have the latest version? (Or atleast latest stable version, which is 0.3.7-R2 - Which came AFTER 0.3z)


Re: Bodyparts - rfr - 23.12.2017

OnPlayerTakeDamage still exists


Re: Bodyparts - Davidmkd123 - 23.12.2017

I know but it shows error with the "bodypart"

Код:
C:\Users\User\Desktop\SARP\gamemodes\sarp.pwn(619) : error 025: function heading differs from prototype



Re: Bodyparts - Ritzy2K - 23.12.2017

You are probably missing bodypart parameter in your callback.
Код:
(playerid, issuerid, Float:amount, weaponid, bodypart)



Re: Bodyparts - Davidmkd123 - 23.12.2017

No. Its in.


Re: Bodyparts - Ritzy2K - 23.12.2017

Post your code then.


Re: Bodyparts - Abagail - 23.12.2017

Then you're either:


Re: Bodyparts - Davidmkd123 - 23.12.2017

Any code, the problem is in the "bodypart" thing. When i remove it its fixed..but i need to work with it.
btw im working in 0.3.8 a_samp, isn't the problem there?..

public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
return 1;
}


Re: Bodyparts - RogueDrifter - 23.12.2017

Quote:
Originally Posted by Davidmkd123
Посмотреть сообщение
Any code, the problem is in the "bodypart" thing. When i remove it its fixed..but i need to work with it.
btw im working in 0.3.8 a_samp, isn't the problem there?..

public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
return 1;
}
Read what Abagail said.