First death after spawn returns to class selection -
sjames - 29.11.2017
Hello.
When players connect to my server, I show them a textdraw and a login dialog (I use TogglePlayerSpectating(playerid, 1) to hide the class selection). Then they log in successfully spawn in LSPD.
BUT, after their
first death, they spawn in Grove Street with CJ skin and go to class selection, GIF to show it:
https://gyazo.com/e5943a57b69eb5ae5bdafef9e29062fe
And my code:
Код:
public OnPlayerConnect(playerid)
{
SetSpawnInfo(playerid, NO_TEAM, random(299), defaultSpawn[0], defaultSpawn[1], defaultSpawn[2], defaultSpawn[3], 26, 36, 28, 150, 0, 0 );
ShowWelcomeTextdraws(playerid);
SetTimerEx("PreOnPlayerDataCheck", 5000, false, "i", playerid);
TogglePlayerSpectating(playerid, 1);
return 1;
}
forward public OnPlayerLogin(playerid);
public OnPlayerLogin(playerid)
{
pInfo[playerid][LoggedIn] = true;
SendClientMessage(playerid, 0x00FF00FF, "Logged in to the account.");
showRoomSelection(playerid);
return 1;
}
// Player logged in, showing another textdraw, then hiding it and turning spec mode off!
stock hideRoomSelection(playerid)
{
new playerState = GetPlayerState(playerid);
if(playerState == PLAYER_STATE_SPECTATING)
{
TogglePlayerSpectating(playerid,0);
}
CancelSelectTextDraw(playerid);
}
// Spec mode now off and player spawns in LSPD like supposed to.
// My other callbacks:
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
if(killerid != INVALID_PLAYER_ID) // Checking if the killer of the player is valid.
{
RemovePlayerFromVehicle(playerid);
pInfo[killerid][pKills]++;
pInfo[playerid][pDeaths]++;
}
return 1;
}
Like I said, the player spawns
PERFECTLY in the beginning (in LSPD), this only happens after
first death! Die after that I dont return to class selection.
This is same problem from 4 years ago..:
https://sampforum.blast.hk/showthread.php?tid=479303
Re: First death after spawn returns to class selection -
Overdosed94 - 29.11.2017
Use SetSpawnInfo or SpawnPlayer under OnPlayerRequestClass.
Re: First death after spawn returns to class selection -
AjaxM - 30.11.2017
I am experiencing something similar.
Re: First death after spawn returns to class selection -
sjames - 30.11.2017
Quote:
Originally Posted by Overdosed94
Use SetSpawnInfo or SpawnPlayer under OnPlayerRequestClass.
|
Sure, that could work, but its not solving the bug, its just covering up the bug by force spawning him.
In my opinion, when I have set the player spawn info correctly, this shouldnt happen? He has once already spawned correctly, but this happens?