TextDrawShowForPlayer(playerid,BEHINDONE); then TextDrawShowForPlayer(playerid,INFRONT OF IT ONE);
First show the textdraw that is the behind one and then show that which needs to be infront of it,
e.g Код:
TextDrawShowForPlayer(playerid,BEHINDONE); then TextDrawShowForPlayer(playerid,INFRONT OF IT ONE); |
PlayerTextDrawShow(playerid, pTextDraw1[playerid]); //background textdraw
TextDrawShowForPlayer(playerid, TextDraw9);//contents of background(9-25)
TextDrawShowForPlayer(playerid, TextDraw10);
TextDrawShowForPlayer(playerid, TextDraw11);
TextDrawShowForPlayer(playerid, TextDraw12);
TextDrawShowForPlayer(playerid, TextDraw13);
TextDrawShowForPlayer(playerid, TextDraw14);
TextDrawShowForPlayer(playerid, TextDraw15);
TextDrawShowForPlayer(playerid, TextDraw16);
TextDrawShowForPlayer(playerid, TextDraw17);
TextDrawShowForPlayer(playerid, TextDraw18);
TextDrawShowForPlayer(playerid, TextDraw19);
TextDrawShowForPlayer(playerid, TextDraw20);
TextDrawShowForPlayer(playerid, TextDraw21);
TextDrawShowForPlayer(playerid, TextDraw22);
TextDrawShowForPlayer(playerid, TextDraw23);
TextDrawShowForPlayer(playerid, TextDraw24);
TextDrawShowForPlayer(playerid, TextDraw25);//The only one showing up