SetSpawnInfo & GetPlayerSkin - Printable Version
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+--- Thread: SetSpawnInfo & GetPlayerSkin (
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SetSpawnInfo & GetPlayerSkin -
maraz1987 - 25.11.2017
The skin values of the following functions do not get custom skin value.
HTML Code:
new playerskin = GetPlayerSkin(playerid);
My skin value: 25000
Player skin returned: 0 (CJ)
HTML Code:
SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
Selected skin no: 25000
Returned skin CJ (0)
Re: SetSpawnInfo & GetPlayerSkin -
Admigo - 25.11.2017
Custom skins can only be used with SetPlayerSkin.
Re: SetSpawnInfo & GetPlayerSkin -
beckzy - 26.11.2017
Quote:
Originally Posted by Admigo
Custom skins can only be used with SetPlayerSkin.
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I hope that isn't the case when 0.3.8 is officially released; I hope that sometime during the RC phase - AddPlayerClass, AddPlayerClassEx, SetSpawnInfo, GetPlayerSkin, and (I've just read about this one) CreateActor - all support custom skins.
Re: SetSpawnInfo & GetPlayerSkin -
Admigo - 26.11.2017
Quote:
Originally Posted by BeckzyBoi
I hope that isn't the case when 0.3.8 is officially released; I hope that sometime during the RC phase - AddPlayerClass, AddPlayerClassEx, SetSpawnInfo, GetPlayerSkin, and (I've just read about this one) CreateActor - all support custom skins.
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Quote from Kalcor:
Quote:
I don't think custom skins are going to play well with the old class selection system. I might fix it before release.
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Actors already support custom skins. Only there is an issue when you aim on the actor like the actor is trying to move.
Re: SetSpawnInfo & GetPlayerSkin -
beckzy - 26.11.2017
Quote:
Originally Posted by Admigo
Actors already support custom skins. Only there is an issue when you aim on the actor like the actor is trying to move.
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I read that CreateActor returns 65535 with custom skins.
Re: SetSpawnInfo & GetPlayerSkin -
Admigo - 26.11.2017
I have no problems with actors.
Re: SetSpawnInfo & GetPlayerSkin -
beckzy - 26.11.2017
What ID does CreateActor return when you create the dog?