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0.3.8 virtualworld bug? - Printable Version

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+--- Thread: 0.3.8 virtualworld bug? (/showthread.php?tid=645254)



0.3.8 virtualworld bug? - DleyDeR - 23.11.2017

Hi. I using custom objects++RemoveBuildingForPlayer(but i ain't remove any objects in Los Santos) So probably i found a bug.

When I create vehicle for player, and put him to this vehicle + change VW, then player still staying in his before position on minimap, and something weird happend: https://i.imgur.com/PocsMAq.png

---
CreateVehicle....
SetVehicleVirtualWorld(playerVehicle[playerid], 10+playerid);
SetPlayerVirtualWorld(playerid, 10+playerid);
PutPlayerInVehicle(playerid, playerVehicle[playerid], 0);

---

In VirtualWorld 0 everything works fine!

In 0.3.7 everything works fine with all VirtualWorlds!



Re: 0.3.8 virtualworld bug? - Kalcor - 23.11.2017

Put useartwork=0 in the server.cfg and see if that makes any difference. It could be caused by the model downloading system.


Re: 0.3.8 virtualworld bug? - DleyDeR - 23.11.2017

When I turn off artwork(useartwork=0) everything works fine. That does not change the fact, that there is a some problem with VirtualWorld - because in VW 0 it's working.


Re: 0.3.8 virtualworld bug? - Kalcor - 24.11.2017

I don't know if it's a bug. If you have useartwork enabled, players won't stream anything until after OnPlayerFinishedDownloading is called. So you're trying to put the player in a vehicle that doesn't exist in their world yet.


Re: 0.3.8 virtualworld bug? - DleyDeR - 24.11.2017

So. How can I ''fix'' this?


Re: 0.3.8 virtualworld bug? - ikkentim - 24.11.2017

Call PutPlayerInVehicle(playerid, playerVehicle[playerid], 0); in OnPlayerFinishedDownloading