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Future of map editing - Printable Version

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Future of map editing - Pottus - 10.11.2017

It should be possible now to directly edit models in game in a primitive manner. The first prototype should just be able to create a simple cube as already demonstrated here https://sampforum.blast.hk/showthread.php?tid=643636 That would open the door to a functions such as.

CreateBoxModel();
CreateSphereModel();
CreateRectangleModel();

It could even be possible to create a whole new kind of map editor that goes far beyond just manipulating the placement of objects. Think of being able to use these functions to create a complex of objects then group them all and export as a single object. There is a lot of possibilities but I really think a plugin of some sort will open the door wide.


Re: Future of map editing - [Twixx] - 10.11.2017

Whats the point if there are softwares specifically designed for this? Blender, 3Ds max, etc. Kalcor provided you the function, it's up to you whether or not you know how to work with 3D. If you actually wanna use this, don't be lazy and learn.


Re: Future of map editing - Flashhiee - 10.11.2017

@Pottus Even though your ideea its pretty cool, i would like more a feature that translates the cursor position into the 3d world. I say this because would be cool to have a map editor with a brush function that let us(mappers) paint vegetation, rocks and small details that take ages to place manually.