Re: SA-MP 0.3.8 RC4-4 -
DRIFT_HUNTER - 20.12.2017
Quote:
Originally Posted by jamesbond007
is there actual good servers with custom content on? any creative ones ?
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What's the rush buddy? Its still RC version...And they just added custom objects...it will take a while for people to make some nice optimized content...
Re: SA-MP 0.3.8 RC4-4 -
aoky - 20.12.2017
Quote:
Originally Posted by jamesbond007
is there actual good servers with custom content on? any creative ones ?
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Update to 0.3.8, and check your hosted tab. You'll find some servers that are open on 0.3.8.
Re: SA-MP 0.3.8 RC4-4 -
Kar - 21.12.2017
If you make per player pickups and gang zones you'll make my Christmas dream come through.
Re: SA-MP 0.3.8 RC4-4 -
T_John - 22.12.2017
Good news
Re: SA-MP 0.3.8 RC4-4 -
Fairuz - 22.12.2017
Is it possible to have custom model works just like modloader?
For example,you can add cars or models by just creating folder like:
modloader/350z/gta3img/350z.dff
Re: SA-MP 0.3.8 RC4-4 -
RogerCosta - 22.12.2017
Quote:
Originally Posted by Dice_
Is it possible to have custom model works just like modloader?
For example,you can add cars or models by just creating folder like:
modloader/350z/gta3img/350z.dff
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You can create folders in "models" folder to organize your models. But, in cache folder of clients, all files stay in one folder.
Re: SA-MP 0.3.8 RC4-4 -
Fairuz - 22.12.2017
Quote:
Originally Posted by RogerCosta
You can create folders in "models" folder to organize your models. But, in cache folder of clients, all files stay in one folder.
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Sure,I already know about that.
It's just my suggestion.
Re: SA-MP 0.3.8 RC4-4 -
RogerCosta - 24.12.2017
Kalcor, release RC5 for christmas gift :P
Re: SA-MP 0.3.8 RC4-4 -
SintaksTR - 24.12.2017
It's amazing Update!
Who can help me ?
https://sampforum.blast.hk/showthread.php?tid=646817
Re: SA-MP 0.3.8 RC4-4 -
Barnwell - 25.12.2017
So now we can use two style run
as i see EX: AddCharModel(0, rp style run AddCharModel(1
Re: SA-MP 0.3.8 RC4-4 -
Croheart - 26.12.2017
What does it mean "[error] Failed to load model ID: -2000" ?
Re: SA-MP 0.3.8 RC4-4 -
Barnwell - 26.12.2017
it should be from -18000/-20000 or I don't know.
Re: SA-MP 0.3.8 RC4-4 -
RogerCosta - 26.12.2017
Quote:
Originally Posted by Croheart
What does it mean "[error] Failed to load model ID: -2000" ?
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Probably your custom model with id -2000 is not valid. Check if you add a correctly .dff and .txd in AddSimpleModel with -2000.
Re: SA-MP 0.3.8 RC4-4 -
Croheart - 26.12.2017
Quote:
Originally Posted by RogerCosta
Probably your custom model with id -2000 is not valid. Check if you add a correctly .dff and .txd in AddSimpleModel with -2000.
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I think it's object related but I don't know why some objects are good and some are bad.
This is the addsimplemodel for Toujane which fails to load
AddSimpleModel(-1, 19808, -2000, "toujane_map1.dff", "toujane.txd");
and this is Carentan which loads
AddSimpleModel(-1, 19811, -2002, "carentan_map1.dff", "carentan.txd");
Re: SA-MP 0.3.8 RC4-4 -
Jeroen52 - 27.12.2017
Quote:
Originally Posted by Croheart
I think it's object related but I don't know why some objects are good and some are bad.
This is the addsimplemodel for Toujane which fails to load
AddSimpleModel(-1, 19808, -2000, "toujane_map1.dff", "toujane.txd");
and this is Carentan which loads
AddSimpleModel(-1, 19811, -2002, "carentan_map1.dff", "carentan.txd");
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-2000 is a bit too high, try going lower below -20000.
Re: SA-MP 0.3.8 RC4-4 -
Jenis - 27.12.2017
Quote:
Originally Posted by RogerCosta
You can create folders in "models" folder to organize your models. But, in cache folder of clients, all files stay in one folder.
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I have a two questions guys, someone answer, please!
1. When will 0.3.8 samp be released? Approximately..
2. Are we going to be able to modify our vehicles or skins to a whole new level, like modding Turismo to be a Ferrari, will others be able to see my mod then? How is that working, does it works only for textures or can each player mod their vehicle physically like dff, and yet have different looks for one specific car.
3. Are scripters going to be able to implement some parts of maps like CS:GO real map to SAMP 0.3.8, or some parts of GTA 5 map, or maps from some other game, are we going to have that?
Few scripters made this long time ago -
https://sampforum.blast.hk/showthread.php?tid=451378
Are we going to have something like this?
Re: SA-MP 0.3.8 RC4-4 -
mschnitzer - 27.12.2017
1. A release date was not announced
2. Nope, but it seems to be planned for future releases
3. You could, but it's is not allowed to steal work from other games. This is also prohibited by the SA:MP server rules.
4. If the scripter of that mod made the dff/txd files available, then you could add it to your server
You could have solved your questions by just reading Kalcors posts.
Re: SA-MP 0.3.8 RC4-4 -
Jenis - 27.12.2017
Quote:
Originally Posted by mschnitzer
1. A release date was not announced
2. Nope, but it seems to be planned for future releases
3. You could, but it's is not allowed to steal work from other games. This is also prohibited by the SA:MP server rules.
4. If the scripter of that mod made the dff/txd files available, then you could add it to your server
You could have solved your questions by just reading Kalcors posts.
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If the scripter re-creates some map in 3D programs like Blender or 3DsMax, recreates CS: GO map for example, that will be allowed to implement in the server ?
Re: SA-MP 0.3.8 RC4-4 -
mschnitzer - 27.12.2017
As long as it's your work, it's allowed.
Re: SA-MP 0.3.8 RC4-4 -
Jenis - 27.12.2017
Quote:
Originally Posted by mschnitzer
As long as it's your work, it's allowed.
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Then I can sleep peacefully because SAMP won't die
That is not one of, but definitely the best option we will ever have !!
Truly extraordinary thing