Re: SA-MP 0.3.8 RC3-3 -
Kalcor - 26.11.2017
Quote:
Originally Posted by T-N-Z
Код:
[15:28:28] [warning] Could not validate 0x224CCE70.dff. Error(44006:0x0) Deleting..
0x224CCE70 = railtrax_lo4b.dff
I had some more problems with RC3-2 when I tried to load Liberty City, some chunks of Saint Mark's street was missing because it couldn't load, but RC3-3 fixed most of the issues, now it's fine, however this one error remains. I attached that dff file.
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That model contained multiple 'geometries' and needs to be fixed manually. SA-MP will only support dffs with a single geometry.
Re: SA-MP 0.3.8 RC3-3 -
Hamis - 26.11.2017
RC3 Ingame F5 button press = crash
Re: SA-MP 0.3.8 RC3-3 -
DleyDeR - 26.11.2017
Quote:
Originally Posted by Hamis
RC3 Ingame F5 button press = crash
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Works fine for me.
Re: SA-MP 0.3.8 RC3-3 -
Locky_ - 27.11.2017
You can bypass the download files using SpawnPlayer.
I hope you have some way to detect if a player is downloading the models (function or player state).
https://*********/_IaPeaIcBUA
Re: SA-MP 0.3.8 RC3-3 -
ikkentim - 27.11.2017
Quote:
Originally Posted by Locky_
You can bypass the download files using SpawnPlayer.
I hope you have some way to detect if a player is downloading the models (function or player state).
https://*********/_IaPeaIcBUA
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You fix this yourself: wait for OnPlayerFinishedDownloading before allowing the user to enter such commands.
Re: SA-MP 0.3.8 RC3-3 -
Milkshake - 27.11.2017
Quote:
Originally Posted by Hamis
RC3 Ingame F5 button press = crash
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Quote:
Originally Posted by DleyDeR
Works fine for me.
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I also get prompted with an crash, so do some of my friends, with or without mods in their games.
Re: SA-MP 0.3.8 RC3-3 -
Locky_ - 27.11.2017
Quote:
Originally Posted by ikkentim
You fix this yourself: wait for OnPlayerFinishedDownloading before allowing the user to enter such commands.
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Look, I can even make a variable for this, and a hook for SetPlayerVirtualWorld, because this callback is called even without downloading.
I change to any world, and the callback is called.
I connect, not low anything but the callback is called again.
I do not know if it's a bug or not. Well, by the name of the callback, it is when a player "finishes" the download, that is, if I did not download anything, how do I finalize what was not started.
Re: SA-MP 0.3.8 RC3-3 -
Jaxson - 28.11.2017
Am I the only one having issues with OnPlayerSpawn callback not being called upon successful authentication?
It happens only when I use AddSimpleModel in artconfig. When I remove AddSimpleModel function, OnPlayerSpawn magically starts working again. What kind of sorcery is this?
Re: SA-MP 0.3.8 RC3-3 -
DleyDeR - 28.11.2017
It is possible to add function to checking is player have downloaded files?
Example: GetPlayerCustomObjectModel(playerid, dffname[], txdname[]) and return 1 = player have file.
Re: SA-MP 0.3.8 RC3-3 -
beckzy - 28.11.2017
Skin ID 20000 isn't working for me. Any ideas?
Re: SA-MP 0.3.8 RC3-3 -
Jeroen52 - 28.11.2017
Quote:
Originally Posted by BeckzyBoi
Skin ID 20000 isn't working for me. Any ideas?
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Use 20001.
Re: SA-MP 0.3.8 RC3-3 -
beckzy - 28.11.2017
Quote:
Originally Posted by Jeroen52
Use 20001.
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So custom skin range is 20001 - 30000 , not 20000 - 30000. Thanks for the info.
Re: SA-MP 0.3.8 RC3-3 -
justsomeguy - 28.11.2017
So the custom model files get downloaded to a cache folder on the C:\ drive, is there any way to change this location to a different path?
Re: SA-MP 0.3.8 RC3-3 -
Kar - 28.11.2017
If your not going to add GetPlayerResolution atleast add IsPlayerWideScreen so we can update our textdraws based on that.
Re: SA-MP 0.3.8 RC3-3 -
Admigo - 28.11.2017
Quote:
Originally Posted by justsomeguy
So the custom model files get downloaded to a cache folder on the C:\ drive, is there any way to change this location to a different path?
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- You can now change the location of the model cache folder using the Tools > Settings menu in the SA-MP server browser.
Added in RC3 version
Re: SA-MP 0.3.8 RC3-3 -
justsomeguy - 28.11.2017
Quote:
Originally Posted by Admigo
- You can now change the location of the model cache folder using the Tools > Settings menu in the SA-MP server browser.
Added in RC3 version
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Wow that was some poor reading on my part, sorry for that and thank you for the answer!
Re: SA-MP 0.3.8 RC3-3 -
Meller - 29.11.2017
Quote:
Originally Posted by Kar
If your not going to add GetPlayerResolution atleast add IsPlayerWideScreen so we can update our textdraws based on that.
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https://sampwiki.blast.hk/wiki/GetPlayerCameraAspectRatio
already exists
Re: SA-MP 0.3.8 RC3-3 -
DTV - 29.11.2017
Not a bug but rather an oversight since streaming 2000 objects works fine (for me anyways) but the MAX_OBJECTS definition hasn't been updated to 2000 in the a_samp include.
Re: SA-MP 0.3.8 RC3-4 -
OKStyle - 29.11.2017
RC3-4 podvalilo. Why FreeTXDs crash some players?
Re: SA-MP 0.3.8 RC3-4 -
Kalcor - 29.11.2017
There are client mods that alter the same memory addresses that SA-MP does