Code:
#include <a_samp>
#include <izcmd>
#undef MAX_PLAYERS
#define MAX_PLAYERS 20
new typee[MAX_PLAYERS];
#include <L_Menu>
#define FILTERSCRIPT
CMD:menu(playerid, params[])
{
typee[playerid] = 1; //youll need this if you want to create another menu that uses same number as others
ShowPlayerMenu(playerid, " ~g~~h~~h~Test", "~y~1. ~w~Heal", "~y~2. ~w~Armour", "~y~3. ~w~AK-47", "~y~4. ~w~MINIGUN", "~y~5. ~w~DEAGLE", "", "", "", "", "", "", "", "", "", "", "Type the number to choose to close press lmb", 0x00000066, 0xFFFFFF99, 0xFFFF0088);
return 1;
}
CMD:menu2(playerid, params[])
{
typee[playerid] = 2; //youll need this if you want to create another menu that uses same number as others //menu 3 will be 3 for example etc..
ShowPlayerMenu(playerid, " ~g~~h~~h~Test", "~g~~h~1. ~y~z+3", "~g~2. ~y~~h~z+10", "", "", "", "", "", "", "", "", "", "", "", "", "s", "Type the number to choose to close press lmb", 0xFF000088, 0x00000055, 0xFFFFFF77);
return 1;
}
public OnPlayerMenuResponse(playerid, choice)
{
switch(choice)
{
case 1:
{
if(typee[playerid] == 1)
{
SetPlayerHealth(playerid, 100.0);
SendClientMessage(playerid, 0xFF0000FF, "Healed");
}
if(typee[playerid] == 2)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
SetPlayerPos(playerid, x, y, z+3);
SendClientMessage(playerid, -1, "z+3");
}
}
case 2:
{
if(typee[playerid] == 1)
{
SetPlayerArmour(playerid, 100.0);
SendClientMessage(playerid, -1, "Armour given");
}
if(typee[playerid] == 2)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
SetPlayerPos(playerid, x, y, z+10);
SendClientMessage(playerid, -1, "z+10");
}
}
case 3:
{
if(typee[playerid] == 1) //if you have other menus that use those numbers use this
{
GivePlayerWeapon(playerid, 30, 150);
SendClientMessage(playerid, 0xFFFF00FF, "AK-47 given");
}
}
case 4:
{
if(typee[playerid] == 1)
{
GivePlayerWeapon(playerid, 38, 580);
SendClientMessage(playerid, 0xFFFF00FF, "MINIGUN given");
}
}
case 5:
{
if(typee[playerid] == 1)
{
GivePlayerWeapon(playerid, 24, 125);
SendClientMessage(playerid, 0xFFFF00FF, "DEAGLE given");
}
}
}
if(typee[playerid] == 1)
{
if(choice < 1 || choice > 5) return SendClientMessage(playerid, 0xFF0000FF, "Invalid choice");
}
else if(typee[playerid] == 2)
{
if(choice < 1 || choice > 2) return SendClientMessage(playerid, 0xFF0000FF, "Invalid choice");
}
return 1;
}
public OnPlayerMenuClose(playerid)
{
if(typee[playerid] == 1) //if the first menu closed
{
SendClientMessage(playerid, 0xFF0000FF, "Menu 1 closed");
}
if(typee[playerid] == 2) //if the second menu closed
{
SendClientMessage(playerid, 0xFF0000FF, "Menu 2 closed");
}
return 1;
}
Code:
#include <a_samp>
#include <izcmd>
#undef MAX_PLAYERS
#define MAX_PLAYERS 20
#include <L_Menu>
#define FILTERSCRIPT
new pType[MAX_PLAYERS];
CMD:weapons(playerid, params[])
{
pType[playerid] = 0;
ShowPlayerMenu(playerid, " ~g~~h~~h~Weapons", "~g~~h~~h~1~w~. ~y~Fist", "~g~~h~~h~2~w~. ~y~Brass Knuckle", "~g~~h~~h~3~w~. ~y~Golf Club", "~g~~h~~h~4~w~. ~y~Nite Stick", "~g~~h~~h~5~w~. ~y~Knife", "", "", "", "", "", "", "", "", "", "~g~~h~~h~15~w~. ~y~Vehicles Menu", "Weapons menu", 0xFFFFFF99, 0x00000066, 0x00000066);
return 1;
}
CMD:vehicles(playerid, params[])
{
pType[playerid] = 1;
ShowPlayerMenu(playerid, " Vehicles", "1. Infernus", "2. Cheetah", "3. Elegy", "", "", "", "", "", "", "", "", "", "", "", "Weapons menu", "Vehicles menu", 0x00FF0066, 0xFFFF0099, 0xFFFFFF88);
return 1;
}
public OnPlayerMenuResponse(playerid, choice)
{
new Float:x, Float:y, Float:z;
switch(pType[playerid])
{
case 0:
{
switch(choice)
{
case 1: GivePlayerWeapon(playerid, 0, 1);
case 2: GivePlayerWeapon(playerid, 1, 1);
case 3: GivePlayerWeapon(playerid, 2, 1);
case 4: GivePlayerWeapon(playerid, 3, 1);
case 5: GivePlayerWeapon(playerid, 4, 1);
case 15: HidePlayerMenu(playerid), ShowPlayerMenu(playerid, " Vehicles", "1. Infernus", "2. Cheetah", "3. Elegy", "", "", "", "", "", "", "", "", "", "", "", "15. Weapons menu", "Vehicles menu", 0x00FF0066, 0xFFFF0099, 0xFFFFFF88), pType[playerid] = 1;
default: SendClientMessage(playerid, 0xFF0000FF, "Invalid choice");
}
}
case 1:
{
switch(choice)
{
case 1:
{
GetPlayerPos(playerid, x, y, z);
CreateVehicle(411, x+2, y+1, z+0.1, -1, -1, -1, -1);
SendClientMessage(playerid, 0xFFFF00FF, "Infernus spawned");
}
case 2:
{
GetPlayerPos(playerid, x, y, z);
CreateVehicle(415, x+2, y+1, z+0.1, -1, -1, -1, -1);
SendClientMessage(playerid, 0xFFFF00FF, "Infernus spawned");
}
case 3:
{
GetPlayerPos(playerid, x, y, z);
CreateVehicle(562, x+2, y+1, z+0.1, -1, -1, -1, -1);
SendClientMessage(playerid, 0xFFFF00FF, "Infernus spawned");
}
case 15: HidePlayerMenu(playerid), ShowPlayerMenu(playerid, " ~g~~h~~h~Weapons", "~g~~h~~h~1~w~. Fist", "~g~~h~~h~2~w~. Brass Knuckle", "~g~~h~~h~3~w~. Golf Club", "~g~~h~~h~4~w~. Nite Stick", "~g~~h~~h~5~w~. Knife", "", "", "", "", "", "", "", "", "", "~g~~h~~h~15~w~. Vehicles Menu", "Weapons menu", 0xFFFFFF99, 0x00000066, 0x00000066), pType[playerid] = 0;
default: SendClientMessage(playerid, 0xFF0000FF, "Invalid choice");
}
}
}
return 1;
}
public OnPlayerMenuClose(playerid)
{
switch(pType[playerid])
{
case 0: SendClientMessage(playerid, 0xFF0000FF, "Weapon menu closed");
case 1: SendClientMessage(playerid, 0xFF0000FF, "Vehicle menu closed");
}
return 1;
}