Код:
//Include
#include <a_samp>
#include <a_objects>
#include <a_players>
#include <a_sampdb>
#include <a_vehicles>
#include <float>
#include <file>
#include <string>
#include <dini>
#include <dudb>
//Forward
forward SetPlayerTeamFromClass(playerid, classid);
forward SetPlayerToTeamColor(playerid);
forward ColgarTelefonino(playerid);
forward Llamando(callerid,receiverid);
forward CaidaDeFicha(playerid);
forward Nupdate ();
forward rweather();
forward clock();
//Define
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_DBLUE 0x2641FEAA
#define COLOR_ALLDEPT 0xFF8282AA
#define COLOR_SARI 0xFFFF00AA
#define COLOR_CALL 0xBFC0C2FF
#define TAKIM_SIVIL 0
#define TAKIM_SIVIL_RENGI 0xB4B5B7FF
#define MAX_PROPERTIES 100
#define MAX_PROPERTIES_PER_PLAYER 4
#define UNBUYABLETIME 15 //Tekrar satin alinabilmesi icin gereken zaman
#define LIBRE 0
#define ESTA_LLAMANDO 1
#define LO_ESTAN_LLAMANDO 2
#define ESTA_HABLANDO 3
//------------------------------------------------------------------------------
// KONUSMA UCRETLERI
#define PRECIO_FICHA 2
#define COSTO_SMS 50
//This is the distance from where ppl can here what you say to the phone, set it
//to -1 if you don't want ppl to hear phone calls (NON REALISTIC)
#define DIST 20.0
//------------------------------------------------------------------------------
#define DEAD_TIMER_ID -666
#define ENABLE_EVGIRIS_SYSTEM 1
#define ENABLE_MAP_ICON_STREAMER 1
#define EVKAYIT_COMMAND "/evkayit"
#define EVGIRIS_COMMAND "/evgiris"
#define COLOR_SYSTEM 0xEFEFF7AA
#define green 0x33FF33AA
#define blue 0x00FFFFAA
//Pragma
#pragma tabsize 0
//New & Enum
new PLAYERLIST_authed[MAX_PLAYERS];
new Ntimer;
new Text:Ntick;
new news[][] =
{
"WiTData Resmi Sunucu Modu",
"by WickWoody",
"http://www.arex.co.nr",
"WiT Coding - C++ / VBasic/.NET"
};
new CellState[MAX_PLAYERS];
new AuxiliarTel[MAX_PLAYERS];
new CellTime[MAX_PLAYERS];
new TimerLLamando[MAX_PLAYERS]={DEAD_TIMER_ID,...};
new TimerCaidaFicha[MAX_PLAYERS]={DEAD_TIMER_ID,...};
new Numero_Tel[MAX_PLAYERS];
//Modifiyeli araclar
new arac1;
new arac2;
new arac3;
new arac4;
new arac5;
new arac6;
new arac7;
new arac8;
new arac9;
new arac10;
new arac11;
new arac12;
new arac13;
new arac14;
new arac15;
new arac16;
new arac17;
new arac18;
new arac19;
new arac20;
new arac21;
new arac22;
new arac23;
new arac24;
new arac25;
new arac26;
new arac27;
new arac28;
new arac29;
new arac30;
new arac31;
new arac32;
new arac33;
new arac34;
new arac35;
new arac36;
new arac37;
new arac38;
//Memoria telefono -------------------------------------------------------------
enum Memory_slot_salida{
numero_telefono,
Nombre[MAX_PLAYER_NAME],
costo
};
new MemorySalida[MAX_PLAYERS][5][Memory_slot_salida];
enum Memory_slot_entrada{
numero_telefono2,
Nombre2[MAX_PLAYER_NAME]
};
new MemoryEntrada[MAX_PLAYERS][5][Memory_slot_entrada];
//Memoria SMS ------------------------------------------------------------------
enum sms_slot_enviados{
numeroSMS1,
NombreSMS1[MAX_PLAYER_NAME],
SMS1[120]
};
new SMSEnviados[MAX_PLAYERS][5][sms_slot_enviados];
enum sms_slot_recibidos{
numeroSMS2,
NombreSMS2[MAX_PLAYER_NAME],
SMS2[120]
};
new SMSRecibidos[MAX_PLAYERS][5][sms_slot_recibidos];
new PropertiesAmount;
new MP;
enum propinfo
{
PropName[64],
Float:PropX,
Float:PropY,
Float:PropZ,
PropIsBought,
PropUnbuyableTime,
PropOwner[MAX_PLAYER_NAME],
PropValue,
PropEarning,
PickupNr,
}
new PropInfo[MAX_PROPERTIES][propinfo]; //CarInfo
new PlayerProps[MAX_PLAYERS];
new EarningsForPlayer[MAX_PLAYERS];
new Logged[MAX_PLAYERS];
new gTeam[MAX_PLAYERS];
new kapi;
new Peds[205][1] = {
{247},
{248},{100},{256},{263},{262},{261},{260},{259},{258},{257},{256},{255},
{253},{252},{251},{249},{246},{245},{244},{243},{242},{241},{240},{239},
{238},{237},{236},{235},{234},{233},{232},{231},{230},{229},
{226},{225},{173},{174},{175},{224},{223},{222},{221},{220},{219},{218},
{217},{216},{215},{214},{213},{212},{211},{210},{209},
{207},{206},{205},{204},{203},{202},{201},{200},{199},{198},{197},{196},
{195},{194},{193},{192},{191},{190},{189},{185},{184},{183},
{182},{181},{180},{179},{178},{176},{172},{170},{168},{167},{162},
{161},{160},{159},{158},{157},{156},{155},{154},{153},{152},{151},
{146},{145},{144},{143},{142},{141},{140},{139},{138},{137},{136},{135},
{134},{133},{132},{131},{130},{129},{128},{254},{99},{97},{96},{95},{94},
{92},{90},{89},{88},{87},{85},{84},{83},{82},{81},{80},{79},{78},{77},{76},
{75},{73},{72},{69},{68},{67},{66},{64},{63},{62},{58},{57},{56},{55},
{54},{53},{52},{51},{50},{49},{45},{44},{43},{41},{39},{38},{37},{36},{35},
{34},{33},{32},{31},{30},{29},{28},{27},{26},{25},{24},{23},{22},{21},{20},
{19},{18},{17},{16},{15},{14},{13},{12},{11},{10},{1},{2},
{290},
{291},
{292},
{293},
{187},
{296},
{297},
{298},
{299}
};
So now its the oppisite away round put at top and delete in command. Or use these and delete those.