[01:21:08] [connection] xxxx requests connection cookie. [01:21:09] [connection] incoming connection: xxx id: 0 [01:22:45] [connection] xxx requests connection cookie. [01:22:46] [connection] incoming connection: xxx id: 0 [13:26:03] [connection] xxx requests connection cookie. [13:26:34] Kicking xx because they didn't logon to the game.
#include < a_samp > #include < float > #include < time > #include < core > #include < file > #include < sscanf2 > #include < YSI\y_ini > #include < YSI\y_commands > #include < YSI\y_iterate > #include < YSI\y_timers > #include < YSI\y_va > #include < foreach > #include < string > #include < streamer > #include < mapandreas > #include < colandreas > #include < 3DTryg > #include < Hunting > #include < mSelection > #include < speedcap > //#include < fixes > #include < a_actor > #include < GetVehicleColor > #include < [MV]_Functions > #include < DialogCenter > #include < OPVD >
I'm pretty sure it's an infinite loop. Do you have customs iterators?
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You are probably using Iter_Remove in a foreach loop which have a custom iterator. If yes, you need to use Iter_SafeRemove instead of Iter_Remove
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Actually, i don't have any Iter_Remove in for loop. I checked my gm few times, no Iter_Remove in for loops.
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Yea sorry about the bug, there was a mistake in the script which caused the app to crash, solved now and also optimized the app so now it supposed to be faster.
also the app now threaded and shows the status of progress. [ line finished read & the loops patched in real time ] download: https://www.mediafire.com/file/2q8n8...CheckAdder.exe new source: https://www.mediafire.com/file/nafkp...CheckAdder.rar tested on 70k lines gamemode and worked perfectly. |
new attemptzaww66; for (new i = 1, j = GetVehiclePoolSize(); i <= j; i ++) { attemptzaww66++; if(attemptzaww66 > ) { PrintAmxBacktrace(); break; } // Errors on lines like this... ... }