align amxlimit amxram bool codepage ctrlchar defined deprecated do dynamic else false for foreach if in library operator overlay pack rational semicolon switch tabsize true unused while
_ __Pawn BULLET_HIT_TYPE_NONE BULLET_HIT_TYPE_OBJECT BULLET_HIT_TYPE_PLAYER BULLET_HIT_TYPE_PLAYER_OBJECT BULLET_HIT_TYPE_VEHICLE CARMODTYPE_EXHAUST CARMODTYPE_FRONT_BUMPER CARMODTYPE_HOOD CARMODTYPE_HYDRAULICS CARMODTYPE_LAMPS CARMODTYPE_NITRO CARMODTYPE_REAR_BUMPER CARMODTYPE_ROOF CARMODTYPE_SIDESKIRT CARMODTYPE_SPOILER CARMODTYPE_STEREO CARMODTYPE_VENT_LEFT CARMODTYPE_VENT_RIGHT CARMODTYPE_WHEELS cellbits cellmax cellmin CLICK_SOURCE_SCOREBOARD CONNECTED DB DBResult debug DIALOG_STYLE_INPUT DIALOG_STYLE_LIST DIALOG_STYLE_MSGBOX DIALOG_STYLE_PASSWORD DIALOG_STYLE_TABLIST DIALOG_STYLE_TABLIST_HEADERS DISCONNECT_ASAP DISCONNECT_ASAP_SILENTLY DISCONNECT_ON_NO_ACK EDIT_RESPONSE_CANCEL EDIT_RESPONSE_FINAL EDIT_RESPONSE_UPDATE EOF EOL EOS FALSE FIGHT_STYLE_BOXING FIGHT_STYLE_ELBOW FIGHT_STYLE_GRABKICK FIGHT_STYLE_KNEEHEAD FIGHT_STYLE_KUNGFU FIGHT_STYLE_NORMAL FLOAT_EPS FLOAT_INFINITY FLOAT_MAX FLOAT_NAN HANDLING_CONNECTION_REQUEST charbits charmax charmin INVALID_3DTEXT_ID INVALID_ACTOR_ID INVALID_GANG_ZONE INVALID_MENU INVALID_OBJECT_ID INVALID_PLAYER_ID INVALID_TEXT_DRAW INVALID_VEHICLE_ID KEY_ACTION KEY_ANALOG_DOWN KEY_ANALOG_LEFT KEY_ANALOG_RIGHT KEY_ANALOG_UP KEY_CROUCH KEY_CTRL_BACK KEY_DOWN KEY_FIRE KEY_HANDBRAKE KEY_JUMP KEY_LEFT KEY_LOOK_BEHIND KEY_LOOK_LEFT KEY_LOOK_RIGHT KEY_NO KEY_RIGHT KEY_SECONDARY_ATTACK KEY_SPRINT KEY_SUBMISSION KEY_UP KEY_WALK KEY_YES MAPICON_GLOBAL MAPICON_GLOBAL_CHECKPOINT MAPICON_LOCAL MAPICON_LOCAL_CHECKPOINT MAX_3DTEXT_GLOBAL MAX_3DTEXT_PLAYER MAX_ACTORS MAX_GANG_ZONES MAX_MENUS MAX_OBJECTS MAX_PICKUPS MAX_PLAYER_ATTACHED_OBJECTS MAX_PLAYER_NAME MAX_PLAYER_TEXT_DRAWS MAX_PLAYERS MAX_TEXT_DRAWS MAX_VEHICLES Menu NO_ACTION NO_TEAM PLAYER_MARKERS_MODE_GLOBAL PLAYER_MARKERS_MODE_OFF PLAYER_MARKERS_MODE_STREAMED PLAYER_RECORDING_TYPE_DRIVER PLAYER_RECORDING_TYPE_NONE PLAYER_RECORDING_TYPE_ONFOOT PLAYER_STATE_DRIVER PLAYER_STATE_ENTER_VEHICLE_DRIVER PLAYER_STATE_ENTER_VEHICLE_PASSENGER PLAYER_STATE_EXIT_VEHICLE PLAYER_STATE_NONE PLAYER_STATE_ONFOOT PLAYER_STATE_PASSENGER PLAYER_STATE_SPAWNED PLAYER_STATE_SPECTATING PLAYER_STATE_WASTED PLAYER_VARTYPE_FLOAT PLAYER_VARTYPE_INT PLAYER_VARTYPE_NONE PLAYER_VARTYPE_STRING PlayerText PlayerText3D REQUESTED_CONNECTION SET_ENCRYPTION_ON_MULTIPLE_16_BYTE_PACKET SPECIAL_ACTION_DANCE SPECIAL_ACTION_DANCE SPECIAL_ACTION_DANCE SPECIAL_ACTION_DANCE SPECIAL_ACTION_DANCE1 SPECIAL_ACTION_DANCE2 SPECIAL_ACTION_DANCE3 SPECIAL_ACTION_DANCE4 SPECIAL_ACTION_DRINK_BEER SPECIAL_ACTION_DRINK_SPRUNK SPECIAL_ACTION_DRINK_WINE SPECIAL_ACTION_DUCK SPECIAL_ACTION_ENTER_VEHICLE SPECIAL_ACTION_EXIT_VEHICLE SPECIAL_ACTION_HANDSUP SPECIAL_ACTION_NONE SPECIAL_ACTION_SITTING SPECIAL_ACTION_SMOKE_CIGGY SPECIAL_ACTION_STOPUSECELLPHONE SPECIAL_ACTION_USECELLPHONE SPECIAL_ACTION_USEJETPACK SPECTATE_MODE_FIXED SPECTATE_MODE_NORMAL SPECTATE_MODE_SIDE Text Text3D TRUE ucharmax UNVERIFIED_SENDER VEHICLE_MODEL_INFO_FRONT_BUMPER_Z VEHICLE_MODEL_INFO_FRONTSEAT VEHICLE_MODEL_INFO_PETROLCAP VEHICLE_MODEL_INFO_REAR_BUMPER_Z VEHICLE_MODEL_INFO_REARSEAT VEHICLE_MODEL_INFO_SIZE VEHICLE_MODEL_INFO_WHEELSFRONT VEHICLE_MODEL_INFO_WHEELSMID VEHICLE_MODEL_INFO_WHEELSREAR VEHICLE_PARAMS_OFF VEHICLE_PARAMS_ON VEHICLE_PARAMS_UNSET WEAPON_AK47 WEAPON_BAT WEAPON_BOMB WEAPON_BRASSKNUCKLE WEAPON_CAMERA WEAPON_CANE WEAPON_COLLISION WEAPON_COLT45 WEAPON_DEAGLE WEAPON_DILDO WEAPON_DILDO2 WEAPON_DROWN WEAPON_FIREEXTINGUISHER WEAPON_FLAMETHROWER WEAPON_FLOWER WEAPON_GOLFCLUB WEAPON_GRENADE WEAPON_HEATSEEKER WEAPON_CHAINSAW WEAPON_KATANA WEAPON_KNIFE WEAPON_M4 WEAPON_MINIGUN WEAPON_MOLTOV WEAPON_MP5 WEAPON_NITESTICK WEAPON_PARACHUTE WEAPON_POOLSTICK WEAPON_RIFLE WEAPON_ROCKETLAUNCHER WEAPON_SATCHEL WEAPON_SAWEDOFF WEAPON_SHOTGSPA WEAPON_SHOTGUN WEAPON_SHOVEL WEAPON_SILENCED WEAPON_SNIPER WEAPON_SPRAYCAN WEAPON_TEARGAS WEAPON_TEC9 WEAPON_UZI WEAPON_VEHICLE WEAPON_VIBRATOR WEAPON_VIBRATOR2 WEAPONSKILL_AK47 WEAPONSKILL_DESERT_EAGLE WEAPONSKILL_M4 WEAPONSKILL_MICRO_UZI WEAPONSKILL_MP5 WEAPONSKILL_PISTOL WEAPONSKILL_PISTOL_SILENCED WEAPONSKILL_SAWNOFF_SHOTGUN WEAPONSKILL_SHOTGUN WEAPONSKILL_SNIPERRIFLE WEAPONSKILL_SPAS12_SHOTGUN WEAPONSTATE_LAST_BULLET WEAPONSTATE_MORE_BULLETS WEAPONSTATE_NO_BULLETS WEAPONSTATE_RELOADING WEAPONSTATE_UNKNOWN
assert const enum export forward function native new public static stock
break case continue default exit File Fixed Float goto char return sizeof sleep state tagof

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"foreach (x in y)" would be nice, but can't be detected in a generic way AFAIK - though if you've found a way to make it work in the generic case I'd like to see it please!
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