#include <a_samp>
#define FILTERSCRIPT
#define KEY_FOOT_FIRE 4
#define WEAPON_TEARGAS (17)
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Tear Gas Thing ");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
new Smoke;
new Smoke2;
new Smoke3;
new Smoke4;
new Smoke5;
public OnPlayerKeyStateChange(playerid,newkeys,oldkeys)
{
if((newkeys & KEY_FOOT_FIRE) == (KEY_FOOT_FIRE))
{
if(!IsPlayerInAnyVehicle(playerid))
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, a);
x += (15 * floatsin(-a, degrees));
y += (15 * floatcos(-a, degrees));
Smoke = CreateObject(2780, x, y, z-3, 0.0, 0.0, 0.0);
Smoke2 = CreateObject(2780, x, y+5, z-3, 0.0, 0.0, 0.0);
Smoke3 = CreateObject(2780, x, y-5, z-3, 0.0, 0.0, 0.0);
Smoke4 = CreateObject(2780, x+5, y, z-3, 0.0, 0.0, 0.0);
Smoke5 = CreateObject(2780, x-5, y, z-3, 0.0, 0.0, 0.0);
GetObjectPos(Smoke, x, y, z);
GetObjectPos(Smoke2, x, y, z);
GetObjectPos(Smoke3, x, y, z);
GetObjectPos(Smoke4, x, y, z);
GetObjectPos(Smoke5, x, y, z);
SetTimerEx("TearGasTimer2", 20000, 0, "d", playerid);
if(IsPlayerInRangeOfPoint(playerid, 7, x, y, z))
{
TogglePlayerControllable(playerid, 0);
SetTimerEx("TearGasTimer", 20000, 0, "d", playerid);
return 1;
}
}
}
return 0;
}
forward TearGasTimer(playerid);
public TearGasTimer(playerid)
{
TogglePlayerControllable(playerid, 1);
DestroyObject(Smoke);
DestroyObject(Smoke2);
DestroyObject(Smoke3);
DestroyObject(Smoke4);
DestroyObject(Smoke5);
return 1;
}
forward TearGasTimer2(playerid);
public TearGasTimer2(playerid)
{
DestroyObject(Smoke);
DestroyObject(Smoke2);
DestroyObject(Smoke3);
DestroyObject(Smoke4);
DestroyObject(Smoke5);
return 1;
}
stock IsPlayerInRangeOfPoint(playerid, Float:range, Float:x, Float:y, Float:z)
{ // Created by ******
new
Float:px,
Float:py,
Float:pz;
GetPlayerPos(playerid, px, py, pz);
px -= x;
py -= y;
pz -= z;
return ((px * px) + (py * py) + (pz * pz)) < (range * range);
}
#endif
GetPlayerWeapon(playerid)
if(GetPlayerWeapon(playerid) == [Insert Teargas Weapon ID Here])
{
Your code...
}
if(!IsPlayerInAnyVehicle(playerid))
{
if(!IsPlayerInAnyVehicle(playerid) && GetPlayerWeapon(playerid) == [Insert Teargas Weapon ID Here])
{
|
Originally Posted by yezizhu
Never test but looks really nice^^
Why dont use animation instead of TogglePlayer and add DisablePlayerNameTag for better effect::P REALLY NICE IDEA! |