new drug1, drug2, drug3, drug4, drug5, drug6, drug7, drug8, drug9, drug10, drug11, drug12, drug13, drug14, drug15, drug16, drug17, drug18, drug19, coche;
if(strcmp(cmdtext,"/cargardroga",true)==0)
{
coche = GetPlayerVehicleID(playerid);
drug1 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug2 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug3 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug4 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug5 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug6 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug7 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug8 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug9 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug10 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug11 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug12 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug13 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug14 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug15 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug16 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug17 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug18 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug19 = CreateObject(1575,0,0,-1000,0,0,0,100);
AttachObjectToVehicle(drug1, coche, -0.449999,-0.674999,-0.299999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug2, coche, -0.449999,-0.974999,-0.299999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug3, coche, -0.449999,-0.675000,-0.149999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug4, coche, -0.449999,-0.974999,-0.149999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug5, coche, 0.075000,-0.675000,-0.299999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug6, coche, 0.599999,-0.675000,-0.299999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug7, coche, 0.599999,-0.675000,-0.149999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug8, coche, 0.599999,-0.974999,-0.299999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug9, coche, 0.599999,-0.974999,-0.149999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug10, coche, 0.075000,-0.675000,-0.149999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug11, coche, 0.075000,-0.974999,-0.299999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug12, coche, 0.075000,-0.974999,-0.149999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug13, coche, 0.075000,-0.600000,0.000000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug14, coche, -0.449999,-0.600000,0.000000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug15, coche, 0.599999,-0.600000,0.000000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug16, coche, 0.599999,-0.899999,0.000000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug17, coche, 0.075000,-0.899999,0.000000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug18, coche, -0.449999,-0.899999,0.000000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug19, coche, -0.449999,-1.350000,-0.149999,2.700001,35.100006,0.000000);
return 1;
}
if(strcmp(cmdtext,"/descargardroga",true)==0)
{
DestroyObject(drug1);
DestroyObject(drug2);
DestroyObject(drug3);
DestroyObject(drug4);
DestroyObject(drug5);
DestroyObject(drug6);
DestroyObject(drug7);
DestroyObject(drug8);
DestroyObject(drug9);
DestroyObject(drug10);
DestroyObject(drug11);
DestroyObject(drug12);
DestroyObject(drug13);
DestroyObject(drug14);
DestroyObject(drug15);
DestroyObject(drug16);
DestroyObject(drug17);
DestroyObject(drug18);
DestroyObject(drug19);
return 1;
}
|
put array for amount of vehicles you can put drugs in for example
define DRUG_CARS 69 new DrugCars[DRUG_CARS]; then you have to create vehicle like DrugCar[0] = AddStaticVehicleEx(info of car); //Bobcat .... DrugCar[69] = AddStaticVehicleEx(info of car); //Bobcat this 69 is number of vehicle(69+0=70 strange math i know) then when youre making command you must put in like if is vehicle DrugCars do this and if it isnt do this get it? |
new DrugCar[2];
DrugCar[0] = AddStaticVehicleEx(info of car); // 10
. // 11
. // 12
. // 13
DrugCar[1] AddStaticVehicleEx(info of car); // 14
new i=(DrugCar[0]-1);
for(;++i<DrugCar[1];) {
printf("id - %i", i); // Will print from 10 to 14
}
new drug1, drug2, drug3, drug4, drug5, drug6, drug7, drug8, drug9, drug10, drug11, drug12, drug13, drug14, drug15, drug16, drug17, drug18, drug19;
if(strcmp(cmdtext,"/cargardroga",true)==0)
{
drug1 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug2 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug3 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug4 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug5 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug6 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug7 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug8 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug9 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug10 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug11 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug12 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug13 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug14 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug15 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug16 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug17 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug18 = CreateObject(1575,0,0,-1000,0,0,0,100);
drug19 = CreateObject(1575,0,0,-1000,0,0,0,100);
for(new v = 0; v <= MAX_VEHICLES; v++)
{
if(GetVehicleModel(v) == 422)
{
AttachObjectToVehicle(drug1, v, -0.449999,-0.674999,-0.299999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug2, v, -0.449999,-0.974999,-0.299999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug3, v, -0.449999,-0.675000,-0.149999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug4, v, -0.449999,-0.974999,-0.149999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug5, v, 0.075000,-0.675000,-0.299999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug6, v, 0.599999,-0.675000,-0.299999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug7, v, 0.599999,-0.675000,-0.149999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug8, v, 0.599999,-0.974999,-0.299999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug9, v, 0.599999,-0.974999,-0.149999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug10, v, 0.075000,-0.675000,-0.149999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug11, v, 0.075000,-0.974999,-0.299999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug12, v, 0.075000,-0.974999,-0.149999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug13, v, 0.075000,-0.600000,0.000000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug14, v, -0.449999,-0.600000,0.000000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug15, v, 0.599999,-0.600000,0.000000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug16, v, 0.599999,-0.899999,0.000000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug17, v, 0.075000,-0.899999,0.000000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug18, v, -0.449999,-0.899999,0.000000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(drug19, v, -0.449999,-1.350000,-0.149999,2.700001,35.100006,0.000000);
}
}
return 1;
}
if(strcmp(cmdtext,"/descargardroga",true)==0)
{
for(new v = 0; v <= MAX_VEHICLES; v++)
{
if(GetVehicleModel(v) == 422)
{
DestroyObject(drug1);
DestroyObject(drug2);
DestroyObject(drug3);
DestroyObject(drug4);
DestroyObject(drug5);
DestroyObject(drug6);
DestroyObject(drug7);
DestroyObject(drug8);
DestroyObject(drug9);
DestroyObject(drug10);
DestroyObject(drug11);
DestroyObject(drug12);
DestroyObject(drug13);
DestroyObject(drug14);
DestroyObject(drug15);
DestroyObject(drug16);
DestroyObject(drug17);
DestroyObject(drug18);
DestroyObject(drug19);
}
}
return 1;
}
|
After where should I put those codes? And with info of car you mean ID and coordinates?
If I spawn a car with a menu or whatever, will it be possible to work the same? Thank you guys |
{