Textdraw Editor By Gammix -
Gammix - 10.10.2017
Textdraw Editor
v1.3.4 - Updated: 30 April, 2018
Long time ago i made this textdraw editor. I feel like sharing this! I used it for making dialogs, gamemode textdraws and all textdraw related things because its quiet easy with this little tool! Its somewhat similar design to Zamaroht TextDraw Editor.
Here are some of the
Core Features:
- Make per-player or global textdraws (you can set each textdraw type in editor and export will be done accordingly)
- Textdraw Groups System: This is a feature i love the most and i am sure you will too. So basically i made this layer before creating textdraws, so you make textdraws under a group name. So all the textdraws made under that group are paired. So futher there are two features group related, one is you can hide specific group textdraws while editing and second is you can move all textdraws under a group once).
E.g. You create a group "Button", you make a simple button out of three textdraws. now you can move all those textdraws at once or even duplicate group so you don't need to place textdraws identical to your original button group!
- Better Export: The export feature exports textdraws in form of arrays, so you don't need to take the hassle of changing the variables to array later on!
- SQLite based: Projects are made as a SQLite database file and all groups are saved as a table. And each table contains its textdraw data. Sharing the database file is quiet satisfying.
- Keyboard editor only, as i told ya its an old project so the editor available is Keyboard based only but i am sure this can be easily modified for mouse setup.
Screenshots
Imgur:
https://imgur.com/a/sgqY9
Download
Source:
https://github.com/Agneese-Saini/SA-...s/TDEditor.pwn
Scriptfiles Package:
http://www.mediafire.com/file/f2vpvl...z/TDEditor.zip
(Extract these files/folders in a NewFolder called "TDEditor" in your scriptfiles)
Re: Textdraw Editor By Gammix -
0x88 - 16.10.2017
does this give a good textdrawtextsize?
Re: Textdraw Editor By Gammix -
Zeth - 17.10.2017
Another Dope Release! Keep up the great work!
Re: Textdraw Editor By Gammix -
Mr.Vince™ - 17.10.2017
Keep it up.. +rep
Re: Textdraw Editor By Gammix -
HydraHumza - 19.10.2017
One of the release from my great friend. "Abhi na jao chor ka dil abhi bhara nai ha
"
Re: Textdraw Editor By Gammix -
Zeth - 20.10.2017
Quote:
Originally Posted by HydraHumza
One of the release from my great friend. "Abhi na jao chor ka dil abhi bhara nai ha "
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Translate it bruh!
Re: Textdraw Editor By Gammix -
GamezCEO - 20.10.2017
nice job dude, rep+
Re: Textdraw Editor By Gammix -
StrikerZ - 20.10.2017
Quote:
Originally Posted by Debjit
Translate it bruh!
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"Don't go now, the thief's heart is still not filled."
Re: Textdraw Editor By Gammix -
FrezQ - 20.10.2017
Thanks, works like charm.
Re: Textdraw Editor By Gammix -
Zeth - 20.10.2017
Quote:
Originally Posted by Sunehildeep
"Don't go now, the thief's heart is still not filled."
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haha he doesn't mean thief by chor, it was for chhod(leaving).
TRANSLATED: "Don't go now, the heart is still not filled."
Re: Textdraw Editor By Gammix -
HydraHumza - 21.10.2017
Quote:
Originally Posted by Debjit
haha he doesn't mean thief by chor, it was for chhod(leaving).
TRANSLATED: "Don't go now, the heart is still not filled."
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Yea that's one proper translate but it ruin the sentence which I written sadly.
Re: Textdraw Editor By Gammix -
Sayed3b - 24.01.2018
Nice Job
Re: Textdraw Editor By Gammix -
Gammix - 24.01.2018
Quote:
Originally Posted by OstGot
So, it would be nice if you provide the links to all the dependencies (like easyDialog, TimestampToDate, dini2 and even zcmd and sscanf2) in the first post.
Updated: And I also got some warnings in the server logs:
PHP код:
[16:26:31] sscanf warning: sscanf specifiers do not require '' before them.
It seems that it begins to happen when I created a new project and I think this is the cause:
PHP код:
[line 1861] if (sscanf(inputtext, "%s["#MAX_PROJECT_NAME"]", name)) { //We don't need to have % before the specifier, isn't it?
Good work though!
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Thanks for the links in your reply, now I'll just copy your text and paste lol.
And about the scanf warning, i thought i fixed it in recent updates but i guess i forgot, I'll fix it with upcoming bug fix
Re: Textdraw Editor By Gammix -
Gammix - 25.01.2018
Update v1.3.3:
- Fixed the scanf warnings.
- Fixed custom color dialog mismatch (internal thing, its fixed just know that!)
- If a project is still open when a player leaves. And after a while someone joins back, the textdraws are auto shown to players.
Re: Textdraw Editor By Gammix -
N0FeaR - 30.01.2018
Good job i really like this!
Re: Textdraw Editor By Gammix -
OstGot - 01.02.2018
Today I decided to check if it's possible to edit projects to several people at the same time. And yes, it's just amazing!
(sorry for the resolution, forgot to make it smaller)
P.s. I used my translated version with sqlitei include (maybe there could be problems without it, I didn't check)
Re: Textdraw Editor By Gammix -
Gammix - 01.02.2018
Quote:
Originally Posted by OstGot
Today I decided to check if it's possible to edit projects to several people at the same time. And yes, it's just amazing!
(sorry for the resolution, forgot to make it smaller)
P.s. I used my translated version with sqlitei include (maybe there could be problems without it, I didn't check)
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Yea the editing is per player, I'll put this on main topic, thanks
Re: Textdraw Editor By Gammix -
solstice_ - 01.02.2018
This is dope, good job
Re: Textdraw Editor By Gammix -
Gammix - 30.04.2018
Update v1.3.4
- Added PreviewModelDialog menu for searching objects and updated database file for object search.
You have to download scriptfiles package again which contains new ObjectModels.db file which you will need for searching objects.
Re: Textdraw Editor By Gammix -
wallee - 05.09.2018
where do i find the includes so i can compile it?