join:
[01/10/2017 02:34:56] [npc:join] NPC1 has joined the server (0:127.0.0.1)
[01/10/2017 02:34:56] [npc:join] NPC2 has joined the server (1:127.0.0.1)
[01/10/2017 02:34:56] [npc:join] NPC3 has joined the server (2:127.0.0.1)
part:
[01/10/2017 13:13:07] [npc:part] NPC2 has left the server (1:0)
[01/10/2017 13:13:07] [npc:part] NPC1 has left the server (0:0)
[01/10/2017 13:13:07] [npc:part] NPC3 has left the server (2:0)
[23/10/2017 17:23:42] [part] Player has left the server (3:0)
[23/10/2017 17:23:42] [part] Player has left the server (4:0)
[23/10/2017 17:23:42] [part] Player has left the server (6:0)
[23/10/2017 17:23:53] [connection] x.x.228.217:23795 requests connection cookie.
[23/10/2017 17:23:54] [connection] incoming connection: x.x.228.217:23795 id: 3
[23/10/2017 17:23:54] [connection] x.x.4.209:12291 requests connection cookie.
[23/10/2017 17:23:55] [connection] incoming connection: x.x.4.209:12291 id: 4
[23/10/2017 17:23:56] [connection] x.x.30.68:12654 requests connection cookie.
[23/10/2017 17:23:57] [connection] incoming connection: x.x.30.68:12654 id: 4
[23/10/2017 17:23:57] [connection] x.x.4.209:12292 requests connection cookie.
[23/10/2017 17:23:57] [connection] incoming connection: x.x.4.209:12292 id: 6
[23/10/2017 17:23:58] [connection] x.x.76.136:62759 requests connection cookie.
[23/10/2017 17:23:58] [join] Player has joined the server (6:x.x.4.209)
[23/10/2017 17:23:59] [connection] incoming connection: x.x.76.136:62759 id: 8
[23/10/2017 17:23:59] [connection] x.x.14.222:14382 requests connection cookie.
[23/10/2017 17:23:59] [join] Player has joined the server (8:x.x.76.136)
[23/10/2017 17:24:00] [connection] incoming connection: x.x.14.222:14382 id: 9
[23/10/2017 17:24:02] [part] Player has left the server (7:0)
[23/10/2017 17:24:03] [part] Player has left the server (2:0)
[23/10/2017 17:24:07] [npc:part] NPC1 has left the server (0:0)
[23/10/2017 17:24:07] [npc:part] NPC2 has left the server (1:0)
[23/10/2017 17:24:09] [part] Player has left the server (5:0)
|
i think you have kick function somewhere in OnPlayerSpawn, OnPlayerConnect , reguest class
if(IsPlayerNPC(playerid))return 1; |